Countries citing papers authored by Antonios Liapis
Since
Specialization
Citations
This map shows the geographic impact of Antonios Liapis's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Antonios Liapis with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Antonios Liapis more than expected).
This network shows the impact of papers produced by Antonios Liapis. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Antonios Liapis. The network helps show where Antonios Liapis may publish in the future.
Co-authorship network of co-authors of Antonios Liapis
This figure shows the co-authorship network connecting the top 25 collaborators of Antonios Liapis.
A scholar is included among the top collaborators of Antonios Liapis based on the total number of
citations received by their joint publications. Widths of edges
represent the number of papers authors have co-authored together.
Node borders
signify the number of papers an author published with Antonios Liapis. Antonios Liapis is excluded from
the visualization to improve readability, since they are connected to all nodes in the network.
Voulgari, Iro, et al.. (2021). The road to AI literacy education : from pedagogical needs to tangible game design. OAR@UM (University of Malta).4 indexed citations
Liapis, Antonios, et al.. (2016). Can computers foster human users' creativity? Theory and praxis of mixed-initiative co-creativity. SHILAP Revista de lepidopterología.37 indexed citations
7.
Yannakakis, Georgios N. & Antonios Liapis. (2016). Searching for Surprise.. OAR@UM (University of Malta). 25–32.5 indexed citations
8.
Liapis, Antonios, et al.. (2016). Constrained surprise search for content generation. IEEE Conference Proceedings. 2016. 1–8.2 indexed citations
9.
Holmgård, Christoffer, Antonios Liapis, Julian Togelius, & Georgios N. Yannakakis. (2015). Monte-Carlo Tree Search for Persona Based Player Modeling. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 11(5). 8–14.10 indexed citations
10.
Liapis, Antonios & Georgios N. Yannakakis. (2015). Refining the Paradigm of Sketching in AI-Based Level Design. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 11(1). 128–134.2 indexed citations
11.
Liapis, Antonios, et al.. (2015). Multi-Level Evolution of Shooter Levels. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 11(1). 115–121.9 indexed citations
12.
Liapis, Antonios. (2015). Map Sketch Generation as a Service. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 11(3). 42–48.1 indexed citations
13.
Lopes, Phil, Antonios Liapis, & Georgios N. Yannakakis. (2015). Targeting Horror via Level and Soundscape Generation. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 11(1). 37–43.12 indexed citations
14.
Holmgård, Christoffer, Antonios Liapis, Julian Togelius, & Georgios N. Yannakakis. (2015). MiniDungeons 2: An Experimental Game for Capturing and Modeling Player Decisions.. OAR@UM (University of Malta).3 indexed citations
15.
Holmgård, Christoffer, Antonios Liapis, Julian Togelius, & Georgios N. Yannakakis. (2014). Generative agents for player decision modeling in games. OAR@UM (University of Malta).25 indexed citations
16.
Yannakakis, Georgios N., et al.. (2014). Mixed-initiative co-creativity. OAR@UM (University of Malta).98 indexed citations
17.
Liapis, Antonios, Georgios N. Yannakakis, & Julian Togelius. (2013). Towards a Generic Method of Evaluating Game Levels. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 9(1). 30–36.40 indexed citations
18.
Liapis, Antonios, Georgios N. Yannakakis, & Julian Togelius. (2013). Designer Modeling for Personalized Game Content Creation Tools. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 9(2). 11–16.19 indexed citations
19.
Liapis, Antonios, Georgios N. Yannakakis, & Julian Togelius. (2013). Sentient sketchbook : computer-assisted game level authoring. OAR@UM (University of Malta). 213–220.99 indexed citations
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