Regan L. Mandryk

12.3k total citations
232 papers, 7.5k citations indexed

About

Regan L. Mandryk is a scholar working on Sociology and Political Science, Human-Computer Interaction and Developmental and Educational Psychology. According to data from OpenAlex, Regan L. Mandryk has authored 232 papers receiving a total of 7.5k indexed citations (citations by other indexed papers that have themselves been cited), including 102 papers in Sociology and Political Science, 90 papers in Human-Computer Interaction and 61 papers in Developmental and Educational Psychology. Recurrent topics in Regan L. Mandryk's work include Digital Games and Media (61 papers), Educational Games and Gamification (54 papers) and Impact of Technology on Adolescents (48 papers). Regan L. Mandryk is often cited by papers focused on Digital Games and Media (61 papers), Educational Games and Gamification (54 papers) and Impact of Technology on Adolescents (48 papers). Regan L. Mandryk collaborates with scholars based in Canada, Germany and Netherlands. Regan L. Mandryk's co-authors include Max V. Birk, Kori Inkpen, Rita Orji, Julita Vassileva, M. Stella Atkins, Kathrin Gerling, Lennart E. Nacke, Carl Gutwin, Scott Bateman and Thomas W. Calvert and has published in prestigious journals such as SHILAP Revista de lepidopterología, Computers in Human Behavior and Frontiers in Psychology.

In The Last Decade

Regan L. Mandryk

220 papers receiving 7.1k citations

Peers — A (Enhanced Table)

Peers by citation overlap · career bar shows stage (early→late) cites · hero ref

Name h Career Trend Papers Cites
Regan L. Mandryk Canada 43 2.7k 2.4k 2.1k 1.2k 1.2k 232 7.5k
Wijnand A. IJsselsteijn Netherlands 52 4.4k 1.7× 1.6k 0.7× 1.1k 0.5× 2.3k 1.9× 834 0.7× 262 9.4k
Lennart E. Nacke Canada 44 3.2k 1.2× 4.3k 1.8× 7.4k 3.6× 978 0.8× 885 0.8× 226 13.0k
Frank Biocca United States 45 4.9k 1.8× 3.3k 1.4× 690 0.3× 1.3k 1.1× 735 0.6× 112 11.0k
Niklas Ravaja Finland 40 1.4k 0.5× 1.2k 0.5× 737 0.4× 1.7k 1.4× 1.3k 1.1× 214 6.1k
Sebastian Deterding United Kingdom 23 1.9k 0.7× 3.2k 1.3× 6.0k 2.9× 314 0.3× 417 0.4× 87 9.7k
Geri Gay United States 46 1.4k 0.5× 2.0k 0.8× 613 0.3× 408 0.3× 739 0.6× 145 7.8k
Daniel Johnson Australia 38 835 0.3× 2.4k 1.0× 1.6k 0.8× 443 0.4× 632 0.5× 219 6.5k
Rafael A. Calvo Australia 45 905 0.3× 964 0.4× 824 0.4× 1.4k 1.2× 1.9k 1.6× 252 8.7k
Andrea Gaggioli Italy 43 2.1k 0.8× 904 0.4× 584 0.3× 1.2k 1.0× 1.2k 1.0× 239 7.0k
Peter Vorderer Germany 35 1.1k 0.4× 3.2k 1.3× 1.1k 0.5× 475 0.4× 522 0.5× 109 6.2k

Countries citing papers authored by Regan L. Mandryk

Since Specialization
Citations

This map shows the geographic impact of Regan L. Mandryk's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Regan L. Mandryk with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Regan L. Mandryk more than expected).

Fields of papers citing papers by Regan L. Mandryk

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers produced by Regan L. Mandryk. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Regan L. Mandryk. The network helps show where Regan L. Mandryk may publish in the future.

Co-authorship network of co-authors of Regan L. Mandryk

This figure shows the co-authorship network connecting the top 25 collaborators of Regan L. Mandryk. A scholar is included among the top collaborators of Regan L. Mandryk based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Regan L. Mandryk. Regan L. Mandryk is excluded from the visualization to improve readability, since they are connected to all nodes in the network.

