Gillian Smith
Impact in
-
- Educational Games and Gamification
- Artificial Intelligence top 1%
- Artificial Intelligence in Games
- Reinforcement Learning in Robotics
Papers in
-
- Teaching and Learning Programming 13
-
- Educational Games and Gamification 26
- Co-authors
- Jim WhiteheadMichael MateasNoah Wardrip–FruinMike TreanorAnne SullivanCasper HarteveldJulian TogeliusNoor Shaker
- Journals
- IEEE Transactions on Computational Intelligence and AI in Games (3 papers)Journal of the Science of Food and Agriculture (2 papers)Journal of Public Affairs (1 paper)ACM Transactions on Software Engineering and Methodology (1 paper)interactions (1 paper)
- Partner nations
- United StatesMexicoUnited Kingdom
In The Last Decade
Gillian Smith
65 papers receiving 1.3k citations
Peers
Comparison fields: 5 of 86
- Developmental and Educational Psychology 456
- Artificial Intelligence 937
- Computer Science Applications 136
- Human-Computer Interaction 126
- Computer Vision and Pattern Recognition 440
Countries citing papers authored by Gillian Smith
This map shows the geographic impact of Gillian Smith's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Gillian Smith with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Gillian Smith more than expected).
Fields of papers citing papers by Gillian Smith
This network shows the impact of papers produced by Gillian Smith. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Gillian Smith. The network helps show where Gillian Smith may publish in the future.
Co-authors
The 25 scholars most cited alongside Gillian Smith, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
| # | Work | ||
|---|---|---|---|
| 1 | 2025 | 0 | |
| 2 | 2024 | 1 | |
| 3 | 2024 | 3 | |
| 4 | 2023 | 3 | |
| 5 | 2021 | 2 | |
| 6 | 2017 | 4 | |
| 7 | 2017 | 7 | |
| 8 | Formalizing Non-Formalism: Breaking the Rules of Automated Game Design. | 2015 | 5 |
| 9 | Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration. | 2015 | 8 |
| 10 | An Analog History of Procedural Content Generation. | 2015 | 10 |
| 11 | AI-based Games: Contrabot and What Did You Do? | 2015 | 1 |
| 12 | Towards a Procedural Evaluation Technique: Metrics for Level Design. | 2015 | 11 |
| 13 | Organisation, Services and Reach of Children’s Centres: Evaluation of Children’s Centres in England (ECCE, Strand 3) | 2015 | 2 |
| 14 | 2014 | 10 | |
| 15 | Welcome from the organizers | 2012 | 1 |
| 16 | 2012 | 26 | |
| 17 | 2011 | 48 | |
| 18 | 2010 | 90 | |
| 19 | 2010 | 6 | |
| 20 | Redesigning Case Management Services for People with Disabilities in Minnesota: A Report to the Legislature | 2007 | 1 |
About Gillian Smith
Gillian Smith is a scholar working on Computer Science Applications, Developmental and Educational Psychology, Human-Computer Interaction, Architecture and Artificial Intelligence, having authored 70 papers that have together received 1.3k indexed citations. Recurring topics across this work include Artificial Intelligence in Games (32 papers), Educational Games and Gamification (26 papers), Digital Games and Media (25 papers), Teaching and Learning Programming (13 papers), Video Analysis and Summarization (7 papers), Innovative Human-Technology Interaction (7 papers), Design Education and Practice (4 papers) and Interactive and Immersive Displays (4 papers). The work is most often cited by research in Developmental and Educational Psychology (456 citations), Artificial Intelligence (937 citations), Computer Science Applications (136 citations), Human-Computer Interaction (126 citations) and Computer Vision and Pattern Recognition (440 citations). Gillian Smith has collaborated with scholars based in United States, Mexico and United Kingdom. Frequent co-authors include Jim Whitehead, Michael Mateas, Noah Wardrip–Fruin, Mike Treanor, Anne Sullivan, Casper Harteveld, Julian Togelius, Noor Shaker, Michael Cook and Adam M. Smith. Their work appears in journals such as IEEE Transactions on Computational Intelligence and AI in Games, Journal of the Science of Food and Agriculture, Journal of Public Affairs, ACM Transactions on Software Engineering and Methodology and interactions.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.