Bruno Feijó
Impact in
- Human-Computer Interaction top 5%
- Virtual Reality Applications and Impacts
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- Computer Graphics and Visualization Techniques
Papers in
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- Interactive and Immersive Displays 7
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- Computer Graphics and Visualization Techniques 9
- Co-authors
- Antônio L. FurtadoEdirlei Soares de LimaLuis ValenteCesar Tadeu PozzerClarisse Sieckenius de SouzaAngelo E. M. CiarliniM.E.H. Maia da CostaEsteban Clua
- Journals
- Advances in Engineering Software (4 papers)Computers & Graphics (2 papers)Information and Software Technology (1 paper)STRUCTURAL ENGINEERING AND MECHANICS (1 paper)IEEE Computer Applications in Power (1 paper)
- Partner nations
- BrazilPortugalUnited States
In The Last Decade
Bruno Feijó
81 papers receiving 624 citations
Peers
Comparison fields: 5 of 89
- Human-Computer Interaction 95
- Computer Graphics and Computer-Aided Design 44
- Developmental and Educational Psychology 127
- Computer Vision and Pattern Recognition 191
- Artificial Intelligence 242
Countries citing papers authored by Bruno Feijó
This map shows the geographic impact of Bruno Feijó's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Bruno Feijó with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Bruno Feijó more than expected).
Fields of papers citing papers by Bruno Feijó
This network shows the impact of papers produced by Bruno Feijó. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Bruno Feijó. The network helps show where Bruno Feijó may publish in the future.
Co-authors
The 25 scholars most cited alongside Bruno Feijó, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
| # | Work | ||
|---|---|---|---|
| 1 | 2024 | 0 | |
| 2 | 2023 | 4 | |
| 3 | 2018 | 3 | |
| 4 | 2017 | 7 | |
| 5 | 2017 | 2 | |
| 6 | 2017 | 12 | |
| 7 | 2017 | 1 | |
| 8 | 2016 | 2 | |
| 9 | 2014 | 7 | |
| 10 | 2013 | 2 | |
| 11 | A nondeterministic temporal planning model for gener narratives with continuous change in interactive storyte | 2013 | 2 |
| 12 | 2012 | 2 | |
| 13 | 2011 | 3 | |
| 14 | 2009 | 5 | |
| 15 | 2005 | 30 | |
| 16 | 2003 | 10 | |
| 17 | 2002 | 2 | |
| 18 | Desenvolvimento de Jogos em Computadores e Celulares. | 2001 | 2 |
| 19 | 1996 | 8 | |
| 20 | Intelligent Hypertext for Normative Knowledge in Engineering. | 1990 | 5 |
About Bruno Feijó
Bruno Feijó is a scholar working on Human-Computer Interaction, Computer Graphics and Computer-Aided Design, Computer Vision and Pattern Recognition, Artificial Intelligence and Control and Systems Engineering, having authored 86 papers that have together received 670 indexed citations. Recurring topics across this work include Artificial Intelligence in Games (37 papers), Digital Games and Media (20 papers), Human Motion and Animation (18 papers), Video Analysis and Summarization (15 papers), Computer Graphics and Visualization Techniques (9 papers), Educational Games and Gamification (9 papers), Interactive and Immersive Displays (7 papers) and Multi-Agent Systems and Negotiation (6 papers). The work is most often cited by research in Human-Computer Interaction (95 citations), Computer Graphics and Computer-Aided Design (44 citations), Developmental and Educational Psychology (127 citations), Computer Vision and Pattern Recognition (191 citations) and Artificial Intelligence (242 citations). Bruno Feijó has collaborated with scholars based in Brazil, Portugal and United States. Frequent co-authors include Antônio L. Furtado, Edirlei Soares de Lima, Luis Valente, Cesar Tadeu Pozzer, Clarisse Sieckenius de Souza, Angelo E. M. Ciarlini, M.E.H. Maia da Costa, Esteban Clua, Marcos Kalinowski and Julio César Sampaio do Prado Leite. Their work appears in journals such as Advances in Engineering Software, Computers & Graphics, Information and Software Technology, STRUCTURAL ENGINEERING AND MECHANICS and IEEE Computer Applications in Power.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.