Malcolm Ryan
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- Educational Games and Gamification 6
- Artificial Intelligence top 10%
- Artificial Intelligence in Games 6
- AI-based Problem Solving and Planning 5
- Computer Science Applications top 10%
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- Digital Games and Media 9
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- Psychology of Moral and Emotional Judgment 7
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- Ethics in Business and Education 5
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- Media Influence and Health 4
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- Online and Blended Learning 4
- Co-authors
- Paul FormosaJill JamesonStacy W. GrayMei Ying BoonStephen J. DainJohn S. DouglasBarbara M JunghansSieu K. Khuu
- Cited by
- Computer Vision and Pattern RecognitionDevelopmental and Educational PsychologyArtificial Intelligence
- Journals
- Games and Culture (4 papers)Ethics and Information Technology (2 papers)British Journal of Educational Technology (1 paper)
- Partner nations
- AustraliaUnited KingdomCanada
In The Last Decade
Malcolm Ryan
47 papers receiving 577 citations
Peers
Comparison fields: 5 of 92
- Computer Vision and Pattern Recognition 213
- Developmental and Educational Psychology 76
- Artificial Intelligence 192
- Computer Science Applications 30
- Software 18
Countries citing papers authored by Malcolm Ryan
This map shows the geographic impact of Malcolm Ryan's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Malcolm Ryan with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Malcolm Ryan more than expected).
Fields of papers citing papers by Malcolm Ryan
This network shows the impact of papers produced by Malcolm Ryan. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Malcolm Ryan. The network helps show where Malcolm Ryan may publish in the future.
Co-authorship network
The 25 scholars most cited alongside Malcolm Ryan, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
| # | Work | ||
|---|---|---|---|
| 1 | 2016 | 6 | |
| 2 | 2013 | 5 | |
| 3 | That Ball Game: A game for teaching game design. | 2013 | 1 |
| 4 | 2012 | 1 | |
| 5 | Welcome from the organizers | 2012 | 1 |
| 6 | Designing for learning: e-Learning@greenwich post-conference reflections and abstracts | 2008 | 1 |
| 7 | Graph decomposition for efficient multi-robot path planning | 2007 | 39 |
| 8 | 2007 | 2 | |
| 9 | 2007 | 2 | |
| 10 | Multi-robot path-planning with subgraphs | 2006 | 14 |
| 11 | 2006 | 68 | |
| 12 | E-Learning for Teachers and Trainers : Innovative Practices, Skills and Competences | 2004 | 4 |
| 13 | The Training of Teachers and Trainers: Innovative Practices, Skills and Competencies in the use of eLearning | 2004 | 35 |
| 14 | Using Abstract Models of Behaviours to Automatically Generate Reinforcement Learning Hierarchies | 2002 | 26 |
| 15 | eLearning, Teaching and Training: a First Look at Principles, Issues and Implications | 2001 | 3 |
| 16 | Learning to Fly: An Application of Hierarchical Reinforcement Learning | 2000 | 6 |
| 17 | RL-TOPS: An Architecture for Modularity and Re-Use in Reinforcement Learning | 1998 | 23 |
| 18 | Actual return reinforcement learning versus temporal differences: some theoretical and experimental results | 1996 | 6 |
| 19 | 1996 | 4 | |
| 20 | 1988 | 17 |
About Malcolm Ryan
Malcolm Ryan is a scholar working on Information Systems and Management, Developmental and Educational Psychology, Cognitive Neuroscience, Artificial Intelligence and Computer Science Applications, having authored 48 papers that have together received 641 indexed citations. Recurring topics across this work include Digital Games and Media (9 papers), Psychology of Moral and Emotional Judgment (7 papers), Artificial Intelligence in Games (6 papers), Educational Games and Gamification (6 papers), AI-based Problem Solving and Planning (5 papers), Ethics in Business and Education (5 papers), Media Influence and Health (4 papers) and Online and Blended Learning (4 papers). The work is most often cited by research in Computer Vision and Pattern Recognition (213 citations), Developmental and Educational Psychology (76 citations), Artificial Intelligence (192 citations), Computer Science Applications (30 citations) and Software (18 citations). Malcolm Ryan has collaborated with scholars based in Australia, United Kingdom and Canada. Frequent co-authors include Paul Formosa, Jill Jameson, Stacy W. Gray, Mei Ying Boon, Stephen J. Dain, John S. Douglas, Barbara M Junghans, Sieu K. Khuu, Catherine Suttle and Lisa Asper. Their work appears in journals such as Games and Culture, Ethics and Information Technology, British Journal of Educational Technology, Research in Learning Technology and AI & Society.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.