Yavuz Samur

563 total citations
28 papers, 353 citations indexed

About

Yavuz Samur is a scholar working on Education, Developmental and Educational Psychology and Sociology and Political Science. According to data from OpenAlex, Yavuz Samur has authored 28 papers receiving a total of 353 indexed citations (citations by other indexed papers that have themselves been cited), including 18 papers in Education, 15 papers in Developmental and Educational Psychology and 10 papers in Sociology and Political Science. Recurrent topics in Yavuz Samur's work include Educational Games and Gamification (14 papers), Child Development and Digital Technology (7 papers) and Impact of Technology on Adolescents (6 papers). Yavuz Samur is often cited by papers focused on Educational Games and Gamification (14 papers), Child Development and Digital Technology (7 papers) and Impact of Technology on Adolescents (6 papers). Yavuz Samur collaborates with scholars based in Türkiye, United States and United Kingdom. Yavuz Samur's co-authors include Michael A. Evans, Sunha Kim, Anderson Norton, Mido Chang, Kirby Deater‐Deckard, Deniz Mertkan Gezgin, Nazire Burçin Hamutoğlu, Soner Yıldırım, Karim Sadeghi and Enisa Mede and has published in prestigious journals such as SHILAP Revista de lepidopterología, British Journal of Educational Technology and Journal of Computer Assisted Learning.

In The Last Decade

Yavuz Samur

25 papers receiving 331 citations

Peers — A (Enhanced Table)

Peers by citation overlap · career bar shows stage (early→late) cites · hero ref

Name h Career Trend Papers Cites
Yavuz Samur Türkiye 12 174 166 73 66 46 28 353
Hyeon Woo Lee South Korea 8 168 1.0× 273 1.6× 110 1.5× 65 1.0× 58 1.3× 31 481
Misook Heo United States 12 83 0.5× 174 1.0× 102 1.4× 45 0.7× 44 1.0× 33 430
Lisa Gjedde Denmark 7 127 0.7× 125 0.8× 66 0.9× 67 1.0× 74 1.6× 22 334
Haozhe Jiang China 9 76 0.4× 154 0.9× 58 0.8× 44 0.7× 98 2.1× 20 368
Crystal Han‐Huei Tsay United Kingdom 6 191 1.1× 127 0.8× 55 0.8× 88 1.3× 98 2.1× 8 415
Cindy De Smet Belgium 6 166 1.0× 138 0.8× 78 1.1× 115 1.7× 81 1.8× 10 366
Joni Lämsä Finland 10 147 0.8× 217 1.3× 111 1.5× 21 0.3× 86 1.9× 33 418
Chen Chung Liu Taiwan 9 162 0.9× 172 1.0× 88 1.2× 34 0.5× 114 2.5× 14 435
Johanna Pöysä‐Tarhonen Finland 11 192 1.1× 275 1.7× 98 1.3× 31 0.5× 67 1.5× 29 478
Benazir Quadir Taiwan 10 169 1.0× 248 1.5× 103 1.4× 75 1.1× 120 2.6× 17 453

Countries citing papers authored by Yavuz Samur

Since Specialization
Citations

This map shows the geographic impact of Yavuz Samur's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Yavuz Samur with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Yavuz Samur more than expected).

Fields of papers citing papers by Yavuz Samur

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers produced by Yavuz Samur. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Yavuz Samur. The network helps show where Yavuz Samur may publish in the future.

Co-authorship network of co-authors of Yavuz Samur

This figure shows the co-authorship network connecting the top 25 collaborators of Yavuz Samur. A scholar is included among the top collaborators of Yavuz Samur based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Yavuz Samur. Yavuz Samur is excluded from the visualization to improve readability, since they are connected to all nodes in the network.

