Countries citing papers authored by Aroutis Foster
Since
Specialization
Citations
This map shows the geographic impact of Aroutis Foster's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Aroutis Foster with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Aroutis Foster more than expected).
This network shows the impact of papers produced by Aroutis Foster. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Aroutis Foster. The network helps show where Aroutis Foster may publish in the future.
Co-authorship network of co-authors of Aroutis Foster
This figure shows the co-authorship network connecting the top 25 collaborators of Aroutis Foster.
A scholar is included among the top collaborators of Aroutis Foster based on the total number of
citations received by their joint publications. Widths of edges
represent the number of papers authors have co-authored together.
Node borders
signify the number of papers an author published with Aroutis Foster. Aroutis Foster is excluded from
the visualization to improve readability, since they are connected to all nodes in the network.
Foster, Aroutis, et al.. (2020). Game Design Features for Facilitating Identity Exploration: An Exploration of Minecraft EE Chemistry Lab. Society for Information Technology & Teacher Education International Conference. 1822–1830.1 indexed citations
4.
Foster, Aroutis, et al.. (2020). Mapping Identity Exploration of Science Careers using Epistemic Networks. Society for Information Technology & Teacher Education International Conference. 1610–1619.2 indexed citations
5.
Shah, Mamta, et al.. (2018). From Virtual to Real: A Literature Review of Augmented Reality Implementations for Informal Learning. Society for Information Technology & Teacher Education International Conference. 771–777.1 indexed citations
6.
Foster, Aroutis, et al.. (2018). Developing Science Identities through Games: An Analysis of Game Design Features that Support Identity Exploration. Society for Information Technology & Teacher Education International Conference. 416–425.2 indexed citations
7.
Shah, Mamta & Aroutis Foster. (2018). Promoting Teachers’ Identity Exploration: The Way Forward in Teacher Education for Game-Based Learning. Society for Information Technology & Teacher Education International Conference. 486–494.1 indexed citations
8.
Shah, Mamta, et al.. (2017). The Development of Technological Pedagogical Content Knowledge (TPACK): Part 1. Society for Information Technology & Teacher Education International Conference. 2452–2456.1 indexed citations
9.
Phillips, Michael, Matthew J. Koehler, Punya Mishra, et al.. (2017). The Technological Pedagogical Content Knowledge (TPACK) Framework: Lineages of the First Ten Years of Research: Part 1. Society for Information Technology & Teacher Education International Conference. 2376–2380.3 indexed citations
10.
Foster, Aroutis & Mamta Shah. (2016). Examining Game Design Features for Identity Exploration and Change. Journal of Computers in Mathematics and Science Teaching. 35(4). 369–384.6 indexed citations
11.
Shah, Mamta & Aroutis Foster. (2015). Developing and assessing teachers’ knowledge of game-based learning. The Journal of Technology and Teacher Education. 23(2). 241–267.19 indexed citations
12.
Shah, Mamta, et al.. (2014). Pre-service Teacher Education in Game-Based Learning:Analyzing and Integrating Minecraft. Society for Information Technology & Teacher Education International Conference. 2014(1). 2646–2654.2 indexed citations
13.
Shah, Mamta & Aroutis Foster. (2014). Game Network Analysis: Developing and assessing teachers’ knowledge of game-based learning. Society for Information Technology & Teacher Education International Conference. 2014(1). 685–692.1 indexed citations
14.
Shah, Mamta & Aroutis Foster. (2014). Undertaking an Ecological Approach to Advance Game-Based Learning: A Case Study.. Educational Technology & Society. 17(1). 29–41.15 indexed citations
15.
Shah, Mamta, et al.. (2013). Empowering teachers towards efficacious adoption of game-based learning. Society for Information Technology & Teacher Education International Conference. 2013(1). 2956–2964.2 indexed citations
16.
Foster, Aroutis & Mamta Shah. (2012). PCaRD: A model for teachers to integrate games in their classrooms. Society for Information Technology & Teacher Education International Conference. 2012(1). 2525–2533.4 indexed citations
17.
Foster, Aroutis, et al.. (2011). Designing a Game-based Learning Course: K-12 Integration and Pedagogical Model. Society for Information Technology & Teacher Education International Conference. 2011(1). 1477–1483.6 indexed citations
18.
Foster, Aroutis & Punya Mishra. (2009). Disciplinary Knowledge Construction while Playing a Simulation Strategy Game. Society for Information Technology & Teacher Education International Conference. 2009(1). 1439–1444.1 indexed citations
19.
Foster, Aroutis. (2008). Games and Motivation to Learn Science: Personal Identity, Applicability, Relevance and Meaningfulness. The Journal of Interactive Learning Research. 19(4). 597–614.71 indexed citations
20.
Foster, Aroutis, Matthew J. Koehler, & Punya Mishra. (2006). Game-Based Learning of Physics Content: The Effectiveness of a Physics Game for Learning Basic Physics Concepts. EdMedia: World Conference on Educational Media and Technology. 2006(1). 2119–2125.5 indexed citations
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