All Works

20 of 20 papers shown
2.
Mandryk, Regan L., et al.. (2024). Design Fiction on Capturing, Amplifying, and Instilling Happiness in Work. 1–17. 3 indexed citations
3.
Friehs, Maximilian A., et al.. (2024). Measuring the Reliability of a Gamified Stroop Task: Quantitative Experiment. JMIR Serious Games. 12. e50315–e50315. 5 indexed citations
4.
Klarkowski, Madison, et al.. (2024). Hexed by Pressure: How Action-State Orientation Explains Propensity to Choke in Super Hexagon. Proceedings of the ACM on Human-Computer Interaction. 8(CHI PLAY). 1–31.
5.
Mandryk, Regan L., et al.. (2024). Exploring the Role of Action Mechanics in Game-Based Stress Recovery. Proceedings of the ACM on Human-Computer Interaction. 8(CHI PLAY). 1–32.
6.
Klarkowski, Madison, Ella Horton, Maryanne Theobald, et al.. (2024). Using Psychophysiological Data to Facilitate Reflective Conversations with Children about their Player Experiences. Proceedings of the ACM on Human-Computer Interaction. 8(CHI PLAY). 1–33. 1 indexed citations
7.
Mandryk, Regan L., Pejman Mirza-Babaei, Alena Denisova, Guo Freeman, & Daniel Johnson. (2024). Games and Play SIG: Connecting Games Research to the Broader HCI Context. 1–6. 1 indexed citations
8.
Johnson, Daniel, et al.. (2023). Prospective Passion and Social Capital within DotA 2 Players. Proceedings of the ACM on Human-Computer Interaction. 7(CHI PLAY). 464–483.
9.
Dechant, Martin, et al.. (2023). Suspecting Sarcasm: How League of Legends Players Dismiss Positive Communication in Toxic Environments. Proceedings of the ACM on Human-Computer Interaction. 7(CHI PLAY). 1–26. 12 indexed citations
10.
Klarkowski, Madison, et al.. (2023). Playing with Emotions: A Systematic Review Examining Emotions and Emotion Regulation in Esports Performance. Proceedings of the ACM on Human-Computer Interaction. 7(CHI PLAY). 558–587. 17 indexed citations
11.
Gutwin, Carl, et al.. (2023). If at First You Don’t Succeed: Helping Players Make Progress in Games with Breaks and Checkpoints. Proceedings of the ACM on Human-Computer Interaction. 7(CHI PLAY). 342–368. 2 indexed citations
12.
Phillips, Cody, et al.. (2023). The Role of Generative AI in Games Research. 353–354.
13.
Frommel, Julian, Regan L. Mandryk, & Madison Klarkowski. (2022). Challenges to Combating Toxicity and Harassment in Multiplayer Games: Involving the HCI Games Research Community. Data Archiving and Networked Services (DANS). 263–265. 10 indexed citations
14.
Reid, Elizabeth, et al.. (2022). “Bad Vibrations”: Sensing Toxicity From In-Game Audio Features. IEEE Transactions on Games. 14(4). 558–568. 23 indexed citations
15.
16.
Orji, Rita, Julita Vassileva, & Regan L. Mandryk. (2012). Providing for Impression Management in Persuasive Designs. 41–44. 2 indexed citations
17.
Mandryk, Regan L. & Carl Gutwin. (2008). Perceptibility and utility of sticky targets. Graphics Interface. 65–72. 22 indexed citations
18.
Magerkurth, Carsten, Adrian David Cheok, Regan L. Mandryk, & Trond Nilsen. (2005). Pervasive games. Computers in entertainment. 3(3). 4–4. 232 indexed citations
19.
Mandryk, Regan L., et al.. (2005). TractorBeam: seamless integration of local and remote pointing for tabletop displays. Graphics Interface. 33–40. 38 indexed citations
20.
Inkpen, Kori, et al.. (2004). Methodology for Evaluating Collaboration Behaviour in Co-Located Environments. 3 indexed citations

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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