Alessandro Canossa
About
In The Last Decade
Alessandro Canossa
45 papers receiving 1.2k citations
Peers
Comparison fields: 5 of 87
- Sociology and Political Science 687
- Artificial Intelligence 567
- Developmental and Educational Psychology 481
- Computer Vision and Pattern Recognition 293
- Clinical Psychology 193
Countries citing papers authored by Alessandro Canossa
This map shows the geographic impact of Alessandro Canossa's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Alessandro Canossa with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Alessandro Canossa more than expected).
Fields of papers citing papers by Alessandro Canossa
This network shows the impact of papers produced by Alessandro Canossa. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Alessandro Canossa. The network helps show where Alessandro Canossa may publish in the future.
Co-authorship network of co-authors of Alessandro Canossa
This figure shows the co-authorship network connecting the top 25 collaborators of Alessandro Canossa. A scholar is included among the top collaborators of Alessandro Canossa based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Alessandro Canossa. Alessandro Canossa is excluded from the visualization to improve readability, since they are connected to all nodes in the network.
All Works
| # | Work | Indexed citations |
|---|---|---|
| 1 | 0 | |
| 2 | 24 | |
| 3 | 1 | |
| 4 | Like a DNA string: Sequence-based player profiling in Tom Clancy’s the Division | 8 |
| 5 | 35 | |
| 6 | 12 | |
| 7 | Eliciting Emotions in Design of Games - a Theory Driven Approach. | 4 |
| 8 | 8 | |
| 9 | In Your Face(t) Impact of Personality and Context on Gameplay Behavior. | 10 |
| 10 | Games Research Today: Analyzing the Academic Landscape 2000-2014. | 35 |
| 11 | Towards a Procedural Evaluation Technique: Metrics for Level Design. | 11 |
| 12 | 5 | |
| 13 | Intro to User Analytics | 0 |
| 14 | Welcome from the organizers | 1 |
| 15 | 22 | |
| 16 | 67 | |
| 17 | 27 | |
| 18 | Cognitive tools for game world designers | 1 |
| 19 | Game Metrics and Biometrics : The Future of Player Experience Research | 3 |
| 20 | Play-Persona: Modeling Player Behaviour in Computer Games | 5 |
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.