Stephen G. Ware
- Artificial Intelligence top 5%
- Artificial Intelligence in Games 28
- Topic Modeling 11
- AI-based Problem Solving and Planning 10
- Multi-Agent Systems and Negotiation 3
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- Digital Games and Media 15
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- Video Analysis and Summarization 4
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- Narrative Theory and Analysis 5
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- Human Motion and Animation 3
- Co-authors
- R. Michael YoungBrent HarrisonDavid L. RobertsLewis BakerRogelio E. Cardona-RiveraTerence SouleKatherine ComptonBen Samuel
- Journals
- IEEE Transactions on Computational Intelligence and AI in Games (2 papers)IEEE Transactions on Emerging Topics in Computing (1 paper)IEEE Transactions on Games (5 papers)
- Partner nations
- United StatesUnited KingdomCanada
In The Last Decade
Stephen G. Ware
30 papers receiving 251 citations
Peers
Comparison fields: 5 of 30
- Artificial Intelligence 230
- Human-Computer Interaction 24
- Developmental and Educational Psychology 35
- Sociology and Political Science 110
- Computer Vision and Pattern Recognition 46
Countries citing papers authored by Stephen G. Ware
This map shows the geographic impact of Stephen G. Ware's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Stephen G. Ware with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Stephen G. Ware more than expected).
Fields of papers citing papers by Stephen G. Ware
This network shows the impact of papers produced by Stephen G. Ware. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Stephen G. Ware. The network helps show where Stephen G. Ware may publish in the future.
Co-authorship network
The 17 scholars most cited alongside Stephen G. Ware, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
| # | Work | ||
|---|---|---|---|
| 1 | 2024 | 2 | |
| 2 | 2022 | 2 | |
| 3 | 2021 | 0 | |
| 4 | 2020 | 8 | |
| 5 | 2020 | 2 | |
| 6 | Measuring Presence and Performance in a Virtual Reality Police Use of Force Training Simulation Prototype | 2019 | 10 |
| 7 | 2019 | 8 | |
| 8 | 2017 | 21 | |
| 9 | 2017 | 1 | |
| 10 | 2017 | 0 | |
| 11 | 2016 | 8 | |
| 12 | 2015 | 7 | |
| 13 | 2014 | 15 | |
| 14 | 2014 | 50 | |
| 15 | 2014 | 3 | |
| 16 | 2014 | 10 | |
| 17 | 2013 | 21 | |
| 18 | 2012 | 5 | |
| 19 | 2012 | 8 | |
| 20 | Rethinking Traditional Planning Assumptions to Facilitate Narrative Generation | 2010 | 8 |
About Stephen G. Ware
Stephen G. Ware is a scholar working on Artificial Intelligence, Literature and Literary Theory, Sociology and Political Science, Computer Vision and Pattern Recognition and Developmental and Educational Psychology, having authored 33 papers that have together received 267 indexed citations. Recurring topics across this work include Artificial Intelligence in Games (28 papers), Digital Games and Media (15 papers), Topic Modeling (11 papers), AI-based Problem Solving and Planning (10 papers), Narrative Theory and Analysis (5 papers), Video Analysis and Summarization (4 papers), Multi-Agent Systems and Negotiation (3 papers) and Human Motion and Animation (3 papers). The work is most often cited by research in Artificial Intelligence (230 citations), Human-Computer Interaction (24 citations), Developmental and Educational Psychology (35 citations), Sociology and Political Science (110 citations) and Computer Vision and Pattern Recognition (46 citations). Stephen G. Ware has collaborated with scholars based in United States, United Kingdom and Canada. Frequent co-authors include R. Michael Young, Brent Harrison, David L. Roberts, Lewis Baker, Rogelio E. Cardona-Rivera, Terence Soule, Katherine Compton, Ben Samuel, Mike Treanor and Barrie D. Robison. Their work appears in journals such as IEEE Transactions on Computational Intelligence and AI in Games, IEEE Transactions on Emerging Topics in Computing, IEEE Transactions on Games, Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment and National Conference on Artificial Intelligence.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.