Ricardo Lopes

600 total citations
15 papers, 331 citations indexed

About

Ricardo Lopes is a scholar working on Artificial Intelligence, Sociology and Political Science and Developmental and Educational Psychology. According to data from OpenAlex, Ricardo Lopes has authored 15 papers receiving a total of 331 indexed citations (citations by other indexed papers that have themselves been cited), including 12 papers in Artificial Intelligence, 9 papers in Sociology and Political Science and 6 papers in Developmental and Educational Psychology. Recurrent topics in Ricardo Lopes's work include Artificial Intelligence in Games (11 papers), Digital Games and Media (9 papers) and Educational Games and Gamification (6 papers). Ricardo Lopes is often cited by papers focused on Artificial Intelligence in Games (11 papers), Digital Games and Media (9 papers) and Educational Games and Gamification (6 papers). Ricardo Lopes collaborates with scholars based in Netherlands, Brazil and United States. Ricardo Lopes's co-authors include Rafael Bidarra, Tim Tutenel, R.M. Smelik, Klaas Jan de Kraker, Elmar Eisemann, Júlio César Duarte, Manuel Oliveira, Miloš Kravčík, Francesco Bellotti and Gonçalo Pereira and has published in prestigious journals such as Neurosurgery, IEEE Transactions on Computational Intelligence and AI in Games and IEEE Latin America Transactions.

In The Last Decade

Ricardo Lopes

15 papers receiving 318 citations

Peers

Ricardo Lopes
Sam Snodgrass United States
Ahmed Khalifa United States
Jason Gregory United States
John Funge United States
Kazi A. Zaman United States
Steven J. Mead United Kingdom
Sam Snodgrass United States
Ricardo Lopes
Citations per year, relative to Ricardo Lopes Ricardo Lopes (= 1×) peers Sam Snodgrass

Countries citing papers authored by Ricardo Lopes

Since Specialization
Citations

This map shows the geographic impact of Ricardo Lopes's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Ricardo Lopes with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Ricardo Lopes more than expected).

Fields of papers citing papers by Ricardo Lopes

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers produced by Ricardo Lopes. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Ricardo Lopes. The network helps show where Ricardo Lopes may publish in the future.

Co-authorship network of co-authors of Ricardo Lopes

This figure shows the co-authorship network connecting the top 25 collaborators of Ricardo Lopes. A scholar is included among the top collaborators of Ricardo Lopes based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Ricardo Lopes. Ricardo Lopes is excluded from the visualization to improve readability, since they are connected to all nodes in the network.

All Works

15 of 15 papers shown
1.
Lopes, Ricardo, Júlio César Duarte, & Ronaldo Ribeiro Goldschmidt. (2023). False Positive Identification in Intrusion Detection Using XAI. IEEE Latin America Transactions. 21(6). 745–751. 7 indexed citations
2.
Lopes, Ricardo, et al.. (2023). Interpreting a virtual reconstruction from different levels of detail: 3D modeling approaches combined with a phenomenological exploratory study. International Journal of Architectural Computing. 22(3). 373–391. 1 indexed citations
3.
Lopes, Ricardo, Elmar Eisemann, & Rafael Bidarra. (2017). Authoring Adaptive Game World Generation. IEEE Transactions on Games. 10(1). 42–55. 12 indexed citations
4.
Lopes, Ricardo. (2014). Gameplay semantics for the adaptive generation of game worlds. Research Repository (Delft University of Technology). 1 indexed citations
5.
Lopes, Ricardo, et al.. (2013). A Generic Method for Classification of Player Behavior. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 9(3). 2–8. 10 indexed citations
6.
Lopes, Ricardo, et al.. (2013). Designing Procedurally Generated Levels. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 9(3). 41–47. 6 indexed citations
7.
Lopes, Ricardo, et al.. (2013). Gameplay semantics for authoring adaptivity in mobile games.. Foundations of Digital Games. 435–436. 2 indexed citations
8.
Lopes, Ricardo, et al.. (2013). Procedural Generation of Dungeons. IEEE Transactions on Computational Intelligence and AI in Games. 6(1). 78–89. 70 indexed citations
9.
Pereira, Gonçalo, Rui Prada, Ana Paiva, et al.. (2012). Artificial Intelligence and Personalization Opportunities for Serious Games. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 8(5). 51–57. 25 indexed citations
10.
Lopes, Ricardo, Tim Tutenel, & Rafael Bidarra. (2012). Using gameplay semantics to procedurally generate player-matching game worlds. 1–8. 8 indexed citations
11.
Lopes, Ricardo & Rafael Bidarra. (2011). Adaptivity Challenges in Games and Simulations: A Survey. IEEE Transactions on Computational Intelligence and AI in Games. 3(2). 85–99. 130 indexed citations
12.
Lopes, Ricardo & Rafael Bidarra. (2011). A semantic generation framework for enabling adaptive game worlds. 1–8. 11 indexed citations
13.
Tutenel, Tim, R.M. Smelik, Ricardo Lopes, Klaas Jan de Kraker, & Rafael Bidarra. (2011). Generating Consistent Buildings: A Semantic Approach for Integrating Procedural Techniques. IEEE Transactions on Computational Intelligence and AI in Games. 3(3). 274–288. 20 indexed citations
14.
Lopes, Ricardo, et al.. (2010). A Constrained Growth Method for Procedural Floor Plan Generation. Neurosurgery. 29(5). 1–795. 26 indexed citations
15.
Lopes, Ricardo. (2010). Scenario adaptivity in serious games. 268–270. 2 indexed citations

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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