Alessandro De Gloria
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- Educational Games and Gamification 24
- Human-Computer Interaction top 1%
- Hardware and Architecture top 5%
- Parallel Computing and Optimization Techniques 14
- Embedded Systems Design Techniques 8
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- Augmented Reality Applications 8
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- Digital Games and Media 11
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- Low-power high-performance VLSI design 11
- VLSI and FPGA Design Techniques 8
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- Artificial Intelligence in Games 7
Alessandro De Gloria
139 papers receiving 2.5k citations
Hit Papers
Peers
Comparison fields: 5 of 139
- Developmental and Educational Psychology 1.1k
- Computer Science Applications 337
- Human-Computer Interaction 336
- Hardware and Architecture 225
- Computer Vision and Pattern Recognition 456
Countries citing papers authored by Alessandro De Gloria
This map shows the geographic impact of Alessandro De Gloria's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Alessandro De Gloria with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Alessandro De Gloria more than expected).
Fields of papers citing papers by Alessandro De Gloria
This network shows the impact of papers produced by Alessandro De Gloria. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Alessandro De Gloria. The network helps show where Alessandro De Gloria may publish in the future.
Co-authorship network
The 25 scholars most cited alongside Alessandro De Gloria, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
| # | Work | ||
|---|---|---|---|
| 1 | 2023 | 7 | |
| 2 | 2021 | 4 | |
| 3 | 2018 | 33 | |
| 4 | 2016 | 3 | |
| 5 | 2015 | 12 | |
| 6 | 2014 | 75 | |
| 7 | 2013 | 2 | |
| 8 | 2012 | 6 | |
| 9 | Travel in Europe: An online environment to promote cultural heritage | 2008 | 1 |
| 10 | Implementing tour guides for travelers: Research Articles | 2005 | 3 |
| 11 | Science Game: mobile gaming in a scientific exhibition | 2004 | 1 |
| 12 | 2003 | 22 | |
| 13 | IEEE Pervasive Computing: Integrated Environments - User Testing a Hypermedia Tour Guide. | 2002 | 24 |
| 14 | E-Tour: Multimedia Mobile Guides to Enhance Fruition of the Heritage. | 2001 | 1 |
| 15 | Instruction Level Characterization of Java Virtual Machine Workload | 1999 | 2 |
| 16 | 1996 | 1 | |
| 17 | 1994 | 3 | |
| 18 | 1991 | 2 | |
| 19 | 1990 | 14 | |
| 20 | 1983 | 13 |
About Alessandro De Gloria
Alessandro De Gloria is a scholar working on Hardware and Architecture, Human-Computer Interaction, Developmental and Educational Psychology, Computer Vision and Pattern Recognition and Computer Science Applications, having authored 148 papers that have together received 2.7k indexed citations. Recurring topics across this work include Educational Games and Gamification (24 papers), Parallel Computing and Optimization Techniques (14 papers), Digital Games and Media (11 papers), Low-power high-performance VLSI design (11 papers), Augmented Reality Applications (8 papers), VLSI and FPGA Design Techniques (8 papers), Embedded Systems Design Techniques (8 papers) and Artificial Intelligence in Games (7 papers). The work is most often cited by research in Developmental and Educational Psychology (1.1k citations), Computer Science Applications (337 citations), Human-Computer Interaction (336 citations), Hardware and Architecture (225 citations) and Computer Vision and Pattern Recognition (456 citations). Alessandro De Gloria has collaborated with scholars based in Italy, United Kingdom and Germany. Frequent co-authors include Francesco Bellotti, Riccardo Berta, Maira B. Carvalho, Paolo Faraboschi, Mauro Olivieri, Sandy Louchart, Sylvester Arnab, Neil Suttie, Theodore Lim and Sara de Freitas. Their work appears in journals such as Sensors, Computers & Graphics, Parallel Computing, Journal on Computing and Cultural Heritage and IEEE Transactions on Very Large Scale Integration (VLSI) Systems.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.