Aroutis Foster

873 total citations
42 papers, 465 citations indexed

About

Aroutis Foster is a scholar working on Developmental and Educational Psychology, Computer Science Applications and Education. According to data from OpenAlex, Aroutis Foster has authored 42 papers receiving a total of 465 indexed citations (citations by other indexed papers that have themselves been cited), including 32 papers in Developmental and Educational Psychology, 16 papers in Computer Science Applications and 6 papers in Education. Recurrent topics in Aroutis Foster's work include Educational Games and Gamification (27 papers), Innovative Teaching and Learning Methods (19 papers) and Teaching and Learning Programming (13 papers). Aroutis Foster is often cited by papers focused on Educational Games and Gamification (27 papers), Innovative Teaching and Learning Methods (19 papers) and Teaching and Learning Programming (13 papers). Aroutis Foster collaborates with scholars based in United States, Australia and South Africa. Aroutis Foster's co-authors include Mamta Shah, Frank J. Lee, Punya Mishra, Jen Katz‐Buonincontro, Matthew J. Koehler, Jichen Zhu, Daniel S. Newman, Judi Harris, Jason Silverman and Michael Phillips and has published in prestigious journals such as Computers & Education, Educational Technology & Society and Journal of Educational Computing Research.

In The Last Decade

Aroutis Foster

40 papers receiving 434 citations

Peers — A (Enhanced Table)

Peers by citation overlap · career bar shows stage (early→late) cites · hero ref

Name h Career Trend Papers Cites
Aroutis Foster United States 12 309 179 154 103 64 42 465
Morten Misfeldt Denmark 14 192 0.6× 103 0.6× 286 1.9× 67 0.7× 66 1.0× 97 495
Sarah Gretter United States 9 174 0.6× 328 1.8× 201 1.3× 50 0.5× 96 1.5× 15 536
Christopher Mong United States 6 260 0.8× 89 0.5× 314 2.0× 101 1.0× 87 1.4× 7 498
Stephen T. Slota 4 393 1.3× 117 0.7× 160 1.0× 156 1.5× 55 0.9× 6 495
Gonca KIZILKAYA CUMAOĞLU Türkiye 6 332 1.1× 98 0.5× 196 1.3× 117 1.1× 129 2.0× 13 511
Gerard Jalette United States 3 382 1.2× 115 0.6× 155 1.0× 161 1.6× 54 0.8× 6 492
Angélique Dimitracopoulou Greece 12 285 0.9× 155 0.9× 205 1.3× 53 0.5× 57 0.9× 34 466
Rosa Maria Bottino Italy 11 208 0.7× 103 0.6× 188 1.2× 63 0.6× 82 1.3× 40 398
Kim Issroff United Kingdom 8 214 0.7× 85 0.5× 287 1.9× 95 0.9× 162 2.5× 18 514
Anniken Furberg Norway 12 252 0.8× 73 0.4× 341 2.2× 38 0.4× 185 2.9× 19 538

Countries citing papers authored by Aroutis Foster

Since Specialization
Citations

This map shows the geographic impact of Aroutis Foster's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Aroutis Foster with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Aroutis Foster more than expected).

Fields of papers citing papers by Aroutis Foster

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers produced by Aroutis Foster. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Aroutis Foster. The network helps show where Aroutis Foster may publish in the future.

Co-authorship network of co-authors of Aroutis Foster

This figure shows the co-authorship network connecting the top 25 collaborators of Aroutis Foster. A scholar is included among the top collaborators of Aroutis Foster based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Aroutis Foster. Aroutis Foster is excluded from the visualization to improve readability, since they are connected to all nodes in the network.

