Shaunna Smith
Impact in
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- Teaching and Learning Programming
- Human-Computer Interaction top 5%
- Virtual Reality Applications and Impacts
Papers in
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- Teaching and Learning Programming 12
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- Art Education and Development 5
- Co-authors
- Jonathan CohenW. Monty JonesScott SmithKimberly TalleyDanah HenriksenRubén GarzaJulie LinseyBrendan Calandra
- Journals
- Interdisciplinary Journal of Problem-based Learning (2 papers)Art Education (2 papers)TechTrends (2 papers)Journal of Research on Technology in Education (2 papers)Journal of Digital Learning in Teacher Education (1 paper)
- Partner nations
- United StatesRussia
In The Last Decade
Shaunna Smith
41 papers receiving 415 citations
Peers
Comparison fields: 5 of 73
- Computer Science Applications 149
- Human-Computer Interaction 70
- Human Factors and Ergonomics 24
- Architecture 12
- Developmental and Educational Psychology 84
Countries citing papers authored by Shaunna Smith
This map shows the geographic impact of Shaunna Smith's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Shaunna Smith with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Shaunna Smith more than expected).
Fields of papers citing papers by Shaunna Smith
This network shows the impact of papers produced by Shaunna Smith. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Shaunna Smith. The network helps show where Shaunna Smith may publish in the future.
Co-authorship network
The 25 scholars most cited alongside Shaunna Smith, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
| # | Work | ||
|---|---|---|---|
| 1 | Analyzing the Development of Science and Mathematics Teachers' Maker-Centered Philosophy and Instructional Practices. | 2021 | 3 |
| 2 | 2021 | 8 | |
| 3 | 2020 | 19 | |
| 4 | A Systematic Literature Review of Using Immersive Virtual Reality Technology in Teacher Education | 2019 | 74 |
| 5 | Measuring Maker Mindset: Establishing Content Validity with Card Sorting. | 2018 | 2 |
| 6 | Asynchronous Peer-to-Peer Learning: Putting Student Projects to Work in Future Classes | 2018 | 1 |
| 7 | The Engineering Education Maker Identity Project: Process and Tools as Boundary Objects within Cross-Disciplinary Collaboration | 2017 | 1 |
| 8 | 2017 | 20 | |
| 9 | Student-Created Reflective Video as Meaningful Formative and Summative Assessment During Hands-On Learning Experiences | 2017 | 0 |
| 10 | Makification: Towards a Framework for Leveraging the Maker Movement in Formal Education | 2016 | 33 |
| 11 | Digital Fabrication Playground: Hands-on Experimentation with Design Technologies to Enrich Learning | 2015 | 4 |
| 12 | Epic Fails: Reconceptualizing Failure as a Catalyst for Developing Creative Persistence within Teaching and Learning Experiences | 2015 | 7 |
| 13 | Creating Creative Classrooms: Field-tested Best Practices | 2015 | 1 |
| 14 | Pre-Service Teachers' Technological Pedagogical Knowledge: A Continuum of Views on Effective Technology Integration. | 2014 | 7 |
| 15 | Building Multidisciplinary Connections: Intersections of Content, Creativity, and Digital Fabrication Technologies. | 2014 | 2 |
| 16 | Using a BYOD Model to Teach a Graduate Level Video Production Course to In-service Teachers | 2013 | 2 |
| 17 | The Impact of Mobile Handheld Digital Devices on Student Learning: A Literature Review with Meta-Analysis | 2013 | 7 |
| 18 | A Role for Digital Fabrication Activities Utilizing the Engineering Design Process in Developing Preservice Elementary Teachers’ Mathematics and Science Pedagogy | 2012 | 3 |
| 19 | Digital Fabrication Scaffolds for Developing Preservice Elementary Teachers’ Mathematics Pedagogy | 2011 | 5 |
| 20 | 1993 | 4 |
About Shaunna Smith
Shaunna Smith is a scholar working on Computer Science Applications, Visual Arts and Performing Arts, Human-Computer Interaction, Media Technology and Education, having authored 44 papers that have together received 442 indexed citations. Recurring topics across this work include Teaching and Learning Programming (12 papers), Design Education and Practice (8 papers), Engineering Education and Curriculum Development (5 papers), Art Education and Development (5 papers), Innovative Teaching and Learning Methods (4 papers), Biomedical and Engineering Education (4 papers), Child Development and Digital Technology (4 papers) and Creativity in Education and Neuroscience (3 papers). The work is most often cited by research in Computer Science Applications (149 citations), Human-Computer Interaction (70 citations), Human Factors and Ergonomics (24 citations), Architecture (12 citations) and Developmental and Educational Psychology (84 citations). Shaunna Smith has collaborated with scholars based in United States and Russia. Frequent co-authors include Jonathan Cohen, W. Monty Jones, Scott Smith, Kimberly Talley, Danah Henriksen, Rubén Garza, Julie Linsey, Brendan Calandra, Robert Nagel and Daniel Tillman. Their work appears in journals such as Interdisciplinary Journal of Problem-based Learning, Art Education, TechTrends, Journal of Research on Technology in Education and Journal of Digital Learning in Teacher Education.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.