Günter Wallner
Impact in
-
- Educational Games and Gamification
- Human-Computer Interaction top 5%
- Innovative Human-Technology Interaction
Papers in
-
- Data Visualization and Analytics 36
- Video Analysis and Summarization 9
-
- Educational Games and Gamification 20
- Co-authors
- Simone KriglsteinPejman Mirza-BabaeiAnders DrachenLennart E. NackeRafet SifaMargit PohlRegina BernhauptDaniel Johnson
- Journals
- Proceedings of the ACM on Human-Computer Interaction (3 papers)Information Visualization (2 papers)International Journal of Human-Computer Studies (1 paper)The Visual Computer (1 paper)Frontiers in Psychology (1 paper)
- Partner nations
- AustriaNetherlandsGermany
In The Last Decade
Günter Wallner
62 papers receiving 715 citations
Peers
Comparison fields: 5 of 75
- Developmental and Educational Psychology 241
- Human-Computer Interaction 101
- Computer Vision and Pattern Recognition 287
- Computer Science Applications 61
- Sociology and Political Science 361
Countries citing papers authored by Günter Wallner
This map shows the geographic impact of Günter Wallner's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Günter Wallner with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Günter Wallner more than expected).
Fields of papers citing papers by Günter Wallner
This network shows the impact of papers produced by Günter Wallner. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Günter Wallner. The network helps show where Günter Wallner may publish in the future.
Co-authorship network
The 25 scholars most cited alongside Günter Wallner, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
| # | Work | ||
|---|---|---|---|
| 1 | 2024 | 0 | |
| 2 | 2024 | 0 | |
| 3 | 2024 | 0 | |
| 4 | 2024 | 0 | |
| 5 | 2024 | 1 | |
| 6 | 2023 | 1 | |
| 7 | 2023 | 2 | |
| 8 | 2022 | 0 | |
| 9 | 2020 | 2 | |
| 10 | 2020 | 6 | |
| 11 | 2020 | 37 | |
| 12 | 2019 | 33 | |
| 13 | 2018 | 1 | |
| 14 | Differencegraph - A ProM Plugin for Calculating and Visualizing Differences between Processes | 2015 | 2 |
| 15 | 2014 | 20 | |
| 16 | 2014 | 13 | |
| 17 | Play-Graph: A methodology and visualization approach for the analysis of gameplay data. | 2013 | 12 |
| 18 | 2013 | 66 | |
| 19 | 2013 | 2 | |
| 20 | GPU Radiosity for Triangular Meshes with Support of Normal Mapping and Arbitrary Light Distributions. | 2008 | 4 |
About Günter Wallner
Günter Wallner is a scholar working on Computer Vision and Pattern Recognition, Developmental and Educational Psychology, Computer Graphics and Computer-Aided Design, Human-Computer Interaction and Artificial Intelligence, having authored 72 papers that have together received 734 indexed citations. Recurring topics across this work include Data Visualization and Analytics (36 papers), Digital Games and Media (25 papers), Educational Games and Gamification (20 papers), Artificial Intelligence in Games (17 papers), Video Analysis and Summarization (9 papers), Multimedia Communication and Technology (6 papers), Data Management and Algorithms (5 papers) and Sports Analytics and Performance (5 papers). The work is most often cited by research in Developmental and Educational Psychology (241 citations), Human-Computer Interaction (101 citations), Computer Vision and Pattern Recognition (287 citations), Computer Science Applications (61 citations) and Sociology and Political Science (361 citations). Günter Wallner has collaborated with scholars based in Austria, Netherlands and Germany. Frequent co-authors include Simone Kriglstein, Pejman Mirza-Babaei, Anders Drachen, Lennart E. Nacke, Rafet Sifa, Margit Pohl, Regina Bernhaupt, Daniel Johnson, Ryan Perry and Florian Brühlmann. Their work appears in journals such as Proceedings of the ACM on Human-Computer Interaction, Information Visualization, International Journal of Human-Computer Studies, The Visual Computer and Frontiers in Psychology.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.