All Works

20 of 20 papers shown
1.
Foster, Aroutis & Mamta Shah. (2024). Virtual Learning Environments.
2.
Foster, Aroutis, et al.. (2023). Possible future selves in STEM: an epistemic network analysis of identity exploration in minoritized students and alumni. International Journal of STEM Education. 10(1). 5 indexed citations
3.
Foster, Aroutis, et al.. (2020). Game Design Features for Facilitating Identity Exploration: An Exploration of Minecraft EE Chemistry Lab. Society for Information Technology & Teacher Education International Conference. 1822–1830. 1 indexed citations
4.
Foster, Aroutis, et al.. (2020). Mapping Identity Exploration of Science Careers using Epistemic Networks. Society for Information Technology & Teacher Education International Conference. 1610–1619. 2 indexed citations
5.
Shah, Mamta, et al.. (2018). From Virtual to Real: A Literature Review of Augmented Reality Implementations for Informal Learning. Society for Information Technology & Teacher Education International Conference. 771–777. 1 indexed citations
6.
Foster, Aroutis, et al.. (2018). Developing Science Identities through Games: An Analysis of Game Design Features that Support Identity Exploration. Society for Information Technology & Teacher Education International Conference. 416–425. 2 indexed citations
7.
Shah, Mamta & Aroutis Foster. (2018). Promoting Teachers’ Identity Exploration: The Way Forward in Teacher Education for Game-Based Learning. Society for Information Technology & Teacher Education International Conference. 486–494. 1 indexed citations
8.
Shah, Mamta, et al.. (2017). The Development of Technological Pedagogical Content Knowledge (TPACK): Part 1. Society for Information Technology & Teacher Education International Conference. 2452–2456. 1 indexed citations
9.
Phillips, Michael, Matthew J. Koehler, Punya Mishra, et al.. (2017). The Technological Pedagogical Content Knowledge (TPACK) Framework: Lineages of the First Ten Years of Research: Part 1. Society for Information Technology & Teacher Education International Conference. 2376–2380. 3 indexed citations
10.
Foster, Aroutis & Mamta Shah. (2016). Examining Game Design Features for Identity Exploration and Change. Journal of Computers in Mathematics and Science Teaching. 35(4). 369–384. 6 indexed citations
11.
Shah, Mamta & Aroutis Foster. (2015). Developing and assessing teachers’ knowledge of game-based learning. The Journal of Technology and Teacher Education. 23(2). 241–267. 19 indexed citations
12.
Shah, Mamta, et al.. (2014). Pre-service Teacher Education in Game-Based Learning:Analyzing and Integrating Minecraft. Society for Information Technology & Teacher Education International Conference. 2014(1). 2646–2654. 2 indexed citations
13.
Shah, Mamta & Aroutis Foster. (2014). Game Network Analysis: Developing and assessing teachers’ knowledge of game-based learning. Society for Information Technology & Teacher Education International Conference. 2014(1). 685–692. 1 indexed citations
14.
Shah, Mamta & Aroutis Foster. (2014). Undertaking an Ecological Approach to Advance Game-Based Learning: A Case Study.. Educational Technology & Society. 17(1). 29–41. 15 indexed citations
15.
Shah, Mamta, et al.. (2013). Empowering teachers towards efficacious adoption of game-based learning. Society for Information Technology & Teacher Education International Conference. 2013(1). 2956–2964. 2 indexed citations
16.
Foster, Aroutis & Mamta Shah. (2012). PCaRD: A model for teachers to integrate games in their classrooms. Society for Information Technology & Teacher Education International Conference. 2012(1). 2525–2533. 4 indexed citations
17.
Foster, Aroutis, et al.. (2011). Designing a Game-based Learning Course: K-12 Integration and Pedagogical Model. Society for Information Technology & Teacher Education International Conference. 2011(1). 1477–1483. 6 indexed citations
18.
Foster, Aroutis & Punya Mishra. (2009). Disciplinary Knowledge Construction while Playing a Simulation Strategy Game. Society for Information Technology & Teacher Education International Conference. 2009(1). 1439–1444. 1 indexed citations
19.
Foster, Aroutis. (2008). Games and Motivation to Learn Science: Personal Identity, Applicability, Relevance and Meaningfulness. The Journal of Interactive Learning Research. 19(4). 597–614. 71 indexed citations
20.
Foster, Aroutis, Matthew J. Koehler, & Punya Mishra. (2006). Game-Based Learning of Physics Content: The Effectiveness of a Physics Game for Learning Basic Physics Concepts. EdMedia: World Conference on Educational Media and Technology. 2006(1). 2119–2125. 5 indexed citations

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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