All Works

20 of 20 papers shown
1.
Samur, Yavuz, et al.. (2025). Digital educational game design: Music, speed, colour and collectible item. Learning and Motivation. 92. 102186–102186.
2.
Samur, Yavuz, et al.. (2025). WHAT DO TEACHERS SAY ABOUT METAVERSE IN EDUCATION?. Turkish Online Journal of Distance Education. 26(3). 332–345.
3.
Samur, Yavuz, et al.. (2023). Eğitsel Oyunlarda Akış Deneyimi Ölçeği Geliştirme Çalışması. Türk Eğitim Bilimleri Dergisi. 21(3). 1933–1951.
4.
Samur, Yavuz. (2022). Dijital Oyunlar. DergiPark (Istanbul University). 7(16). 821–823. 3 indexed citations
5.
Sadeghi, Karim, et al.. (2022). The effects of implementing gamified instruction on vocabulary gain and motivation among language learners. Heliyon. 8(11). e11811–e11811. 14 indexed citations
6.
Samur, Yavuz, et al.. (2022). How Did the Teachers Cope With Emergency Remote Teaching?. Curriculum and Teaching. 37(1). 55–78. 1 indexed citations
7.
Samur, Yavuz, et al.. (2022). The effect of educational game design process on students’ creativity. Smart Learning Environments. 9(1). 30 indexed citations
8.
Samur, Yavuz, et al.. (2021). The Effect of Gamified STEM Practices on Students’ Intrinsic Motivation, Critical Thinking Disposition Levels, and Perception of Problem-Solving Skills. International Journal of Education in Mathematics Science and Technology. 9(2). 332–352. 60 indexed citations
9.
Samur, Yavuz, et al.. (2021). A comprehensive player types model: player head. Interactive Learning Environments. 31(5). 2930–2946. 4 indexed citations
10.
Hamutoğlu, Nazire Burçin, et al.. (2019). The Development of the Online Player Type Scale. International Journal of Cyber Behavior Psychology and Learning. 10(1). 15–31. 5 indexed citations
11.
Hamutoğlu, Nazire Burçin, Deniz Mertkan Gezgin, Yavuz Samur, & Soner Yıldırım. (2018). GENÇ NESİL ARASINDA YAYGINLAŞAN BİR BAĞIMLILIK: AKILLI TELEFON BAĞIMLILIĞININ FARKLI DEĞİŞKENLER AÇISINDAN İNCELENMESİ. Eğitim Teknolojisi Kuram ve Uygulama. 8(2). 212–231. 17 indexed citations
12.
Gezgin, Deniz Mertkan, Nazire Burçin Hamutoğlu, Yavuz Samur, & İbrahim Yıldırım. (2018). GENÇ NESİL ARASINDA YAYGINLAŞAN BİR BAĞIMLILIK: AKILLI TELEFON BAĞIMLILIĞININ CİNSİYET, AKADEMİK BAŞARI VE MOBİL OYUN OYNAMA DEĞİŞKENLERİ AÇISINDAN İNCELENMESİ. Eğitim Teknolojisi Kuram ve Uygulama. 8(2). 212–231. 1 indexed citations
13.
Samur, Yavuz, et al.. (2018). Vocabulary Learning Through a Gamified Question and Answer Application. SHILAP Revista de lepidopterología. 4 indexed citations
14.
Samur, Yavuz, et al.. (2017). SINIF YÖNETİMİNDE OYUNLAŞTIRMAYA YÖNELİK ÖĞRENCİ GÖRÜŞLERİNİN İNCELENMESİ. DergiPark (Istanbul University). 1 indexed citations
15.
Samur, Yavuz, et al.. (2017). A Content Analysis of Thesis and Dissertations Published in Turkey on Electronic Books. 4(1). 12–28. 3 indexed citations
16.
Samur, Yavuz, et al.. (2017). Dijital Çağda Bir Öğretim Yöntemi: Oyunlaştırma. DergiPark (Istanbul University). 3 indexed citations
17.
Samur, Yavuz, et al.. (2017). Oyunlaştırma Yönteminin Öğrencilerin Motivasyonları Üzerine Etkisi. Ege Eğitim Dergisi. 857–886. 17 indexed citations
18.
Chang, Mido, Michael A. Evans, Sunha Kim, Anderson Norton, & Yavuz Samur. (2015). Differential effects of learning games on mathematics proficiency. Educational Media International. 52(1). 47–57. 31 indexed citations
19.
Samur, Yavuz. (2012). Redundancy effect on retention of vocabulary words using multimedia presentation. British Journal of Educational Technology. 43(6). 21 indexed citations
20.
Samur, Yavuz, et al.. (2010). Second Life as a Language Learning Tool (EFL). 3 indexed citations

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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