Paul Toprac

525 total citations
12 papers, 248 citations indexed

About

Paul Toprac is a scholar working on Developmental and Educational Psychology, Information Systems and Education. According to data from OpenAlex, Paul Toprac has authored 12 papers receiving a total of 248 indexed citations (citations by other indexed papers that have themselves been cited), including 5 papers in Developmental and Educational Psychology, 3 papers in Information Systems and 3 papers in Education. Recurrent topics in Paul Toprac's work include Innovative Teaching and Learning Methods (5 papers), Educational Games and Gamification (5 papers) and Mobile Learning in Education (3 papers). Paul Toprac is often cited by papers focused on Innovative Teaching and Learning Methods (5 papers), Educational Games and Gamification (5 papers) and Mobile Learning in Education (3 papers). Paul Toprac collaborates with scholars based in United States, Greece and United Kingdom. Paul Toprac's co-authors include Justin Olmanson, Min Liu, Suzanne Scott, Karim Nader, Michael Mackert, Kavita Radhakrishnan, Paul A. Bradley, Randolph G. Bias, Miyong T. Kim and Min Liu and has published in prestigious journals such as Alzheimer s & Dementia, Educational Technology Research and Development and Remedial and Special Education.

In The Last Decade

Paul Toprac

12 papers receiving 230 citations

Peers — A (Enhanced Table)

Peers by citation overlap · career bar shows stage (early→late) cites · hero ref

Name h Career Trend Papers Cites
Paul Toprac United States 6 94 87 41 40 31 12 248
Michael Carbonaro Canada 10 97 1.0× 79 0.9× 46 1.1× 33 0.8× 46 1.5× 21 295
J. D. Fletcher United States 4 49 0.5× 59 0.7× 23 0.6× 24 0.6× 18 0.6× 12 180
Ilona Buchem Germany 11 103 1.1× 58 0.7× 81 2.0× 24 0.6× 71 2.3× 53 282
Kelly Y. Neiles United States 6 173 1.8× 71 0.8× 39 1.0× 15 0.4× 28 0.9× 8 341
Andrew Cain Australia 12 124 1.3× 254 2.9× 131 3.2× 13 0.3× 72 2.3× 48 530
Daniela Caballero Chile 10 122 1.3× 100 1.1× 79 1.9× 29 0.7× 49 1.6× 24 303
Krista Davis United States 9 98 1.0× 42 0.5× 58 1.4× 27 0.7× 42 1.4× 19 254
Juan Miguel Fernández Campoy Spain 10 93 1.0× 74 0.9× 40 1.0× 35 0.9× 56 1.8× 29 257
Gill Featherstone United Kingdom 5 105 1.1× 140 1.6× 52 1.3× 66 1.6× 48 1.5× 10 251
Chiao Ling Huang Taiwan 9 73 0.8× 41 0.5× 18 0.4× 58 1.4× 37 1.2× 17 307

Countries citing papers authored by Paul Toprac

Since Specialization
Citations

This map shows the geographic impact of Paul Toprac's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Paul Toprac with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Paul Toprac more than expected).

Fields of papers citing papers by Paul Toprac

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers produced by Paul Toprac. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Paul Toprac. The network helps show where Paul Toprac may publish in the future.

Co-authorship network of co-authors of Paul Toprac

This figure shows the co-authorship network connecting the top 25 collaborators of Paul Toprac. A scholar is included among the top collaborators of Paul Toprac based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Paul Toprac. Paul Toprac is excluded from the visualization to improve readability, since they are connected to all nodes in the network.

All Works

12 of 12 papers shown
1.
Nader, Karim, et al.. (2022). Public understanding of artificial intelligence through entertainment media. AI & Society. 39(2). 713–726. 48 indexed citations
2.
Hilsabeck, Robin C., Jeffrey N. Keller, Maya L. Henry, et al.. (2022). Multidisciplinary collaboration to develop a digital health solution for early detection of cognitive decline in primary care. Alzheimer s & Dementia. 18(S2). 1 indexed citations
3.
Doabler, Christian T., William J. Therrien, Greg Roberts, et al.. (2021). Efficacy of a Second-Grade Science Program: Increasing Science Outcomes for All Students. Remedial and Special Education. 42(3). 140–154. 10 indexed citations
4.
Radhakrishnan, Kavita, Paul Toprac, Randolph G. Bias, et al.. (2016). Interactive Digital e-Health Game for Heart Failure Self-Management: A Feasibility Study. Games for Health Journal. 5(6). 366–374. 43 indexed citations
5.
Radhakrishnan, Kavita, Paul Toprac, Randolph G. Bias, et al.. (2016). Perceptions of Older Adults with Heart Failure on Playing an Interactive Digital e-Health Game (IDEG) for Learning About Heart Failure (HF): Prototype Development and Usability Testing. Studies in health technology and informatics. 225. 1026–7. 2 indexed citations
6.
Liu, Min, et al.. (2013). Designing Technology-Enriched Cognitive Tools to Support Young Learners' Problem Solving. 8 indexed citations
7.
Liu, Min, et al.. (2011). Motivational Multimedia: Examining Students' Learning and Motivation as They Use a Multimedia Enriched Learning Environment. American Educational Research Association Annual Meeting. 2011(1). 5 indexed citations
8.
Liu, Min, et al.. (2011). A study of learning and motivation in a new media enriched environment for middle school science. Educational Technology Research and Development. 59(2). 249–265. 117 indexed citations
9.
Liu, Min, et al.. (2010). The Design and Development of a Media Rich Learning Environment: A Learners-as-Designers model. EdMedia: World Conference on Educational Media and Technology. 2010(1). 213–222. 3 indexed citations
10.
Toprac, Paul. (2008). The effects of a problem-based learning digital game on continuing motivation to learn science. Texas ScholarWorks (Texas Digital Library). 5 indexed citations
11.
Jarmon, Leslie, Elizabeth Keating, & Paul Toprac. (2007). Examining the societal impacts of nanotechnology through simulation: NANO SCENARIO. Simulation & Gaming. 39(2). 168–181. 4 indexed citations
12.
Yuen, Timothy T., et al.. (2004). Operation SPLASH: An Educational Video Game Based on Motivational and Cognitivist Learning Theories to Develop Interests in Science. EdMedia: World Conference on Educational Media and Technology. 2004(1). 1706–1712. 2 indexed citations

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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