Julian Togelius

14.1k total citations · 1 hit paper
282 papers, 7.0k citations indexed

About

Julian Togelius is a scholar working on Artificial Intelligence, Sociology and Political Science and Computer Vision and Pattern Recognition. According to data from OpenAlex, Julian Togelius has authored 282 papers receiving a total of 7.0k indexed citations (citations by other indexed papers that have themselves been cited), including 229 papers in Artificial Intelligence, 118 papers in Sociology and Political Science and 84 papers in Computer Vision and Pattern Recognition. Recurrent topics in Julian Togelius's work include Artificial Intelligence in Games (200 papers), Digital Games and Media (110 papers) and Reinforcement Learning in Robotics (55 papers). Julian Togelius is often cited by papers focused on Artificial Intelligence in Games (200 papers), Digital Games and Media (110 papers) and Reinforcement Learning in Robotics (55 papers). Julian Togelius collaborates with scholars based in United States, Denmark and United Kingdom. Julian Togelius's co-authors include Georgios N. Yannakakis, Simon M. Lucas, Noor Shaker, Antonios Liapis, Jürgen Schmidhuber, Kenneth O. Stanley, Mark Nelson, Cameron Browne, Renzo De Nardi and Ahmed Khalifa and has published in prestigious journals such as Proceedings of the IEEE, Scientific Reports and IEEE Access.

In The Last Decade

Julian Togelius

272 papers receiving 6.6k citations

Hit Papers

Search-Based Procedural C... 2011 2026 2016 2021 2011 100 200 300 400

Peers — A (Enhanced Table)

Peers by citation overlap · career bar shows stage (early→late) cites · hero ref

Name h Career Trend Papers Cites
Julian Togelius United States 43 5.7k 3.0k 2.1k 1.5k 650 282 7.0k
Georgios N. Yannakakis Denmark 43 4.1k 0.7× 2.4k 0.8× 1.8k 0.8× 1.5k 1.0× 456 0.7× 201 6.0k
Michael Mateas United States 36 3.1k 0.6× 2.2k 0.7× 1.2k 0.6× 1.1k 0.7× 532 0.8× 218 4.7k
Simon M. Lucas United Kingdom 32 3.6k 0.6× 1.1k 0.4× 1.7k 0.8× 453 0.3× 311 0.5× 196 5.3k
Jonathan Schaeffer Canada 33 2.8k 0.5× 634 0.2× 913 0.4× 399 0.3× 159 0.2× 200 4.0k
Diego Pérez-Liébana United Kingdom 18 2.0k 0.4× 704 0.2× 559 0.3× 265 0.2× 213 0.3× 100 2.8k
Cameron Browne Netherlands 8 1.7k 0.3× 650 0.2× 592 0.3× 292 0.2× 193 0.3× 56 2.4k
Simon Colton United Kingdom 20 1.8k 0.3× 505 0.2× 728 0.3× 271 0.2× 192 0.3× 92 2.9k
Mark Riedl United States 30 2.5k 0.4× 877 0.3× 807 0.4× 484 0.3× 406 0.6× 157 3.2k
Spyridon Samothrakis United Kingdom 16 1.6k 0.3× 487 0.2× 426 0.2× 164 0.1× 174 0.3× 40 2.4k
Bongshin Lee United States 42 1.5k 0.3× 1.1k 0.4× 3.3k 1.5× 127 0.1× 103 0.2× 153 6.0k

Countries citing papers authored by Julian Togelius

Since Specialization
Citations

This map shows the geographic impact of Julian Togelius's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Julian Togelius with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Julian Togelius more than expected).

Fields of papers citing papers by Julian Togelius

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers produced by Julian Togelius. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Julian Togelius. The network helps show where Julian Togelius may publish in the future.

Co-authorship network of co-authors of Julian Togelius

This figure shows the co-authorship network connecting the top 25 collaborators of Julian Togelius. A scholar is included among the top collaborators of Julian Togelius based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Julian Togelius. Julian Togelius is excluded from the visualization to improve readability, since they are connected to all nodes in the network.

