Theodore Lim
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- Educational Games and Gamification 21
- Computer Science Applications top 0.5%
- Human-Computer Interaction top 1%
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- Manufacturing Process and Optimization 48
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- BIM and Construction Integration 15
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- Teleoperation and Haptic Systems 13
- Design Education and Practice 9
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- Additive Manufacturing and 3D Printing Technologies 13
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- Digital Games and Media 10
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- Advanced Numerical Analysis Techniques 8
Theodore Lim
118 papers receiving 2.6k citations
Hit Papers
Peers
Comparison fields: 5 of 160
- Developmental and Educational Psychology 1.2k
- Computer Science Applications 362
- Human-Computer Interaction 344
- Industrial and Manufacturing Engineering 435
- Computer Vision and Pattern Recognition 302
Countries citing papers authored by Theodore Lim
This map shows the geographic impact of Theodore Lim's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Theodore Lim with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Theodore Lim more than expected).
Fields of papers citing papers by Theodore Lim
This network shows the impact of papers produced by Theodore Lim. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Theodore Lim. The network helps show where Theodore Lim may publish in the future.
Co-authorship network
The 25 scholars most cited alongside Theodore Lim, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
| # | Work | ||
|---|---|---|---|
| 1 | 2025 | 0 | |
| 2 | 2025 | 0 | |
| 3 | 2025 | 0 | |
| 4 | 2024 | 0 | |
| 5 | 2024 | 5 | |
| 6 | 2022 | 58 | |
| 7 | 2021 | 8 | |
| 8 | 2021 | 6 | |
| 9 | 2016 | 25 | |
| 10 | 2014 | 68 | |
| 11 | Idealising mesh modelling for haptic enabled services and operands | 2013 | 1 |
| 12 | A novel haptic model and environment for maxillofacial surgical operation planning and manipulation | 2013 | 0 |
| 13 | 2013 | 25 | |
| 14 | 2012 | 1 | |
| 15 | 2012 | 25 | |
| 16 | Why are video-games relevant test-beds for studying interactivity for engineers and AI researchers? | 2009 | 1 |
| 17 | 2007 | 1 | |
| 18 | 2006 | 16 | |
| 19 | 2006 | 4 | |
| 20 | 2005 | 27 |
About Theodore Lim
Theodore Lim is a scholar working on Industrial and Manufacturing Engineering, Developmental and Educational Psychology, Human-Computer Interaction, Building and Construction and Automotive Engineering, having authored 127 papers that have together received 2.8k indexed citations. Recurring topics across this work include Manufacturing Process and Optimization (48 papers), Educational Games and Gamification (21 papers), BIM and Construction Integration (15 papers), Teleoperation and Haptic Systems (13 papers), Additive Manufacturing and 3D Printing Technologies (13 papers), Digital Games and Media (10 papers), Design Education and Practice (9 papers) and Advanced Numerical Analysis Techniques (8 papers). The work is most often cited by research in Developmental and Educational Psychology (1.2k citations), Computer Science Applications (362 citations), Human-Computer Interaction (344 citations), Industrial and Manufacturing Engineering (435 citations) and Computer Vision and Pattern Recognition (302 citations). Theodore Lim has collaborated with scholars based in United Kingdom, Mexico and France. Frequent co-authors include Sandy Louchart, Neil Suttie, Jonathan Corney, James Millar Ritchie, Manuel Ninaus, Michela Ott, Thomas Connolly, João Pereira, Cláudia Ribeiro and Elizabeth Boyle. Their work appears in journals such as Computer-Aided Design, Assembly Automation, Virtual Reality, Computers & Education and Journal of Computing and Information Science in Engineering.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.