Jim Whitehead
Impact in
- Software top 5%
- Artificial Intelligence top 2%
- Artificial Intelligence in Games
- Advanced Software Engineering Methodologies
Papers in
- Software 8
- Software Testing and Debugging Techniques 5
- Co-authors
- Gillian SmithMichael MateasChris LewisNoah Wardrip–FruinMike TreanorGail E. KaiserJustin R. ErenkrantzRohit Khare
- Journals
- IEEE Internet Computing (3 papers)IEEE Transactions on Computational Intelligence and AI in Games (2 papers)Scandinavian Journal of Medicine and Science in Sports (2 papers)Empirical Software Engineering (2 papers)IEEE Software (1 paper)
- Partner nations
- United StatesCanadaUnited Kingdom
In The Last Decade
Jim Whitehead
79 papers receiving 1.2k citations
Peers
Comparison fields: 5 of 98
- Software 92
- Artificial Intelligence 771
- Developmental and Educational Psychology 300
- Computer Science Applications 123
- Computer Vision and Pattern Recognition 360
Countries citing papers authored by Jim Whitehead
This map shows the geographic impact of Jim Whitehead's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Jim Whitehead with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Jim Whitehead more than expected).
Fields of papers citing papers by Jim Whitehead
This network shows the impact of papers produced by Jim Whitehead. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Jim Whitehead. The network helps show where Jim Whitehead may publish in the future.
Co-authorship network
The 25 scholars most cited alongside Jim Whitehead, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
| # | Work | ||
|---|---|---|---|
| 1 | 2024 | 2 | |
| 2 | 2024 | 0 | |
| 3 | 2024 | 2 | |
| 4 | 2024 | 0 | |
| 5 | 2024 | 3 | |
| 6 | 2024 | 1 | |
| 7 | 2023 | 11 | |
| 8 | Talk to Me About Pong: On Using Conversational Interfaces for Mixed-Initiative Game Design. | 2018 | 2 |
| 9 | Cognitive and Experiential Interestingness in Abstract Visual Narrative. | 2018 | 2 |
| 10 | 2017 | 1 | |
| 11 | 2016 | 3 | |
| 12 | Generative Mixology: An Engine for Creating Cocktails | 2015 | 3 |
| 13 | Search and rescue in Australia | 2015 | 2 |
| 14 | Software verification games: Designing Xylem, The Code of Plants. | 2014 | 17 |
| 15 | Xylem: The Code of Plants. | 2014 | 1 |
| 16 | Proceedings of the Fourth International Workshop on Games and Software Engineering | 2011 | 3 |
| 17 | Proceedings of the fifteenth ACM conference on Hypertext and hypermedia | 2004 | 2 |
| 18 | Distributed Authoring and Versioning | 1997 | 22 |
| 19 | TDRSS Momentum Unload Planning | 1991 | 2 |
| 20 | 1990 | 4 |
About Jim Whitehead
Jim Whitehead is a scholar working on Software, Architecture, Developmental and Educational Psychology, Computer Graphics and Computer-Aided Design and Computer Science Applications, having authored 87 papers that have together received 1.3k indexed citations. Recurring topics across this work include Digital Games and Media (21 papers), Artificial Intelligence in Games (19 papers), Software Engineering Research (15 papers), Educational Games and Gamification (15 papers), Autonomous Vehicle Technology and Safety (7 papers), Advanced Software Engineering Methodologies (5 papers), Software Testing and Debugging Techniques (5 papers) and Peer-to-Peer Network Technologies (4 papers). The work is most often cited by research in Software (92 citations), Artificial Intelligence (771 citations), Developmental and Educational Psychology (300 citations), Computer Science Applications (123 citations) and Computer Vision and Pattern Recognition (360 citations). Jim Whitehead has collaborated with scholars based in United States, Canada and United Kingdom. Frequent co-authors include Gillian Smith, Michael Mateas, Chris Lewis, Noah Wardrip–Fruin, Mike Treanor, Gail E. Kaiser, Justin R. Erenkrantz, Rohit Khare, Richard N. Taylor and Elaine Gan. Their work appears in journals such as IEEE Internet Computing, IEEE Transactions on Computational Intelligence and AI in Games, Scandinavian Journal of Medicine and Science in Sports, Empirical Software Engineering and IEEE Software.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.