Max Kreminski
- Human-Computer Interaction top 5%
- Virtual Reality Applications and Impacts 4
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- Educational Games and Gamification 15
- Artificial Intelligence top 10%
- Artificial Intelligence in Games 21
- Topic Modeling 3
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- Digital Games and Media 14
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- Ethics in Business and Education 3
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- Team Dynamics and Performance 2
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- Software Engineering Research 2
- Co-authors
- Noah Wardrip–FruinMichael MateasJoshua McVeigh-SchultzEdward F. MelcerScott S. FisherChris MartensBen SamuelKatherine Isbister
- Journals
- AI & Society (1 paper)SHILAP Revista de lepidopterología (1 paper)CHI Conference on Human Factors in Computing Systems Extended Abstracts (1 paper)
- Partner nations
- United StatesUnited Kingdom
In The Last Decade
Max Kreminski
31 papers receiving 226 citations
Peers
Comparison fields: 5 of 52
- Human-Computer Interaction 71
- Developmental and Educational Psychology 77
- Artificial Intelligence 114
- Computer Science Applications 12
- Health Informatics 3
Countries citing papers authored by Max Kreminski
This map shows the geographic impact of Max Kreminski's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Max Kreminski with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Max Kreminski more than expected).
Fields of papers citing papers by Max Kreminski
This network shows the impact of papers produced by Max Kreminski. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Max Kreminski. The network helps show where Max Kreminski may publish in the future.
Co-authorship network
The 18 scholars most cited alongside Max Kreminski, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
| # | Work | ||
|---|---|---|---|
| 1 | 2025 | 1 | |
| 2 | 2025 | 1 | |
| 3 | 2024 | 3 | |
| 4 | 2024 | 3 | |
| 5 | 2024 | 2 | |
| 6 | 2023 | 13 | |
| 7 | 2023 | 3 | |
| 8 | 2022 | 11 | |
| 9 | 2022 | 10 | |
| 10 | AgentCraft: An Agent-Based Minecraft Settlement Generator | 2021 | 1 |
| 11 | 2021 | 2 | |
| 12 | 2020 | 15 | |
| 13 | Toward Example-Driven Program Synthesis of Story Sifting Patterns. | 2020 | 3 |
| 14 | Why Are We Like This?: Exploring Writing Mechanics for an AI-Augmented Storytelling Game | 2020 | 6 |
| 15 | 2019 | 7 | |
| 16 | 2019 | 15 | |
| 17 | 2019 | 13 | |
| 18 | 2019 | 9 | |
| 19 | 2019 | 1 | |
| 20 | 2018 | 28 |
About Max Kreminski
Max Kreminski is a scholar working on Developmental and Educational Psychology, Health Informatics, Human-Computer Interaction, Artificial Intelligence and Information Systems and Management, having authored 33 papers that have together received 239 indexed citations. Recurring topics across this work include Artificial Intelligence in Games (21 papers), Educational Games and Gamification (15 papers), Digital Games and Media (14 papers), Virtual Reality Applications and Impacts (4 papers), Topic Modeling (3 papers), Ethics in Business and Education (3 papers), Team Dynamics and Performance (2 papers) and Software Engineering Research (2 papers). The work is most often cited by research in Human-Computer Interaction (71 citations), Developmental and Educational Psychology (77 citations), Artificial Intelligence (114 citations), Computer Science Applications (12 citations) and Health Informatics (3 citations). Max Kreminski has collaborated with scholars based in United States and United Kingdom. Frequent co-authors include Noah Wardrip–Fruin, Michael Mateas, Joshua McVeigh-Schultz, Edward F. Melcer, Scott S. Fisher, Chris Martens, Ben Samuel, Katherine Isbister, James Ryan and Adam Summerville. Their work appears in journals such as AI & Society, SHILAP Revista de lepidopterología, CHI Conference on Human Factors in Computing Systems Extended Abstracts, Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment and eScholarship (California Digital Library).
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.