Mike Treanor

859 total citations
29 papers, 513 citations indexed

About

Mike Treanor is a scholar working on Artificial Intelligence, Sociology and Political Science and Developmental and Educational Psychology. According to data from OpenAlex, Mike Treanor has authored 29 papers receiving a total of 513 indexed citations (citations by other indexed papers that have themselves been cited), including 23 papers in Artificial Intelligence, 22 papers in Sociology and Political Science and 6 papers in Developmental and Educational Psychology. Recurrent topics in Mike Treanor's work include Digital Games and Media (22 papers), Artificial Intelligence in Games (21 papers) and Educational Games and Gamification (6 papers). Mike Treanor is often cited by papers focused on Digital Games and Media (22 papers), Artificial Intelligence in Games (21 papers) and Educational Games and Gamification (6 papers). Mike Treanor collaborates with scholars based in United States and Chile. Mike Treanor's co-authors include Michael Mateas, Noah Wardrip–Fruin, Ben Samuel, Gillian Smith, Jim Whitehead, Ian Bogost, Anne Sullivan, Brian Magerko, Tommy Thompson and Mirjam Palosaari Eladhari and has published in prestigious journals such as IEEE Transactions on Computational Intelligence and AI in Games, eScholarship (California Digital Library) and National Conference on Artificial Intelligence.

In The Last Decade

Mike Treanor

28 papers receiving 474 citations

Peers

Mike Treanor
Joris Dormans Netherlands
Ben Samuel United States
Steven J. Mead United Kingdom
Stephen Lee-Urban United States
Sam Snodgrass United States
Joseph Osborn United States
Marian F. Ursu United Kingdom
Peter Mawhorter United States
Sanaz Fallahkhair United Kingdom
Joris Dormans Netherlands
Mike Treanor
Citations per year, relative to Mike Treanor Mike Treanor (= 1×) peers Joris Dormans

Countries citing papers authored by Mike Treanor

Since Specialization
Citations

This map shows the geographic impact of Mike Treanor's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Mike Treanor with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Mike Treanor more than expected).

Fields of papers citing papers by Mike Treanor

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers produced by Mike Treanor. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Mike Treanor. The network helps show where Mike Treanor may publish in the future.

Co-authorship network of co-authors of Mike Treanor

This figure shows the co-authorship network connecting the top 25 collaborators of Mike Treanor. A scholar is included among the top collaborators of Mike Treanor based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Mike Treanor. Mike Treanor is excluded from the visualization to improve readability, since they are connected to all nodes in the network.

All Works

20 of 20 papers shown
1.
Treanor, Mike, Ben Samuel, & Mark Nelson. (2024). Prototyping Slice of Life: Social Physics with Symbolically Grounded LLM-based Generative Dialogue. 1–4. 2 indexed citations
2.
Treanor, Mike & Mark Nelson. (2019). Order-fulfillment games. 1–7. 1 indexed citations
3.
Treanor, Mike, M. J. Reed, Adam M. Smith, et al.. (2017). Playable Experiences at AIIDE 2017. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 13(1). 308–314. 1 indexed citations
4.
Treanor, Mike, et al.. (2016). A Framework for Playable Social Dialogue. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 12(1). 232–238. 5 indexed citations
5.
Treanor, Mike. (2016). Finding Meaning in Abstract Games: A Deep Reading of Sage Solitaire. 1 indexed citations
6.
Treanor, Mike, et al.. (2015). Social Play in Non-Player Character Dialog. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 11(4). 99–101. 3 indexed citations
7.
Samuel, Ben, et al.. (2014). Introducing story sampling: Preliminary results of a new interactive narrative evaluation technique.. Foundations of Digital Games. 2 indexed citations
8.
Treanor, Mike & Michael Mateas. (2014). Understanding representation in playable simulations.. Foundations of Digital Games.
9.
Treanor, Mike, et al.. (2013). Prom Week. National Conference on Artificial Intelligence. 207–208. 2 indexed citations
10.
Treanor, Mike, et al.. (2013). Prom Week: Designing past the game/story dilemma.. Foundations of Digital Games. 94–101. 23 indexed citations
11.
Shapiro, Daniel, Ben Samuel, Andrew Stern, et al.. (2013). Creating Playable Social Experiences through Whole-Body Interaction with Virtual Characters. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 9(1). 79–85. 7 indexed citations
12.
Treanor, Mike & Michael Mateas. (2013). An Account of Proceduralist Meaning. 7. 2 indexed citations
13.
Treanor, Mike. (2013). Investigating procedural expression and interpretation in videogames. eScholarship (California Digital Library). 11 indexed citations
14.
Treanor, Mike & Michael Mateas. (2011). BurgerTime: A Proceduralist Investigation. 6 indexed citations
15.
Treanor, Mike, et al.. (2011). Prom Week. 319–321. 31 indexed citations
16.
Treanor, Mike, et al.. (2011). Comme il Faut: A System for Authoring Playable Social Models. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 7(1). 158–163. 34 indexed citations
17.
Treanor, Mike, et al.. (2011). Proceduralist readings. 115–122. 29 indexed citations
18.
Treanor, Mike, Michael Mateas, & Noah Wardrip–Fruin. (2010). Kaboom! is a many-splendored thing. 224–231. 12 indexed citations
19.
Smith, Gillian, et al.. (2010). Launchpad: A Rhythm-Based Level Generator for 2-D Platformers. IEEE Transactions on Computational Intelligence and AI in Games. 3(1). 1–16. 54 indexed citations
20.
Treanor, Mike. (2009). Newsgames – Procedural Rhetoric Meets Political Cartoons. 29 indexed citations

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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