Arnav Jhala
About
In The Last Decade
Arnav Jhala
66 papers receiving 739 citations
Peers
Comparison fields: 5 of 84
- Artificial Intelligence 533
- Sociology and Political Science 272
- Computer Vision and Pattern Recognition 215
- Developmental and Educational Psychology 139
- Control and Systems Engineering 115
Countries citing papers authored by Arnav Jhala
This map shows the geographic impact of Arnav Jhala's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Arnav Jhala with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Arnav Jhala more than expected).
Fields of papers citing papers by Arnav Jhala
This network shows the impact of papers produced by Arnav Jhala. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Arnav Jhala. The network helps show where Arnav Jhala may publish in the future.
Co-authorship network of co-authors of Arnav Jhala
This figure shows the co-authorship network connecting the top 25 collaborators of Arnav Jhala. A scholar is included among the top collaborators of Arnav Jhala based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Arnav Jhala. Arnav Jhala is excluded from the visualization to improve readability, since they are connected to all nodes in the network.
All Works
| # | Work | Indexed citations |
|---|---|---|
| 1 | 3 | |
| 2 | 1 | |
| 3 | Investigating the Use of Word Embeddings to Estimate Cognitive Interest in Stories. | 1 |
| 4 | 1 | |
| 5 | 4 | |
| 6 | The Learning of Zelda: Data-Driven Level Generation for Action Role Playing Games. | 4 |
| 7 | 1 | |
| 8 | 1 | |
| 9 | Proceedings, The Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment | 2 |
| 10 | 7 | |
| 11 | 1 | |
| 12 | 3 | |
| 13 | Building Human-Level AI for Real-Time Strategy Games | 46 |
| 14 | Dynamic artificial potential fields for autonomous camera control | 8 |
| 15 | 1 | |
| 16 | 13 | |
| 17 | Longboard: A Sketch Based Intelligent Storyboarding Tool for Creating Machinima | 14 |
| 18 | 1 | |
| 19 | 7 | |
| 20 | A discourse planning approach to cinematic camera control for narratives in virtual environments | 26 |
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.