Francesco Bellotti

6.8k total citations · 3 hit papers
144 papers, 3.8k citations indexed

About

Francesco Bellotti is a scholar working on Developmental and Educational Psychology, Computer Vision and Pattern Recognition and Sociology and Political Science. According to data from OpenAlex, Francesco Bellotti has authored 144 papers receiving a total of 3.8k indexed citations (citations by other indexed papers that have themselves been cited), including 40 papers in Developmental and Educational Psychology, 36 papers in Computer Vision and Pattern Recognition and 27 papers in Sociology and Political Science. Recurrent topics in Francesco Bellotti's work include Educational Games and Gamification (40 papers), Digital Games and Media (18 papers) and Autonomous Vehicle Technology and Safety (14 papers). Francesco Bellotti is often cited by papers focused on Educational Games and Gamification (40 papers), Digital Games and Media (18 papers) and Autonomous Vehicle Technology and Safety (14 papers). Francesco Bellotti collaborates with scholars based in Italy, United Kingdom and Germany. Francesco Bellotti's co-authors include Riccardo Berta, Alessandro De Gloria, Maira B. Carvalho, Bill Kapralos, Kiju Lee, Pablo Moreno‐Ger, Michela Mortara, Giusy Fiucci, Minica Houry-Panchetti and Panagiotis Petridis and has published in prestigious journals such as SHILAP Revista de lepidopterología, PLoS ONE and Computers in Human Behavior.

In The Last Decade

Francesco Bellotti

135 papers receiving 3.6k citations

Hit Papers

Mapping learning and game mechanics for serious games ana... 2013 2026 2017 2021 2014 2013 2013 100 200 300 400

Peers

Francesco Bellotti
Sara de Freitas United Kingdom
Theodore Lim United Kingdom
Kenton O’Hara United Kingdom
Marcus Specht Netherlands
Francesco Bellotti
Citations per year, relative to Francesco Bellotti Francesco Bellotti (= 1×) peers Riccardo Berta

Countries citing papers authored by Francesco Bellotti

Since Specialization
Citations

This map shows the geographic impact of Francesco Bellotti's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Francesco Bellotti with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Francesco Bellotti more than expected).

Fields of papers citing papers by Francesco Bellotti

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers produced by Francesco Bellotti. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Francesco Bellotti. The network helps show where Francesco Bellotti may publish in the future.

Co-authorship network of co-authors of Francesco Bellotti

This figure shows the co-authorship network connecting the top 25 collaborators of Francesco Bellotti. A scholar is included among the top collaborators of Francesco Bellotti based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Francesco Bellotti. Francesco Bellotti is excluded from the visualization to improve readability, since they are connected to all nodes in the network.

All Works

20 of 20 papers shown
1.
Berta, Riccardo, et al.. (2025). A Deployment-Oriented Simulation Framework for Deep Learning-Based Lane Change Prediction. IEEE Signal Processing Letters. 33. 136–140.
2.
Bellotti, Francesco, et al.. (2024). An embedded end-to-end voice assistant. Engineering Applications of Artificial Intelligence. 136. 108998–108998. 4 indexed citations
3.
Berta, Riccardo, et al.. (2024). Developing a TinyML Image Classifier in an Hour. IEEE Open Journal of the Industrial Electronics Society. 5. 946–960. 4 indexed citations
4.
Bellotti, Francesco, et al.. (2023). Implementing Deep Reinforcement Learning (DRL)-based Driving Styles for Non-Player Vehicles. International Journal of Serious Games. 10(4). 153–170. 4 indexed citations
5.
Carrión, Jesús Requena, et al.. (2023). Applications of Serious Games as Affective Disorder Therapies in Autistic and Neurotypical Individuals: A Literature Review. Applied Sciences. 13(8). 4706–4706. 7 indexed citations
6.
Carrión, Jesús Requena, et al.. (2021). Analysis of Factors Affecting the Auditory Attention of Non-native Speakers in e-Learning Environments. The Electronic Journal of e-Learning. 19(3). pp159–169. 4 indexed citations
7.
Bellotti, Francesco, et al.. (2019). The L3Pilot Common Data Format - Enabling Efficient Automated Driving Data Analysis. 1–8. 2 indexed citations
8.
Bellotti, Francesco, Riccardo Berta, & Alessandro De Gloria. (2013). Virtual Heritage: Le Tecnologie dell’Informazione (IT) applicate ai Beni Culturali. SHILAP Revista de lepidopterología. 2 indexed citations
9.
Pereira, Gonçalo, et al.. (2012). Serious Games for Personal and Social Learning & Ethics: Status and Trends. CINECA IRIS Institutial Research Information System (University of Genoa). 3 indexed citations
10.
Pereira, Gonçalo, Rui Prada, Ana Paiva, et al.. (2012). Artificial Intelligence and Personalization Opportunities for Serious Games. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 8(5). 51–57. 25 indexed citations
11.
Bellotti, Francesco, et al.. (2008). Travel in Europe: An online environment to promote cultural heritage. CINECA IRIS Institutial Research Information System (University of Genoa). 1 indexed citations
12.
Visintainer, Filippo, et al.. (2007). Infrastructure-based co-operative architectures: how SAFESPOT deals with different road network areas.. CINECA IRIS Institutial Research Information System (University of Genoa).
13.
Bellotti, Francesco, et al.. (2007). SAFESPOT applications for infrastructure based co-operative road-safety. 6 indexed citations
14.
Jurgelionis, Audrius, Francesco Bellotti, Wijnand A. IJsselsteijn, & Yvonne de Kort. (2007). Evaluation and testing methodology for evolving entertainment systems. TU/e Research Portal (Eindhoven University of Technology). 1–4. 4 indexed citations
15.
Bellotti, Francesco, et al.. (2005). Implementing tour guides for travelers: Research Articles. Human Factors and Ergonomics in Manufacturing & Service Industries. 15(4). 461–476. 3 indexed citations
16.
Bellotti, Francesco, et al.. (2004). Science Game: mobile gaming in a scientific exhibition. CINECA IRIS Institutial Research Information System (University of Genoa). 1 indexed citations
17.
Mattes, Stefan, et al.. (2002). COMUNICAR: INTEGRATED ON-VEHICLE HUMAN MACHINE INTERFACE DESIGNED TO AVOID DRIVER INFORMATION OVERLOAD. CINECA IRIS Institutial Research Information System (University of Genoa). 5 indexed citations
18.
Bellotti, Francesco, et al.. (2002). IEEE Pervasive Computing: Integrated Environments - User Testing a Hypermedia Tour Guide.. IEEE Distributed Systems Online. 3. 24 indexed citations
19.
Bellotti, Francesco, et al.. (2001). E-Tour: Multimedia Mobile Guides to Enhance Fruition of the Heritage.. CINECA IRIS Institutial Research Information System (University of Genoa). 1 indexed citations
20.
Bellotti, Francesco, et al.. (1999). Instruction Level Characterization of Java Virtual Machine Workload. CINECA IRIS Institutial Research Information System (University of Genoa). 2 indexed citations

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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