David Kurlander
- Software top 2%
- Model-Driven Software Engineering Techniques 3
- Human-Computer Interaction top 1%
-
- Computer Graphics and Visualization Techniques 6
- Computational Geometry and Mesh Generation 3
-
- Data Visualization and Analytics 5
- Video Analysis and Summarization 3
-
- Advanced Database Systems and Queries 3
-
- Human Motion and Animation 3
-
- Artificial Intelligence in Games 2
- Co-authors
- Steven FeinerHenry LiebermanAllen CypherDaniel C. HalbertBrad A. MyersDavid MaulsbyDavid SalesinEric A. Bier
- Journals
- ACM Transactions on Graphics (1 paper)IEEE Computer Graphics and Applications (1 paper)ACM SIGGRAPH Computer Graphics (1 paper)
- Partner nations
- United StatesCanadaIsrael
In The Last Decade
David Kurlander
21 papers receiving 1.1k citations
Hit Papers
Peers
Comparison fields: 5 of 83
- Software 211
- Human-Computer Interaction 291
- Computer Graphics and Computer-Aided Design 119
- Computer Science Applications 142
- Computer Vision and Pattern Recognition 388
Countries citing papers authored by David Kurlander
This map shows the geographic impact of David Kurlander's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by David Kurlander with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites David Kurlander more than expected).
Fields of papers citing papers by David Kurlander
This network shows the impact of papers produced by David Kurlander. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by David Kurlander. The network helps show where David Kurlander may publish in the future.
Co-authorship network
The 21 scholars most cited alongside David Kurlander, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
| # | Work | ||
|---|---|---|---|
| 1 | 2003 | 37 | |
| 2 | Lifelike Computer Characters: The Persona Project at Microsoft Research | 1999 | 32 |
| 3 | Lifelike computer characters: the persona project at Microsoft | 1997 | 33 |
| 4 | 1997 | 20 | |
| 5 | 1996 | 129 | |
| 6 | 1995 | 28 | |
| 7 | Panel: Visual Languages and Programming in the Year 2004. | 1994 | 1 |
| 8 | A history-based macro by example system | 1993 | 5 |
| 9 | Chimera: example-based graphical editing | 1993 | 20 |
| 10 | Reducing Repetition in Graphical Editing. | 1993 | 0 |
| 11 | A history of editable graphical histories | 1993 | 4 |
| 12 | Watch what I do: programming by demonstrationbreakdown → | 1993 | 649 |
| 13 | 1993 | 7 | |
| 14 | Graphical editing by example | 1993 | 19 |
| 15 | 1992 | 23 | |
| 16 | 1992 | 59 | |
| 17 | 1991 | 4 | |
| 18 | 1990 | 40 | |
| 19 | 1989 | 31 | |
| 20 | 1988 | 44 |
About David Kurlander
David Kurlander is a scholar working on Computer Graphics and Computer-Aided Design, Software and Human-Computer Interaction, having authored 23 papers that have together received 1.2k indexed citations. Recurring topics across this work include Computer Graphics and Visualization Techniques (6 papers), Data Visualization and Analytics (5 papers), Model-Driven Software Engineering Techniques (3 papers), Computational Geometry and Mesh Generation (3 papers), Advanced Database Systems and Queries (3 papers), Video Analysis and Summarization (3 papers), Human Motion and Animation (3 papers) and Artificial Intelligence in Games (2 papers). The work is most often cited by research in Software (211 citations), Human-Computer Interaction (291 citations) and Computer Graphics and Computer-Aided Design (119 citations). David Kurlander has collaborated with scholars based in United States, Canada and Israel. Frequent co-authors include Steven Feiner, Henry Lieberman, Allen Cypher, Daniel C. Halbert, Brad A. Myers, David Maulsby, David Salesin, Eric A. Bier, Lawrence B. Wolff and Daniel Ling. Their work appears in journals such as ACM Transactions on Graphics, IEEE Computer Graphics and Applications, ACM SIGGRAPH Computer Graphics, MIT Press eBooks and Columbia Academic Commons (Columbia University).
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.