Simone Kriglstein
- Human-Computer Interaction top 5%
- Innovative Human-Technology Interaction 11
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- Educational Games and Gamification 19
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- Data Visualization and Analytics 30
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- Digital Games and Media 21
- Multimedia Communication and Technology 8
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- Business Process Modeling and Analysis 10
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- Semantic Web and Ontologies 10
- Artificial Intelligence in Games 8
- Co-authors
- Günter WallnerMargit PohlTheresia GschwandtnerManfred TscheligiAnders DrachenSilvia MikschRafet SifaLennart E. Nacke
- Cited by
- Human-Computer InteractionDevelopmental and Educational PsychologyComputer Vision and Pattern Recognition
- Journals
- interactions (2 papers)IEEE Transactions on Visualization and Computer Graphics (1 paper)Frontiers in Psychology (1 paper)
- Partner nations
- AustriaCzechiaNetherlands
In The Last Decade
Simone Kriglstein
80 papers receiving 830 citations
Peers
Comparison fields: 5 of 86
- Human-Computer Interaction 120
- Developmental and Educational Psychology 212
- Computer Vision and Pattern Recognition 303
- Computer Science Applications 57
- Information Systems and Management 62
Countries citing papers authored by Simone Kriglstein
This map shows the geographic impact of Simone Kriglstein's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Simone Kriglstein with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Simone Kriglstein more than expected).
Fields of papers citing papers by Simone Kriglstein
This network shows the impact of papers produced by Simone Kriglstein. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Simone Kriglstein. The network helps show where Simone Kriglstein may publish in the future.
Co-authorship network
The 25 scholars most cited alongside Simone Kriglstein, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
| # | Work | ||
|---|---|---|---|
| 1 | 2026 | 0 | |
| 2 | 2025 | 0 | |
| 3 | 2024 | 0 | |
| 4 | 2024 | 1 | |
| 5 | 2024 | 2 | |
| 6 | 2024 | 0 | |
| 7 | 2024 | 0 | |
| 8 | 2023 | 1 | |
| 9 | 2023 | 2 | |
| 10 | 2023 | 2 | |
| 11 | 2020 | 1 | |
| 12 | CHANGE VISUALIZATIONS IN BUSINESS PROCESSES - Requirements Analysis | 2018 | 0 |
| 13 | 2018 | 1 | |
| 14 | Differencegraph - A ProM Plugin for Calculating and Visualizing Differences between Processes | 2015 | 2 |
| 15 | Visualising Process Model Hierarchies | 2013 | 9 |
| 16 | Timeline Visualization for Documenting Process Model Change | 2012 | 5 |
| 17 | On Applying Sonification Methods to Convey Business Process Data. | 2012 | 1 |
| 18 | The Curriculum as an Ontology - A Human Centered Visualization Approach | 2011 | 2 |
| 19 | 2009 | 5 | |
| 20 | 2002 | 7 |
About Simone Kriglstein
Simone Kriglstein is a scholar working on Human-Computer Interaction, Computer Vision and Pattern Recognition, Developmental and Educational Psychology, Management Information Systems and Computer Science Applications, having authored 89 papers that have together received 861 indexed citations. Recurring topics across this work include Data Visualization and Analytics (30 papers), Digital Games and Media (21 papers), Educational Games and Gamification (19 papers), Innovative Human-Technology Interaction (11 papers), Business Process Modeling and Analysis (10 papers), Semantic Web and Ontologies (10 papers), Artificial Intelligence in Games (8 papers) and Multimedia Communication and Technology (8 papers). The work is most often cited by research in Human-Computer Interaction (120 citations), Developmental and Educational Psychology (212 citations), Computer Vision and Pattern Recognition (303 citations), Computer Science Applications (57 citations) and Information Systems and Management (62 citations). Simone Kriglstein has collaborated with scholars based in Austria, Czechia and Netherlands. Frequent co-authors include Günter Wallner, Margit Pohl, Theresia Gschwandtner, Manfred Tscheligi, Anders Drachen, Silvia Miksch, Rafet Sifa, Lennart E. Nacke, Daniel Johnson and Ryan Perry. Their work appears in journals such as interactions, IEEE Transactions on Visualization and Computer Graphics, Frontiers in Psychology, JMIR Serious Games and Journal of Data and Information Quality.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.