Malcolm Ryan

1.0k total citations
48 papers, 641 citations indexed

About

Malcolm Ryan is a scholar working on Artificial Intelligence, Sociology and Political Science and Cognitive Neuroscience. According to data from OpenAlex, Malcolm Ryan has authored 48 papers receiving a total of 641 indexed citations (citations by other indexed papers that have themselves been cited), including 15 papers in Artificial Intelligence, 13 papers in Sociology and Political Science and 11 papers in Cognitive Neuroscience. Recurrent topics in Malcolm Ryan's work include Digital Games and Media (9 papers), Psychology of Moral and Emotional Judgment (7 papers) and Artificial Intelligence in Games (6 papers). Malcolm Ryan is often cited by papers focused on Digital Games and Media (9 papers), Psychology of Moral and Emotional Judgment (7 papers) and Artificial Intelligence in Games (6 papers). Malcolm Ryan collaborates with scholars based in Australia, United Kingdom and Canada. Malcolm Ryan's co-authors include Paul Formosa, Jill Jameson, Stacy W. Gray, Mei Ying Boon, Stephen J. Dain, John S. Douglas, Sieu K. Khuu, Barbara M Junghans, Catherine Suttle and Mark D. Reid and has published in prestigious journals such as SHILAP Revista de lepidopterología, Computers in Human Behavior and Neuroscience Letters.

In The Last Decade

Malcolm Ryan

47 papers receiving 577 citations

Peers — A (Enhanced Table)

Peers by citation overlap · career bar shows stage (early→late) cites · hero ref

Name h Career Trend Papers Cites
Malcolm Ryan Australia 15 213 192 103 94 93 48 641
Víctor M. R. Penichet Spain 16 178 0.8× 89 0.5× 111 1.1× 61 0.6× 89 1.0× 88 894
Margherita Antona Greece 15 217 1.0× 109 0.6× 55 0.5× 67 0.7× 53 0.6× 99 790
María Dolores Lozano Spain 15 166 0.8× 84 0.4× 97 0.9× 49 0.5× 51 0.5× 90 776
Barbara Bruno Switzerland 17 211 1.0× 247 1.3× 54 0.5× 15 0.2× 66 0.7× 71 770
Rita Francese Italy 15 161 0.8× 127 0.7× 58 0.6× 88 0.9× 150 1.6× 98 913
Luis A. Guerrero Chile 15 123 0.6× 106 0.6× 51 0.5× 79 0.8× 103 1.1× 67 801
David M. Keirsey United States 10 234 1.1× 179 0.9× 86 0.8× 59 0.6× 152 1.6× 18 835
Fernando A. Mikic-Fonte Spain 15 142 0.7× 243 1.3× 74 0.7× 95 1.0× 191 2.1× 65 922
Toby Jia-Jun Li United States 16 134 0.6× 319 1.7× 32 0.3× 82 0.9× 44 0.5× 64 722
Jeonghye Han South Korea 15 134 0.6× 367 1.9× 44 0.4× 48 0.5× 103 1.1× 74 1.0k

Countries citing papers authored by Malcolm Ryan

Since Specialization
Citations

This map shows the geographic impact of Malcolm Ryan's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Malcolm Ryan with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Malcolm Ryan more than expected).

Fields of papers citing papers by Malcolm Ryan

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers produced by Malcolm Ryan. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Malcolm Ryan. The network helps show where Malcolm Ryan may publish in the future.

Co-authorship network of co-authors of Malcolm Ryan

This figure shows the co-authorship network connecting the top 25 collaborators of Malcolm Ryan. A scholar is included among the top collaborators of Malcolm Ryan based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Malcolm Ryan. Malcolm Ryan is excluded from the visualization to improve readability, since they are connected to all nodes in the network.

All Works

20 of 20 papers shown
1.
Boon, Mei Ying, et al.. (2017). Impact of Gamification of Vision Tests on the User Experience. Games for Health Journal. 6(4). 229–236. 14 indexed citations
2.
Ryan, Malcolm, et al.. (2016). Four Lenses for Designing Morally Engaging Games. 6 indexed citations
3.
Junghans, Barbara M, et al.. (2014). Development of a novel approach to the assessment of eye–hand coordination. Journal of Neuroscience Methods. 228. 50–56. 22 indexed citations
4.
Ryan, Malcolm, et al.. (2013). A Belief-Desire-Intention Model for Narrative Generation. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 9(4). 105–108. 5 indexed citations
5.
Ryan, Malcolm. (2013). That Ball Game: A game for teaching game design.. Foundations of Digital Games. 269–274. 1 indexed citations
6.
Milam, David, Staffan Björk, Gillian Smith, et al.. (2012). Welcome from the organizers. Foundations of Digital Games. 1 indexed citations
7.
Ryan, Malcolm, et al.. (2012). Representing Morals in Terms of Emotion. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 8(1). 69–74. 1 indexed citations
8.
Ryan, Malcolm, et al.. (2008). Designing for learning: e-Learning@greenwich post-conference reflections and abstracts. 1 indexed citations
9.
Ryan, Malcolm. (2007). Graph decomposition for efficient multi-robot path planning. International Joint Conference on Artificial Intelligence. 2003–2008. 39 indexed citations
11.
Ryan, Malcolm, et al.. (2007). The tale of Peter Rabbit: a case-study in story-sense reasoning. 22. 2 indexed citations
12.
Ryan, Malcolm. (2006). Multi-robot path-planning with subgraphs. International Conference on Robotics and Automation. 1–8. 14 indexed citations
13.
Walker, Richard, et al.. (2004). E-Learning for Teachers and Trainers : Innovative Practices, Skills and Competences. University of Hertfordshire Research Archive (University of Hertfordshire). 4 indexed citations
14.
Gray, Stacy W., et al.. (2004). The Training of Teachers and Trainers: Innovative Practices, Skills and Competencies in the use of eLearning. European Journal of Open Distance and E-Learning. 7(2). 35 indexed citations
15.
Ryan, Malcolm. (2002). Using Abstract Models of Behaviours to Automatically Generate Reinforcement Learning Hierarchies. International Conference on Machine Learning. 522–529. 26 indexed citations
16.
Ryan, Malcolm, et al.. (2001). eLearning, Teaching and Training: a First Look at Principles, Issues and Implications. EdMedia: World Conference on Educational Media and Technology. 2001(1). 1603–1609. 3 indexed citations
17.
Ryan, Malcolm & Mark D. Reid. (2000). Learning to Fly: An Application of Hierarchical Reinforcement Learning. International Conference on Machine Learning. 807–814. 6 indexed citations
18.
Ryan, Malcolm, et al.. (1998). RL-TOPS: An Architecture for Modularity and Re-Use in Reinforcement Learning. International Conference on Machine Learning. 481–487. 23 indexed citations
19.
Ryan, Malcolm, et al.. (1996). Actual return reinforcement learning versus temporal differences: some theoretical and experimental results. International Conference on Machine Learning. 373–381. 6 indexed citations
20.
Douglas, John S., et al.. (1988). Computer microtechnology for a severely disabled preschool child. Child Care Health and Development. 14(2). 93–104. 17 indexed citations

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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