All Works

20 of 20 papers shown
1.
Togelius, Julian, et al.. (2024). LLMatic: Neural Architecture Search Via Large Language Models And Quality Diversity Optimization. Proceedings of the Genetic and Evolutionary Computation Conference. 1110–1118. 13 indexed citations
2.
Jain, A., et al.. (2024). Zero-Shot Demographically Unbiased Image Generation From an Existing Biased StyleGAN. IEEE Transactions on Biometrics Behavior and Identity Science. 6(4). 498–514. 1 indexed citations
3.
Togelius, Julian, et al.. (2019). Blood Bowl: A New Board Game Challenge and Competition for AI. IT University Of Copenhagen (IT University of Copenhagen). 1–8. 14 indexed citations
4.
Stephenson, Matthew, et al.. (2019). "Superstition" in the Network:Deep Reinforcement Learning Plays Deceptive Games. Research Publications (Maastricht University). 2 indexed citations
5.
Yannakakis, Georgios N. & Julian Togelius. (2018). Artificial Intelligence and Games. 201 indexed citations
6.
Risi, Sebastian, et al.. (2018). Blood Bowl: The Next Board Game Challenge for AI. IT University Of Copenhagen (IT University of Copenhagen). 1 indexed citations
7.
Isaksen, Aaron, et al.. (2017). Depth in strategic games. National Conference on Artificial Intelligence. 967–974. 12 indexed citations
8.
Khalifa, Ahmed & Julian Togelius. (2017). Marahel: A Language for Constructive Level Generation. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 13(2). 84–91. 1 indexed citations
9.
Isaksen, Aaron, et al.. (2016). Playing Games Across the Superintelligence Divide. National Conference on Artificial Intelligence. 89–97. 1 indexed citations
10.
Wang, Che, et al.. (2016). Portfolio Online Evolution in StarCraft. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 12(1). 114–120. 19 indexed citations
11.
Bontrager, Philip, Ahmed Khalifa, André Sales Mendes, & Julian Togelius. (2016). Matching Games and Algorithms for General Video Game Playing. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 12(1). 122–128. 29 indexed citations
12.
Dahlskog, Steve, Staffan Björk, & Julian Togelius. (2015). Patterns, Dungeons and Generators. Malmö University Publications (Malmö University). 11 indexed citations
13.
Holmgård, Christoffer, Antonios Liapis, Julian Togelius, & Georgios N. Yannakakis. (2015). Monte-Carlo Tree Search for Persona Based Player Modeling. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 11(5). 8–14. 10 indexed citations
14.
Holmgård, Christoffer, Antonios Liapis, Julian Togelius, & Georgios N. Yannakakis. (2015). MiniDungeons 2: An Experimental Game for Capturing and Modeling Player Decisions.. OAR@UM (University of Malta). 3 indexed citations
15.
Nelson, Mark, et al.. (2013). AUDIOVERDRIVE: EXPLORING BIDIRECTIONAL COMMUNICATION BETWEEN MUSIC AND GAMEPLAY. IT University Of Copenhagen (IT University of Copenhagen). 2013. 124–131. 5 indexed citations
16.
Shaker, Noor, Mohammad Shaker, & Julian Togelius. (2013). Ropossum: An Authoring Tool for Designing, Optimizing and Solving Cut the Rope Levels. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 9(1). 215–216. 43 indexed citations
17.
Holmgård, Christoffer, Julian Togelius, & Georgios N. Yannakakis. (2013). Decision Making Styles as Deviation from Rational Action: A Super Mario Case Study. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 9(1). 142–148. 7 indexed citations
18.
Liapis, Antonios, Georgios N. Yannakakis, & Julian Togelius. (2013). Towards a Generic Method of Evaluating Game Levels. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 9(1). 30–36. 40 indexed citations
19.
Liapis, Antonios, Georgios N. Yannakakis, & Julian Togelius. (2013). Designer Modeling for Personalized Game Content Creation Tools. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 9(2). 11–16. 19 indexed citations
20.
Shaker, Noor, Georgios N. Yannakakis, Julian Togelius, Miguel Nicolau, & Michael O’Neill. (2012). Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 8(1). 75–80. 33 indexed citations

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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