Hit papers significantly outperform the citation benchmark for their cohort. A paper qualifies
if it has ≥500 total citations, achieves ≥1.5× the top-1% citation threshold for papers in the
same subfield and year (this is the minimum needed to enter the top 1%, not the average
within it), or reaches the top citation threshold in at least one of its specific research
topics.
Investigating the impact of video games on high school students’ engagement and learning about genetics
2009452 citationsLeonard A. Annetta, Shawn Holmes et al.profile →
A meta-analysis with examination of moderators of student cognition, affect, and learning outcomes while using serious educational games, serious games, and simulations
2017223 citationsRichard Lamb, Leonard A. Annetta et al.profile →
Peers — A (Enhanced Table)
Peers by citation overlap · career bar shows stage (early→late)
cites ·
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Countries citing papers authored by Leonard A. Annetta
Since
Specialization
Citations
This map shows the geographic impact of Leonard A. Annetta's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Leonard A. Annetta with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Leonard A. Annetta more than expected).
Fields of papers citing papers by Leonard A. Annetta
This network shows the impact of papers produced by Leonard A. Annetta. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Leonard A. Annetta. The network helps show where Leonard A. Annetta may publish in the future.
Co-authorship network of co-authors of Leonard A. Annetta
This figure shows the co-authorship network connecting the top 25 collaborators of Leonard A. Annetta.
A scholar is included among the top collaborators of Leonard A. Annetta based on the total number of
citations received by their joint publications. Widths of edges
represent the number of papers authors have co-authored together.
Node borders
signify the number of papers an author published with Leonard A. Annetta. Leonard A. Annetta is excluded from
the visualization to improve readability, since they are connected to all nodes in the network.
Vallett, David, et al.. (2014). Diffusing Innovations: Adoption of Serious Educational Games by K-12 Science Teachers.. Contemporary issues in technology and teacher education. 14(3). 247–265.8 indexed citations
9.
Annetta, Leonard A., David Vallett, Bonnie C. Fusarelli, et al.. (2014). Investigating Science Interest in a Game-Based Learning Project.. Journal of Computers in Mathematics and Science Teaching. 33(4). 381–407.5 indexed citations
Peters‐Burton, Erin E., et al.. (2011). Modeling Augmented Reality Games with Preservice Elementary and Secondary Science Teachers.. The Journal of Technology and Teacher Education. 19(3). 303–329.16 indexed citations
12.
Annetta, Leonard A., et al.. (2009). Taking Science Online: Evaluating Presence and Immersion through a Laboratory Experience in a Virtual Learning Environment for Entomology Students.. The journal of college science teaching. 39(1). 27–33.6 indexed citations
13.
Shymansky, James A., et al.. (2008). Missouri-Iowa Science Cooperative (Science Co-op): Rural Schools-Urban Universities Collaborative Project. IRL - University of Missouri, St. Louis (University of Missouri–St. Louis). 29(2). 1–3.2 indexed citations
14.
Wiebe, Eric & Leonard A. Annetta. (2008). Influences on Visual Attentional Distribution in Multimedia Instruction. Journal of educational multimedia and hypermedia. 17(2). 259–277.14 indexed citations
15.
Annetta, Leonard A., et al.. (2008). Investigating Student Attitudes Toward a Synchronous, Online Graduate Course in a Multi-User Virtual Learning Environment. The Journal of Technology and Teacher Education. 16(1). 5–34.23 indexed citations
16.
Annetta, Leonard A.. (2006). Creating Presence and Community in a Synchronous Virtual Learning Environment Using Avatars. 3(8). 27–41.46 indexed citations
17.
Annetta, Leonard A., et al.. (2006). Serious Games: Incorporating Video Games in the Classroom.. The EDUCAUSE quarterly/EDUCAUSE quarterly. 29(3). 16–22.42 indexed citations
18.
Annetta, Leonard A., et al.. (2006). Integrating Point-to-Point Videoconferencing Into Professional Development of Rural Elementary School Science Teachers. Contemporary issues in technology and teacher education. 6(4). 399–413.1 indexed citations
19.
Annetta, Leonard A.. (2004). Options for Science teacher Professional Development Through Distance Education. The Electronic Journal of Science Education. 9(1). 1–9.1 indexed citations
20.
Annetta, Leonard A.. (2003). A comparative study of three distance education strategies on the learning and attitudes of elementary school teachers participating in a professional development project. 1–180.3 indexed citations
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive
bibliographic database. While OpenAlex provides broad and valuable coverage of the global
research landscape, it—like all bibliographic datasets—has inherent limitations. These include
incomplete records, variations in author disambiguation, differences in journal indexing, and
delays in data updates. As a result, some metrics and network relationships displayed in
Rankless may not fully capture the entirety of a scholar's output or impact.