James Paul Gee

45.6k total citations · 12 hit papers
181 papers, 24.3k citations indexed

About

James Paul Gee is a scholar working on Developmental and Educational Psychology, Sociology and Political Science and Literature and Literary Theory. According to data from OpenAlex, James Paul Gee has authored 181 papers receiving a total of 24.3k indexed citations (citations by other indexed papers that have themselves been cited), including 44 papers in Developmental and Educational Psychology, 42 papers in Sociology and Political Science and 34 papers in Literature and Literary Theory. Recurrent topics in James Paul Gee's work include Digital Games and Media (31 papers), Educational Games and Gamification (27 papers) and Literacy, Media, and Education (20 papers). James Paul Gee is often cited by papers focused on Digital Games and Media (31 papers), Educational Games and Gamification (27 papers) and Literacy, Media, and Education (20 papers). James Paul Gee collaborates with scholars based in United States, Australia and Canada. James Paul Gee's co-authors include François Grosjean, Judith Green, Colín Lankshear, Elisabeth Hayes, Glynda Hull, David Williamson Shaffer, Richard Halverson, James C. Gee, Marc Prensky and Nicholas J. Tustison and has published in prestigious journals such as SHILAP Revista de lepidopterología, Cognition and Cognitive Psychology.

In The Last Decade

James Paul Gee

171 papers receiving 20.0k citations

Hit Papers

An Introduction to Discourse Analysis: Theory and Method 1996 2026 2006 2016 1999 2003 1996 2000 2004 1000 2.0k 3.0k

Peers

James Paul Gee
Comparison fields: 5 of 186
  • Education 10.4k
  • Sociology and Political Science 7.0k
  • Developmental and Educational Psychology 6.9k
  • Literature and Literary Theory 6.7k
  • Language and Linguistics 3.6k
Replace L. S. Vygotsky with:
L. S. Vygotsky United States
James V. Wertsch United States
Keith Morrison Macao
Lawrence Manion United Kingdom
Teun A. van Dijk Spain
Lee S. Shulman United States
Mark Warschauer United States
Zoltán Dörnyei United Kingdom
Robert E. Slavin United States
Yrjö Engeström Finland
L. S. Vygotsky United States View profile →
Citations per field, relative to James Paul Gee
James Paul Gee · 1×
Citations per year, relative to James Paul Gee
James Paul Gee · 1×

Countries citing papers authored by James Paul Gee

Since Specialization
Citations

This map shows the geographic impact of James Paul Gee's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by James Paul Gee with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites James Paul Gee more than expected).

Fields of papers citing papers by James Paul Gee

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers produced by James Paul Gee. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by James Paul Gee. The network helps show where James Paul Gee may publish in the future.

Co-authorship network of co-authors of James Paul Gee

This figure shows the co-authorship network connecting the top 25 collaborators of James Paul Gee. A scholar is included among the top collaborators of James Paul Gee based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with James Paul Gee. James Paul Gee is excluded from the visualization to improve readability, since they are connected to all nodes in the network.

All Works

20 of 20 papers shown
# Work Indexed citations
1 9
2
Affinity Spaces and 21st Century Learning.
41
3
Discourse analysis : from grammar to society
1
4
Good Video Games + Good Learning: collected essays on video games, learning and literacy
210
5
Glued to Games: How Video Games Draw Us in and Hold Us Spellbound
3
6
Digital Games and Libraries.
9
7
Playing metal gear solid 4 well: being a good snake
3
8
Welcome to our virtual worlds
24
9
Cats and Portals: Video Games, Learning, and Play.
8
10
Reflections on assessment from a sociocultural-situated perspective
8
11 157
12
What Would a State of the Art Instructional Video Game Look like
65
13 127
14
Learning by design: Games as learning machines
114
15
From video games, learning about learning
2
16
Teenagers in New Times: A New Literacy Studies Perspective.
121
17
Reading and the New Literacy Studies: Reframing the National Academy of Sciences Report on Reading.
36
18 250
19
An introduction to human language
0
20
Narrative/Story Structure, Pausing, and American Sign Language.
30

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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