Michael Mateas
- Human-Computer Interaction top 0.5%
- Artificial Intelligence top 0.2%
- Artificial Intelligence in Games 154
- Multi-Agent Systems and Negotiation 20
- Topic Modeling 13
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- Educational Games and Gamification 50
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- Video Analysis and Summarization 13
- Data Visualization and Analytics 13
- Sociology and Political Science top 0.5%
- Digital Games and Media 103
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- Human Motion and Animation 38
- Co-authors
- Andrew SternAdam M. SmithNoah Wardrip–FruinBen WeberMark NelsonZachary PousmanJim WhiteheadGillian Smith
- Journals
- IEEE Transactions on Computational Intelligence and AI in Games (5 papers)Personal and Ubiquitous Computing (2 papers)Leonardo (2 papers)
- Partner nations
- United StatesGermanyUnited Kingdom
In The Last Decade
Michael Mateas
206 papers receiving 4.2k citations
Peers
Comparison fields: 5 of 112
- Human-Computer Interaction 607
- Artificial Intelligence 3.1k
- Developmental and Educational Psychology 1.1k
- Computer Vision and Pattern Recognition 1.2k
- Sociology and Political Science 2.2k
Countries citing papers authored by Michael Mateas
This map shows the geographic impact of Michael Mateas's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Michael Mateas with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Michael Mateas more than expected).
Fields of papers citing papers by Michael Mateas
This network shows the impact of papers produced by Michael Mateas. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Michael Mateas. The network helps show where Michael Mateas may publish in the future.
Co-authorship network
The 25 scholars most cited alongside Michael Mateas, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
| # | Work | ||
|---|---|---|---|
| 1 | 2024 | 0 | |
| 2 | 2023 | 4 | |
| 3 | 2017 | 5 | |
| 4 | 2017 | 3 | |
| 5 | 2016 | 15 | |
| 6 | The Learning of Zelda: Data-Driven Level Generation for Action Role Playing Games. | 2015 | 4 |
| 7 | Author assistance visualizations for Ice-Bound, a combinatorial narrative. | 2014 | 5 |
| 8 | Prom Week | 2013 | 2 |
| 9 | Prom Week: Designing past the game/story dilemma. | 2013 | 23 |
| 10 | Experimental Results from a Rational Reconstruction of MINSTREL. | 2011 | 7 |
| 11 | 2009 | 5 | |
| 12 | From Abstraction to Reality: Integrating Drama Management into a Playable Game Experience | 2009 | 7 |
| 13 | 2009 | 31 | |
| 14 | An integrated agent for playing real-time strategy games | 2008 | 42 |
| 15 | 2008 | 19 | |
| 16 | Towards runtime behavior adaptation for embodied characters | 2007 | 6 |
| 17 | Targeting specific distributions of trajectories in MDPs | 2006 | 36 |
| 18 | 2005 | 2 | |
| 19 | 2005 | 52 | |
| 20 | Narrative intelligence : papers from the 1999 AAAI Fall Symposium, November 5-7, North Falmouth, Massachusetts | 1999 | 15 |
About Michael Mateas
Michael Mateas is a scholar working on Artificial Intelligence, Developmental and Educational Psychology and Human-Computer Interaction, having authored 218 papers that have together received 4.7k indexed citations. Recurring topics across this work include Artificial Intelligence in Games (154 papers), Digital Games and Media (103 papers), Educational Games and Gamification (50 papers), Human Motion and Animation (38 papers), Multi-Agent Systems and Negotiation (20 papers), Topic Modeling (13 papers), Video Analysis and Summarization (13 papers) and Data Visualization and Analytics (13 papers). The work is most often cited by research in Human-Computer Interaction (607 citations), Artificial Intelligence (3.1k citations) and Developmental and Educational Psychology (1.1k citations). Michael Mateas has collaborated with scholars based in United States, Germany and United Kingdom. Frequent co-authors include Andrew Stern, Adam M. Smith, Noah Wardrip–Fruin, Ben Weber, Mark Nelson, Zachary Pousman, Jim Whitehead, Gillian Smith, John Stasko and Mike Treanor. Their work appears in journals such as IEEE Transactions on Computational Intelligence and AI in Games, Personal and Ubiquitous Computing, Leonardo, IEEE Transactions on Visualization and Computer Graphics and Journal of Computer-Mediated Communication.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.