Hit papers significantly outperform the citation benchmark for their cohort. A paper qualifies
if it has ≥500 total citations, achieves ≥1.5× the top-1% citation threshold for papers in the
same subfield and year (this is the minimum needed to enter the top 1%, not the average
within it), or reaches the top citation threshold in at least one of its specific research
topics.
Mapping learning and game mechanics for serious games analysis
2014476 citationsSylvester Arnab, Maira B. Carvalho et al.profile →
Assessment in and of Serious Games: An Overview
2013330 citationsFrancesco Bellotti, Riccardo Berta et al.profile →
Peers — A (Enhanced Table)
Peers by citation overlap · career bar shows stage (early→late)
cites ·
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Countries citing papers authored by Riccardo Berta
Since
Specialization
Citations
This map shows the geographic impact of Riccardo Berta's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Riccardo Berta with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Riccardo Berta more than expected).
This network shows the impact of papers produced by Riccardo Berta. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Riccardo Berta. The network helps show where Riccardo Berta may publish in the future.
Co-authorship network of co-authors of Riccardo Berta
This figure shows the co-authorship network connecting the top 25 collaborators of Riccardo Berta.
A scholar is included among the top collaborators of Riccardo Berta based on the total number of
citations received by their joint publications. Widths of edges
represent the number of papers authors have co-authored together.
Node borders
signify the number of papers an author published with Riccardo Berta. Riccardo Berta is excluded from
the visualization to improve readability, since they are connected to all nodes in the network.
Arnab, Sylvester, Riccardo Berta, Jeffrey Earp, et al.. (2012). Framing the Adoption of Serious Games in Formal Education. The Electronic Journal of e-Learning. 10(2). 159–171.51 indexed citations
Bellotti, Francesco, et al.. (2008). Travel in Europe: An online environment to promote cultural heritage. CINECA IRIS Institutial Research Information System (University of Genoa).1 indexed citations
16.
Bellotti, Francesco, et al.. (2005). Implementing tour guides for travelers: Research Articles. Human Factors and Ergonomics in Manufacturing & Service Industries. 15(4). 461–476.3 indexed citations
17.
Bellotti, Francesco, et al.. (2004). Science Game: mobile gaming in a scientific exhibition. CINECA IRIS Institutial Research Information System (University of Genoa).1 indexed citations
18.
Bellotti, Francesco, et al.. (2002). IEEE Pervasive Computing: Integrated Environments - User Testing a Hypermedia Tour Guide.. IEEE Distributed Systems Online. 3.24 indexed citations
19.
Bellotti, Francesco, et al.. (2001). E-Tour: Multimedia Mobile Guides to Enhance Fruition of the Heritage.. CINECA IRIS Institutial Research Information System (University of Genoa).1 indexed citations
20.
Bellotti, Francesco, et al.. (1999). Instruction Level Characterization of Java Virtual Machine Workload. CINECA IRIS Institutial Research Information System (University of Genoa).2 indexed citations
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive
bibliographic database. While OpenAlex provides broad and valuable coverage of the global
research landscape, it—like all bibliographic datasets—has inherent limitations. These include
incomplete records, variations in author disambiguation, differences in journal indexing, and
delays in data updates. As a result, some metrics and network relationships displayed in
Rankless may not fully capture the entirety of a scholar's output or impact.