Marco Gillies
- Human-Computer Interaction top 0.5%
- Virtual Reality Applications and Impacts 20
- Innovative Human-Technology Interaction 8
- Social Psychology top 5%
- Social Robot Interaction and HRI 13
- Action Observation and Synchronization 11
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- Human Pose and Action Recognition 13
- Video Analysis and Summarization 9
- Cognitive Neuroscience top 10%
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- Human Motion and Animation 28
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- Artificial Intelligence in Games 7
- Co-authors
- Xueni PanMel SlaterBernhard SpanlangRebecca FiebrinkAnthony SteedAndrea KleinsmithPaul CairnsNeil A. Dodgson
- Journals
- International Journal of Human-Computer Studies (3 papers)ACM Transactions on Interactive Intelligent Systems (2 papers)Virtual Reality (2 papers)
- Partner nations
- United KingdomUnited StatesAustralia
In The Last Decade
Marco Gillies
66 papers receiving 926 citations
Peers
Comparison fields: 5 of 96
- Human-Computer Interaction 459
- Social Psychology 306
- Computer Vision and Pattern Recognition 279
- Cognitive Neuroscience 179
- Experimental and Cognitive Psychology 118
Countries citing papers authored by Marco Gillies
This map shows the geographic impact of Marco Gillies's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Marco Gillies with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Marco Gillies more than expected).
Fields of papers citing papers by Marco Gillies
This network shows the impact of papers produced by Marco Gillies. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Marco Gillies. The network helps show where Marco Gillies may publish in the future.
Co-authorship network
The 25 scholars most cited alongside Marco Gillies, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
| # | Work | ||
|---|---|---|---|
| 1 | 2025 | 1 | |
| 2 | 2025 | 0 | |
| 3 | 2025 | 1 | |
| 4 | 2022 | 1 | |
| 5 | 2021 | 5 | |
| 6 | 2021 | 9 | |
| 7 | 2020 | 2 | |
| 8 | 2019 | 8 | |
| 9 | 2018 | 9 | |
| 10 | 2015 | 11 | |
| 11 | 2013 | 14 | |
| 12 | 2012 | 69 | |
| 13 | 2010 | 7 | |
| 14 | eDrama: Facilitating online role-play using emotionally expressive avatars. | 2007 | 3 |
| 15 | Individuality and Contextual Variation of Character Behaviour for Interactive Narrative. | 2006 | 3 |
| 16 | Expressive characters and a text chat interface | 2004 | 3 |
| 17 | A framework for interpersonal attitude and non-verbal communication in improvisational visual media production | 2004 | 12 |
| 18 | Efficient Clothing Fitting from Data. | 2004 | 3 |
| 19 | 2004 | 18 | |
| 20 | Autonomous Secondary Gaze Behaviours | 2002 | 4 |
About Marco Gillies
Marco Gillies is a scholar working on Human-Computer Interaction, Control and Systems Engineering and Computer Vision and Pattern Recognition, having authored 71 papers that have together received 994 indexed citations. Recurring topics across this work include Human Motion and Animation (28 papers), Virtual Reality Applications and Impacts (20 papers), Social Robot Interaction and HRI (13 papers), Human Pose and Action Recognition (13 papers), Action Observation and Synchronization (11 papers), Video Analysis and Summarization (9 papers), Innovative Human-Technology Interaction (8 papers) and Artificial Intelligence in Games (7 papers). The work is most often cited by research in Human-Computer Interaction (459 citations), Social Psychology (306 citations) and Computer Vision and Pattern Recognition (279 citations). Marco Gillies has collaborated with scholars based in United Kingdom, United States and Australia. Frequent co-authors include Xueni Pan, Mel Slater, Bernhard Spanlang, Rebecca Fiebrink, Anthony Steed, Andrea Kleinsmith, Paul Cairns, Neil A. Dodgson, David M. Clark and Chris Barker. Their work appears in journals such as International Journal of Human-Computer Studies, ACM Transactions on Interactive Intelligent Systems, Virtual Reality, IEEE Transactions on Visualization and Computer Graphics and interactions.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.