Kate Compton
- Artificial Intelligence top 10%
- Artificial Intelligence in Games 11
-
- Educational Games and Gamification 7
-
- Data Visualization and Analytics 2
-
- Digital Games and Media 8
-
- Software Engineering Research 3
-
- Human Motion and Animation 2
-
- Mobile Crowdsensing and Crowdsourcing 2
-
- Cellular Mechanics and Interactions 1
- Co-authors
- Michael MateasEdward C. CoxPetra FeyRebecca FiebrinkMarco GilliesJeremy GowMemo AktenGillian Smith
- Journals
- Gene (1 paper)Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (3 papers)White Rose Research Online (University of Leeds, The University of Sheffield, University of York) (1 paper)
- Partner nations
- United StatesUnited KingdomMalta
In The Last Decade
Kate Compton
16 papers receiving 216 citations
Peers
Comparison fields: 5 of 60
- Human-Computer Interaction 24
- Artificial Intelligence 129
- Developmental and Educational Psychology 48
- Software 13
- Computer Vision and Pattern Recognition 61
Countries citing papers authored by Kate Compton
This map shows the geographic impact of Kate Compton's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Kate Compton with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Kate Compton more than expected).
Fields of papers citing papers by Kate Compton
This network shows the impact of papers produced by Kate Compton. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Kate Compton. The network helps show where Kate Compton may publish in the future.
Co-authorship network
The 25 scholars most cited alongside Kate Compton, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
| # | Work | ||
|---|---|---|---|
| 1 | 2023 | 2 | |
| 2 | 2019 | 7 | |
| 3 | 2017 | 5 | |
| 4 | 2017 | 3 | |
| 5 | 2017 | 2 | |
| 6 | 2017 | 52 | |
| 7 | 2016 | 3 | |
| 8 | 2015 | 1 | |
| 9 | 2015 | 2 | |
| 10 | Software verification games: Designing Xylem, The Code of Plants. | 2014 | 17 |
| 11 | Xylem: The Code of Plants. | 2014 | 1 |
| 12 | Tracery: Approachable Story Grammar Authoring for Casual Users | 2014 | 10 |
| 13 | 2012 | 8 | |
| 14 | 2007 | 6 | |
| 15 | 2006 | 81 | |
| 16 | 1995 | 32 |
About Kate Compton
Kate Compton is a scholar working on Developmental and Educational Psychology, Computer Science Applications, Artificial Intelligence, Computer Graphics and Computer-Aided Design and Sociology and Political Science, having authored 16 papers that have together received 232 indexed citations. Recurring topics across this work include Artificial Intelligence in Games (11 papers), Digital Games and Media (8 papers), Educational Games and Gamification (7 papers), Software Engineering Research (3 papers), Human Motion and Animation (2 papers), Data Visualization and Analytics (2 papers), Mobile Crowdsensing and Crowdsourcing (2 papers) and Cellular Mechanics and Interactions (1 paper). The work is most often cited by research in Human-Computer Interaction (24 citations), Artificial Intelligence (129 citations), Developmental and Educational Psychology (48 citations), Software (13 citations) and Computer Vision and Pattern Recognition (61 citations). Kate Compton has collaborated with scholars based in United States, United Kingdom and Malta. Frequent co-authors include Michael Mateas, Edward C. Cox, Petra Fey, Rebecca Fiebrink, Marco Gillies, Jeremy Gow, Memo Akten, Gillian Smith, Jonathan Hook and Antonios Liapis. Their work appears in journals such as Gene, Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, White Rose Research Online (University of Leeds, The University of Sheffield, University of York) and Foundations of Digital Games.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.