Antonios Liapis

3.2k total citations
119 papers, 1.6k citations indexed

About

Antonios Liapis is a scholar working on Artificial Intelligence, Sociology and Political Science and Computer Vision and Pattern Recognition. According to data from OpenAlex, Antonios Liapis has authored 119 papers receiving a total of 1.6k indexed citations (citations by other indexed papers that have themselves been cited), including 83 papers in Artificial Intelligence, 50 papers in Sociology and Political Science and 41 papers in Computer Vision and Pattern Recognition. Recurrent topics in Antonios Liapis's work include Artificial Intelligence in Games (66 papers), Digital Games and Media (50 papers) and Educational Games and Gamification (31 papers). Antonios Liapis is often cited by papers focused on Artificial Intelligence in Games (66 papers), Digital Games and Media (50 papers) and Educational Games and Gamification (31 papers). Antonios Liapis collaborates with scholars based in Malta, Denmark and United Kingdom. Antonios Liapis's co-authors include Georgios N. Yannakakis, Julian Togelius, Phil Lopes, Rafael Bidarra, Georgios N. Yannakakis, Christoffer Holmgård, Jichen Zhu, Sebastian Risi, G. Michael Youngblood and Mike Preuß and has published in prestigious journals such as SHILAP Revista de lepidopterología, Scientific Data and Lecture notes in computer science.

In The Last Decade

Antonios Liapis

110 papers receiving 1.5k citations

Peers — A (Enhanced Table)

Peers by citation overlap · career bar shows stage (early→late) cites · hero ref

Name h Career Trend Papers Cites
Antonios Liapis Malta 21 1.1k 613 468 349 157 119 1.6k
Ruth Aylett United Kingdom 21 776 0.7× 350 0.6× 277 0.6× 240 0.7× 149 0.9× 147 1.7k
Gillian Smith United States 21 937 0.8× 640 1.0× 440 0.9× 456 1.3× 28 0.2× 70 1.3k
Pieter Spronck Netherlands 20 936 0.8× 458 0.7× 192 0.4× 336 1.0× 61 0.4× 104 1.4k
R. Michael Young United States 25 1.7k 1.5× 696 1.1× 1.1k 2.3× 262 0.8× 74 0.5× 133 2.6k
Jim Whitehead United States 16 771 0.7× 509 0.8× 360 0.8× 300 0.9× 27 0.2× 87 1.3k
Ashwin Ram United States 23 1.2k 1.0× 111 0.2× 288 0.6× 225 0.6× 81 0.5× 117 1.8k
Jeff Rickel United States 20 1.4k 1.2× 156 0.3× 333 0.7× 361 1.0× 181 1.2× 43 2.3k
Joseph Bates United States 10 852 0.8× 269 0.4× 239 0.5× 117 0.3× 127 0.8× 17 1.3k
Nils Dahlbäck Sweden 15 610 0.5× 149 0.2× 228 0.5× 80 0.2× 100 0.6× 44 1.5k
Akrivi Katifori Greece 20 468 0.4× 153 0.2× 489 1.0× 76 0.2× 65 0.4× 91 1.3k

Countries citing papers authored by Antonios Liapis

Since Specialization
Citations

This map shows the geographic impact of Antonios Liapis's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Antonios Liapis with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Antonios Liapis more than expected).

Fields of papers citing papers by Antonios Liapis

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers produced by Antonios Liapis. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Antonios Liapis. The network helps show where Antonios Liapis may publish in the future.

Co-authorship network of co-authors of Antonios Liapis

This figure shows the co-authorship network connecting the top 25 collaborators of Antonios Liapis. A scholar is included among the top collaborators of Antonios Liapis based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Antonios Liapis. Antonios Liapis is excluded from the visualization to improve readability, since they are connected to all nodes in the network.

All Works

20 of 20 papers shown
1.
Makantasis, Konstantinos, et al.. (2023). Predicting Player Engagement in Tom Clancy's The Division 2: A Multimodal Approach via Pixels and Gamepad Actions. arXiv (Cornell University). 488–497. 10 indexed citations
2.
Makantasis, Konstantinos, et al.. (2023). From the Lab to the Wild: Affect Modeling Via Privileged Information. IEEE Transactions on Affective Computing. 15(2). 380–392. 5 indexed citations
3.
Voulgari, Iro, et al.. (2021). The road to AI literacy education : from pedagogical needs to tangible game design. OAR@UM (University of Malta). 4 indexed citations
4.
Vlachidis, Andreas, et al.. (2019). Using dates as contextual information for personalised cultural heritage experiences. Journal of Information Science. 47(1). 82–100. 9 indexed citations
6.
Liapis, Antonios, et al.. (2016). Can computers foster human users' creativity? Theory and praxis of mixed-initiative co-creativity. SHILAP Revista de lepidopterología. 37 indexed citations
7.
Yannakakis, Georgios N. & Antonios Liapis. (2016). Searching for Surprise.. OAR@UM (University of Malta). 25–32. 5 indexed citations
8.
Liapis, Antonios, et al.. (2016). Constrained surprise search for content generation. IEEE Conference Proceedings. 2016. 1–8. 2 indexed citations
9.
Holmgård, Christoffer, Antonios Liapis, Julian Togelius, & Georgios N. Yannakakis. (2015). Monte-Carlo Tree Search for Persona Based Player Modeling. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 11(5). 8–14. 10 indexed citations
10.
Liapis, Antonios & Georgios N. Yannakakis. (2015). Refining the Paradigm of Sketching in AI-Based Level Design. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 11(1). 128–134. 2 indexed citations
11.
Liapis, Antonios, et al.. (2015). Multi-Level Evolution of Shooter Levels. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 11(1). 115–121. 9 indexed citations
12.
Liapis, Antonios. (2015). Map Sketch Generation as a Service. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 11(3). 42–48. 1 indexed citations
13.
Lopes, Phil, Antonios Liapis, & Georgios N. Yannakakis. (2015). Targeting Horror via Level and Soundscape Generation. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 11(1). 37–43. 12 indexed citations
14.
Holmgård, Christoffer, Antonios Liapis, Julian Togelius, & Georgios N. Yannakakis. (2015). MiniDungeons 2: An Experimental Game for Capturing and Modeling Player Decisions.. OAR@UM (University of Malta). 3 indexed citations
15.
Holmgård, Christoffer, Antonios Liapis, Julian Togelius, & Georgios N. Yannakakis. (2014). Generative agents for player decision modeling in games. OAR@UM (University of Malta). 25 indexed citations
16.
Yannakakis, Georgios N., et al.. (2014). Mixed-initiative co-creativity. OAR@UM (University of Malta). 98 indexed citations
17.
Liapis, Antonios, Georgios N. Yannakakis, & Julian Togelius. (2013). Towards a Generic Method of Evaluating Game Levels. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 9(1). 30–36. 40 indexed citations
18.
Liapis, Antonios, Georgios N. Yannakakis, & Julian Togelius. (2013). Designer Modeling for Personalized Game Content Creation Tools. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 9(2). 11–16. 19 indexed citations
19.
Liapis, Antonios, Georgios N. Yannakakis, & Julian Togelius. (2013). Sentient sketchbook : computer-assisted game level authoring. OAR@UM (University of Malta). 213–220. 99 indexed citations
20.
Liapis, Antonios, Georgios N. Yannakakis, & Julian Togelius. (2012). Limitations of Choice-Based Interactive Evolution for Game Level Design. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 8(5). 33–36. 13 indexed citations

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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