Diane Carr

960 total citations
19 papers, 405 citations indexed

About

Diane Carr is a scholar working on Sociology and Political Science, Literature and Literary Theory and Education. According to data from OpenAlex, Diane Carr has authored 19 papers receiving a total of 405 indexed citations (citations by other indexed papers that have themselves been cited), including 9 papers in Sociology and Political Science, 4 papers in Literature and Literary Theory and 4 papers in Education. Recurrent topics in Diane Carr's work include Digital Games and Media (9 papers), Educational Games and Gamification (3 papers) and Artificial Intelligence in Games (3 papers). Diane Carr is often cited by papers focused on Digital Games and Media (9 papers), Educational Games and Gamification (3 papers) and Artificial Intelligence in Games (3 papers). Diane Carr collaborates with scholars based in United Kingdom and Mexico. Diane Carr's co-authors include Martin Oliver, David Buckingham, Rebekah Willett, Sue Cranmer, Shakuntala Banaji, Andrew Burn, Gareth Schott, Richard Noss, Patrick Carmichael and Neil Selwyn and has published in prestigious journals such as SHILAP Revista de lepidopterología, British Journal of Educational Technology and Genes.

In The Last Decade

Diane Carr

19 papers receiving 316 citations

Peers — A (Enhanced Table)

Peers by citation overlap · career bar shows stage (early→late) cites · hero ref

Name h Career Trend Papers Cites
Diane Carr United Kingdom 10 238 133 120 74 63 19 405
Vít Šisler Czechia 10 305 1.3× 72 0.5× 157 1.3× 38 0.5× 45 0.7× 31 476
Stephanie Vie United States 10 161 0.7× 93 0.7× 58 0.5× 79 1.1× 116 1.8× 24 357
Gary B. Moorman United States 8 104 0.4× 233 1.8× 99 0.8× 90 1.2× 29 0.5× 12 401
Merle Kelley United States 8 169 0.7× 106 0.8× 78 0.7× 31 0.4× 164 2.6× 9 421
Mohamad Jafre Zainol Abidin Malaysia 7 280 1.2× 345 2.6× 144 1.2× 68 0.9× 93 1.5× 8 644
Esra Barut Tuğtekin Türkiye 6 188 0.8× 129 1.0× 24 0.2× 58 0.8× 92 1.5× 15 348
John Trushell United Kingdom 10 87 0.4× 226 1.7× 83 0.7× 30 0.4× 26 0.4× 19 373
Sandra Schamroth Abrams United States 11 188 0.8× 176 1.3× 159 1.3× 111 1.5× 23 0.4× 52 420
Eliza T. Dresang United States 13 146 0.6× 195 1.5× 61 0.5× 132 1.8× 101 1.6× 37 489
Soonhwa Seok United States 10 126 0.5× 204 1.5× 77 0.6× 16 0.2× 29 0.5× 36 411

Countries citing papers authored by Diane Carr

Since Specialization
Citations

This map shows the geographic impact of Diane Carr's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Diane Carr with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Diane Carr more than expected).

Fields of papers citing papers by Diane Carr

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers produced by Diane Carr. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Diane Carr. The network helps show where Diane Carr may publish in the future.

Co-authorship network of co-authors of Diane Carr

This figure shows the co-authorship network connecting the top 25 collaborators of Diane Carr. A scholar is included among the top collaborators of Diane Carr based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Diane Carr. Diane Carr is excluded from the visualization to improve readability, since they are connected to all nodes in the network.

All Works

19 of 19 papers shown
1.
Carr, Diane. (2020). Bodies That Count: Augmentation, Community, and Disability in a Science Fiction Game. Journal of Literary & Cultural Disability Studies. 14(4). 421–436. 2 indexed citations
2.
Carr, Diane. (2017). Methodology, Representation, and Games. Games and Culture. 14(7-8). 707–723. 20 indexed citations
3.
Carr, Diane. (2010). Constructing disability in online worlds: conceptualising disability in online research. London Review of Education. 8(1). 12 indexed citations
4.
Carr, Diane. (2009). Textual Analysis, Digital Games, Zombies. 21 indexed citations
5.
Carr, Diane & Martin Oliver. (2009). Tanks, Chauffeurs and Backseat Drivers: Competence in MMORPGs. SHILAP Revista de lepidopterología. 3(1). 43–53. 10 indexed citations
6.
Oliver, Martin & Diane Carr. (2009). Learning in virtual worlds: Using communities of practice to explain how people learn from play. British Journal of Educational Technology. 40(3). 444–457. 64 indexed citations
7.
Carr, Diane, Charles Crook, Richard Noss, Patrick Carmichael, & Neil Selwyn. (2008). Education 2.0? Designing the web for teaching and learning: A Commentary by the Technology Enhanced Learning phase of the Teaching and Learning Research Programme. IOE EPrints. 15 indexed citations
8.
Carr, Diane. (2007). Machinima and Education. Genes. 9(12). 1 indexed citations
9.
Carr, Diane. (2007). Computer games in classrooms and the question of ‘cultural baggage’. British Journal of Educational Technology. 38(3). 526–528. 5 indexed citations
10.
Buckingham, David, Shakuntala Banaji, Diane Carr, Sue Cranmer, & Rebekah Willett. (2005). The media literacy of children and young people: a review of the research literature. IOE EPrints. 71 indexed citations
11.
Buckingham, David, et al.. (2005). The Media Literacy of Children and Young People. 48 indexed citations
12.
Carr, Diane. (2005). Contexts, gaming pleasures, and gendered preferences. Simulation & Gaming. 36(4). 464–482. 96 indexed citations
13.
Buckingham, David, Shakuntala Banaji, Diane Carr, Rebekah Willett, & Sue Cranmer. (2005). Assessing the Media Literacy of Children and Young People: A Literature Review. 5 indexed citations
14.
Carr, Diane, Gareth Schott, Andrew Burn, & David Buckingham. (2004). Doing Game Studies: A Multi-Method Approach to the Study of Textuality, Interactivity and Narrative Space. Media International Australia. 110(1). 19–30. 19 indexed citations
15.
Carr, Diane. (2003). Game On: The Culture and History of Videogames (May-September 2002, London; October 2002-February 2003, Edinburgh). Visual Communication. 2(2). 163–168. 2 indexed citations
16.
Carr, Diane, Andrew Burn, Gareth Schott, & David Buckingham. (2003). Textuality in video games. 5 indexed citations
17.
Carr, Diane. (2002). Playing with Lara. 7 indexed citations
18.
Carr, Diane. (1997). THE 21ST-CENTURY TERMINAL. 9(5). 1 indexed citations
19.
Carr, Diane. (1984). Gambling: an overview. A summary of research into gambling in New Zealand and overseas.. 1 indexed citations

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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