Anne Sullivan

958 total citations
56 papers, 598 citations indexed

About

Anne Sullivan is a scholar working on Sociology and Political Science, Artificial Intelligence and Developmental and Educational Psychology. According to data from OpenAlex, Anne Sullivan has authored 56 papers receiving a total of 598 indexed citations (citations by other indexed papers that have themselves been cited), including 27 papers in Sociology and Political Science, 19 papers in Artificial Intelligence and 15 papers in Developmental and Educational Psychology. Recurrent topics in Anne Sullivan's work include Digital Games and Media (23 papers), Artificial Intelligence in Games (17 papers) and Educational Games and Gamification (15 papers). Anne Sullivan is often cited by papers focused on Digital Games and Media (23 papers), Artificial Intelligence in Games (17 papers) and Educational Games and Gamification (15 papers). Anne Sullivan collaborates with scholars based in United States, Australia and Sweden. Anne Sullivan's co-authors include Paul A. Kohl, Gillian Smith, Michael Mateas, John Burgess, Glenda Strachan, Noah Wardrip–Fruin, Anastasia Salter, Adam M. Smith, Chris Lewis and Brian Magerko and has published in prestigious journals such as Journal of The Electrochemical Society, Computer Graphics Forum and Seminars in Perinatology.

In The Last Decade

Anne Sullivan

53 papers receiving 565 citations

Peers — A (Enhanced Table)

Peers by citation overlap · career bar shows stage (early→late) cites · hero ref

Name h Career Trend Papers Cites
Anne Sullivan United States 14 183 173 105 95 94 56 598
Tzu‐Hua Wang Taiwan 17 82 0.4× 104 0.6× 25 0.2× 21 0.2× 479 5.1× 54 1.3k
Marta E. Cecchinato United Kingdom 15 285 1.6× 36 0.2× 343 3.3× 53 0.6× 30 0.3× 35 730
Sangkyun Kim South Korea 13 64 0.3× 33 0.2× 145 1.4× 52 0.5× 154 1.6× 55 680
Linda Daniela Latvia 14 112 0.6× 41 0.2× 35 0.3× 33 0.3× 86 0.9× 56 655
Norlidah Alias Malaysia 17 151 0.8× 34 0.2× 29 0.3× 18 0.2× 216 2.3× 117 1.1k
Hyun–Woo Lee United States 17 385 2.1× 15 0.1× 83 0.8× 21 0.2× 51 0.5× 82 978
Rúben Gouveia Portugal 11 277 1.5× 36 0.2× 362 3.4× 70 0.7× 45 0.5× 27 786
Andrew A. Tawfik United States 18 73 0.4× 70 0.4× 35 0.3× 13 0.1× 318 3.4× 73 1.0k
Seung‐Eun Lee United States 11 217 1.2× 32 0.2× 45 0.4× 27 0.3× 17 0.2× 53 457
İdris Göksu Türkiye 13 142 0.8× 37 0.2× 140 1.3× 53 0.6× 107 1.1× 41 706

Countries citing papers authored by Anne Sullivan

Since Specialization
Citations

This map shows the geographic impact of Anne Sullivan's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Anne Sullivan with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Anne Sullivan more than expected).

Fields of papers citing papers by Anne Sullivan

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers produced by Anne Sullivan. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Anne Sullivan. The network helps show where Anne Sullivan may publish in the future.

Co-authorship network of co-authors of Anne Sullivan

This figure shows the co-authorship network connecting the top 25 collaborators of Anne Sullivan. A scholar is included among the top collaborators of Anne Sullivan based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Anne Sullivan. Anne Sullivan is excluded from the visualization to improve readability, since they are connected to all nodes in the network.

All Works

20 of 20 papers shown
1.
Howell, Noura, et al.. (2024). Red [Redacted] Theatre: Queering Puzzle-Based Tangible Interaction Design. Designing Interactive Systems Conference. 509–524. 1 indexed citations
2.
Stanfill, Mel, Anastasia Salter, & Anne Sullivan. (2024). They Can't Play with Us: Pronoun Controversies and the Reinforcement of Heteronormativity in Games. 1–9.
3.
Sullivan, Anne, et al.. (2024). The Social Construction of Generative AI Prompts. 1–7. 3 indexed citations
4.
5.
Herbenick, Debby, et al.. (2022). “Don’t Just Randomly Grab Someone’s Neck during Intercourse!” An Analysis of Internet Articles about Choking/Strangulation during Sex. Journal of Sex & Marital Therapy. 49(1). 41–55. 16 indexed citations
6.
Smith, Gillian, et al.. (2021). Procedural Patchwork: Community-Focused Generative Design for Quilting. Creativity and Cognition. 1–3. 2 indexed citations
7.
Sullivan, Anne & Christy L. Cummings. (2021). Decision making at extreme prematurity: Innovation in clinician education. Seminars in Perinatology. 46(3). 151529–151529. 6 indexed citations
8.
Sullivan, Anne, et al.. (2018). Loominary. 443–450. 18 indexed citations
9.
Treanor, Mike, et al.. (2016). A Framework for Playable Social Dialogue. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 12(1). 232–238. 5 indexed citations
10.
Treanor, Mike, et al.. (2015). Social Play in Non-Player Character Dialog. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 11(4). 99–101. 3 indexed citations
11.
Mateas, Michael & Anne Sullivan. (2012). The grail framework: making stories playable on three levels in crpgs. 11 indexed citations
12.
Sullivan, Anne, et al.. (2012). The design of Mismanor. 180–187. 11 indexed citations
13.
Samuel, Ben, et al.. (2011). SpyFeet. 310–312. 8 indexed citations
14.
Smith, Adam M., et al.. (2011). An inclusive view of player modeling. 301–303. 48 indexed citations
15.
Sullivan, Anne, et al.. (2009). From Abstraction to Reality: Integrating Drama Management into a Playable Game Experience. National Conference on Artificial Intelligence. 111–118. 7 indexed citations
16.
Sullivan, Anne. (2009). Gender-inclusive quest design in massively multiplayer online role-playing games. 354–356. 9 indexed citations
17.
Sullivan, Anne, et al.. (2008). Integrating Drama Management into an Adventure Game. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 4(1). 222–223. 3 indexed citations
18.
Burgess, John, Glenda Strachan, & Anne Sullivan. (2005). The Interaction between Agreement Making and EEO Programs in Australian Retailing. Griffith Research Online (Griffith University, Queensland, Australia). 13(1). 1–25. 3 indexed citations
19.
Sullivan, Anne. (2003). Effecting Change through Electoral Politics: Cultural Identity and the Maori Franchise. Journal of the Polynesian Society. 112(3). 219–237. 4 indexed citations
20.
Burgess, John, Anne Sullivan, & Glenda Strachan. (2002). Long Service Leave in Australia: Rationale, Application and Policy Issues. Labour & Industry a journal of the social and economic relations of work. 13(1). 21–38. 5 indexed citations

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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