Noah Wardrip–Fruin
Impact in
-
- Educational Games and Gamification
- Artificial Intelligence top 2%
- Artificial Intelligence in Games
- Topic Modeling
- Natural Language Processing Techniques
Papers in
-
- Educational Games and Gamification 35
-
- Artificial Intelligence in Games 78
- Topic Modeling 12
- Multi-Agent Systems and Negotiation 8
- Natural Language Processing Techniques 8
- Co-authors
- Michael MateasChris LewisNick MontfortBen SamuelGillian SmithJim WhiteheadMax KreminskiMike Treanor
- Journals
- IEEE Transactions on Computational Intelligence and AI in Games (2 papers)Leonardo (2 papers)Journal of Library Metadata (1 paper)Critical Inquiry (1 paper)PAJ A Journal of Performance and Art (1 paper)
- Partner nations
- United StatesUnited KingdomDenmark
In The Last Decade
Noah Wardrip–Fruin
111 papers receiving 1.0k citations
Peers
Comparison fields: 5 of 80
- Developmental and Educational Psychology 346
- Artificial Intelligence 725
- Human-Computer Interaction 84
- Sociology and Political Science 632
- Computer Science Applications 56
Countries citing papers authored by Noah Wardrip–Fruin
This map shows the geographic impact of Noah Wardrip–Fruin's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Noah Wardrip–Fruin with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Noah Wardrip–Fruin more than expected).
Fields of papers citing papers by Noah Wardrip–Fruin
This network shows the impact of papers produced by Noah Wardrip–Fruin. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Noah Wardrip–Fruin. The network helps show where Noah Wardrip–Fruin may publish in the future.
Co-authorship network
The 25 scholars most cited alongside Noah Wardrip–Fruin, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
| # | Work | ||
|---|---|---|---|
| 1 | 2024 | 0 | |
| 2 | 2023 | 4 | |
| 3 | Choice Poetics by Example | 2018 | 2 |
| 4 | 2017 | 1 | |
| 5 | 2016 | 0 | |
| 6 | 2016 | 4 | |
| 7 | 2016 | 13 | |
| 8 | 2016 | 1 | |
| 9 | 2015 | 4 | |
| 10 | 2015 | 3 | |
| 11 | 2015 | 24 | |
| 12 | 2015 | 5 | |
| 13 | Author assistance visualizations for Ice-Bound, a combinatorial narrative. | 2014 | 5 |
| 14 | A Methodology for Requirements Analysis of AI Architecture Authoring Tools | 2014 | 4 |
| 15 | Prom Week | 2013 | 2 |
| 16 | Prom Week: Designing past the game/story dilemma. | 2013 | 23 |
| 17 | 2013 | 7 | |
| 18 | Experimental Results from a Rational Reconstruction of MINSTREL. | 2011 | 7 |
| 19 | 2009 | 5 | |
| 20 | 2009 | 31 |
About Noah Wardrip–Fruin
Noah Wardrip–Fruin is a scholar working on Developmental and Educational Psychology, Artificial Intelligence, Sociology and Political Science, Human-Computer Interaction and Literature and Literary Theory, having authored 122 papers that have together received 1.2k indexed citations. Recurring topics across this work include Artificial Intelligence in Games (78 papers), Digital Games and Media (70 papers), Educational Games and Gamification (35 papers), Topic Modeling (12 papers), Multi-Agent Systems and Negotiation (8 papers), Human Motion and Animation (8 papers), Natural Language Processing Techniques (8 papers) and Digital Humanities and Scholarship (7 papers). The work is most often cited by research in Developmental and Educational Psychology (346 citations), Artificial Intelligence (725 citations), Human-Computer Interaction (84 citations), Sociology and Political Science (632 citations) and Computer Science Applications (56 citations). Noah Wardrip–Fruin has collaborated with scholars based in United States, United Kingdom and Denmark. Frequent co-authors include Michael Mateas, Chris Lewis, Nick Montfort, Ben Samuel, Gillian Smith, Jim Whitehead, Max Kreminski, Mike Treanor, Anne Sullivan and James Ryan. Their work appears in journals such as IEEE Transactions on Computational Intelligence and AI in Games, Leonardo, Journal of Library Metadata, Critical Inquiry and PAJ A Journal of Performance and Art.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.