Duane Szafron

4.7k total citations
147 papers, 2.9k citations indexed

About

Duane Szafron is a scholar working on Artificial Intelligence, Computer Networks and Communications and Sociology and Political Science. According to data from OpenAlex, Duane Szafron has authored 147 papers receiving a total of 2.9k indexed citations (citations by other indexed papers that have themselves been cited), including 81 papers in Artificial Intelligence, 47 papers in Computer Networks and Communications and 35 papers in Sociology and Political Science. Recurrent topics in Duane Szafron's work include Artificial Intelligence in Games (45 papers), Digital Games and Media (25 papers) and Parallel Computing and Optimization Techniques (25 papers). Duane Szafron is often cited by papers focused on Artificial Intelligence in Games (45 papers), Digital Games and Media (25 papers) and Parallel Computing and Optimization Techniques (25 papers). Duane Szafron collaborates with scholars based in Canada, United States and Italy. Duane Szafron's co-authors include Jonathan Schaeffer, Russell Greiner, Darse Billings, P. Lu, M. TAMER ÖZSU, David S. Wishart, John Anvik, C. B. Collins, Brett Poulin and Roman Eisner and has published in prestigious journals such as Nucleic Acids Research, Bioinformatics and Computers & Education.

In The Last Decade

Duane Szafron

142 papers receiving 2.6k citations

Peers

Duane Szafron
Linyuan Lü United States
Elchanan Mossel United States
Elwyn R. Berlekamp United States
Joel Spencer United States
Avi Pfeffer United States
Michael Sipser United States
Andrzej Ehrenfeucht United States
Raymie Stata United States
Daniel J. Kleitman United States
Linyuan Lü United States
Duane Szafron
Citations per year, relative to Duane Szafron Duane Szafron (= 1×) peers Linyuan Lü

Countries citing papers authored by Duane Szafron

Since Specialization
Citations

This map shows the geographic impact of Duane Szafron's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Duane Szafron with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Duane Szafron more than expected).

Fields of papers citing papers by Duane Szafron

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers produced by Duane Szafron. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Duane Szafron. The network helps show where Duane Szafron may publish in the future.

Co-authorship network of co-authors of Duane Szafron

This figure shows the co-authorship network connecting the top 25 collaborators of Duane Szafron. A scholar is included among the top collaborators of Duane Szafron based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Duane Szafron. Duane Szafron is excluded from the visualization to improve readability, since they are connected to all nodes in the network.

All Works

20 of 20 papers shown
1.
Szafron, Duane, et al.. (2014). Using Cyclic Scheduling to Generate Believable Behavior in Games. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 10(1). 94–101.
2.
Szafron, Duane, et al.. (2013). ScriptEase II: Platform Independent Story Creation Using High-Level Patterns. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 9(1). 170–176. 4 indexed citations
3.
Szafron, Duane, et al.. (2012). Enhancing the Believability of Character Behaviors Using Non-Verbal Cues. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 8(1). 130–135. 1 indexed citations
4.
Gibson, Richard G. & Duane Szafron. (2011). On Strategy Stitching in Large Extensive Form Multiplayer Games. Neural Information Processing Systems. 24. 100–108. 5 indexed citations
5.
Bowling, Michael, et al.. (2009). Probabilistic state translation in extensive games with large action sets. International Joint Conference on Artificial Intelligence. 278–284. 24 indexed citations
6.
Cutumisu, Maria, Duane Szafron, Michael Bowling, & Richard S. Sutton. (2008). Agent Learning Using Action-Dependent Learning Rates in Computer Role-Playing Games. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 4(1). 22–29. 6 indexed citations
7.
Cutumisu, Maria & Duane Szafron. (2008). A Demonstration of Agent Learning with Action-Dependent Learning Rates in Computer Role-Playing Games. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 4(1). 218–219. 2 indexed citations
8.
Szafron, Duane, et al.. (2007). A Demonstration of SQUEGE: A CRPG Sub-Quest Generator. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 3(1). 110–111. 3 indexed citations
9.
Poulin, Brett, Roman Eisner, Duane Szafron, et al.. (2006). Visual explanation of evidence in additive classifiers. Innovative Applications of Artificial Intelligence. 1822–1829. 57 indexed citations
10.
Cutumisu, Maria, et al.. (2006). A Demonstration of ScriptEase Ambient and PC-Interactive Behavior Generation for Computer Role-Playing Games. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 2(1). 141–142. 2 indexed citations
11.
Szafron, Duane, et al.. (2006). Automatic Story Generation for Computer Role-Playing Games. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 2(1). 147–148. 5 indexed citations
12.
McNaughton, Matthew, Paul Lu, Jonathan Schaeffer, & Duane Szafron. (2002). Memory-efficient A* heuristics for multiple sequence alignment. National Conference on Artificial Intelligence. 737–743. 15 indexed citations
13.
Billings, Darse, Lourdes Peña‐Castillo, Jonathan Schaeffer, & Duane Szafron. (2001). Learning to play strong poker. Nova Science Publishers, Inc. eBooks. 225–242. 13 indexed citations
14.
Dutchyn, Christopher, et al.. (2001). Multi-dispatch in the Java virtual machine: design and implementation. 6–6. 15 indexed citations
15.
Billings, Darse, et al.. (1998). Opponent modeling in poker. National Conference on Artificial Intelligence. 493–499. 89 indexed citations
16.
Li, Jingjing, M. TAMER ÖZSU, & Duane Szafron. (1997). Modeling of moving objects in a video database. 336–343. 56 indexed citations
17.
Singh, Ajit, Jonathan Schaeffer, & Duane Szafron. (1996). Views on template-based parallel programming. Conference of the Centre for Advanced Studies on Collaborative Research. 35. 2 indexed citations
18.
Szafron, Duane, et al.. (1996). Database management support for a news-on-demand application.. Proceedings of SPIE, the International Society for Optical Engineering/Proceedings of SPIE. 2617. 24–32. 1 indexed citations
19.
Schaeffer, Jonathan, et al.. (1995). Performance debugging in the enterprise parallel programming system. Conference of the Centre for Advanced Studies on Collaborative Research. 61. 1 indexed citations
20.
ÖZSU, M. TAMER, et al.. (1993). TIGUKAT object management system: initial design and current directions. Conference of the Centre for Advanced Studies on Collaborative Research. 595–611. 1 indexed citations

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

Explore authors with similar magnitude of impact

Rankless by CCL
2026