Mamta Shah
About
In The Last Decade
Mamta Shah
35 papers receiving 665 citations
Peers
Comparison fields: 5 of 115
- Rehabilitation 214
- Developmental and Educational Psychology 165
- Molecular Biology 122
- Surgery 95
- Computer Science Applications 90
Countries citing papers authored by Mamta Shah
This map shows the geographic impact of Mamta Shah's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Mamta Shah with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Mamta Shah more than expected).
Fields of papers citing papers by Mamta Shah
This network shows the impact of papers produced by Mamta Shah. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Mamta Shah. The network helps show where Mamta Shah may publish in the future.
Co-authorship network of co-authors of Mamta Shah
This figure shows the co-authorship network connecting the top 25 collaborators of Mamta Shah. A scholar is included among the top collaborators of Mamta Shah based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Mamta Shah. Mamta Shah is excluded from the visualization to improve readability, since they are connected to all nodes in the network.
All Works
| # | Work | Indexed citations |
|---|---|---|
| 1 | 1 | |
| 2 | 0 | |
| 3 | 0 | |
| 4 | 7 | |
| 5 | Developing Science Identities through Games: An Analysis of Game Design Features that Support Identity Exploration | 2 |
| 6 | Promoting Teachers’ Identity Exploration: The Way Forward in Teacher Education for Game-Based Learning | 1 |
| 7 | From Virtual to Real: A Literature Review of Augmented Reality Implementations for Informal Learning | 1 |
| 8 | Multiple Perspectives on Strengthening the Ability of Teacher Education Programs to Prepare Teacher Candidates to Integrate Technology | 1 |
| 9 | The Development of Technological Pedagogical Content Knowledge (TPACK): Part 1 | 1 |
| 10 | The Technological Pedagogical Content Knowledge (TPACK) Framework: Lineages of the First Ten Years of Research: Part 1 | 3 |
| 11 | Pre-Service Teacher Education for Technology Integration: Professional Identity, Experiences, and Knowledge | 1 |
| 12 | Examining Game Design Features for Identity Exploration and Change | 6 |
| 13 | Developing and assessing teachers’ knowledge of game-based learning | 19 |
| 14 | Game Network Analysis: Developing and assessing teachers’ knowledge of game-based learning | 1 |
| 15 | Pre-service Teacher Education in Game-Based Learning:Analyzing and Integrating Minecraft | 2 |
| 16 | Undertaking an Ecological Approach to Advance Game-Based Learning: A Case Study. | 15 |
| 17 | Empowering teachers towards efficacious adoption of game-based learning | 2 |
| 18 | PCaRD: A model for teachers to integrate games in their classrooms | 4 |
| 19 | Designing a Game-based Learning Course: K-12 Integration and Pedagogical Model | 6 |
| 20 | 6 |
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.