Chong-U Lim
Impact in
- Artificial Intelligence top 10%
- Artificial Intelligence in Games
- Reinforcement Learning in Robotics
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- Educational Games and Gamification
Papers in
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- Artificial Intelligence in Games 11
- Co-authors
- D. Fox HarrellTom SchaulAdrien CouëtouxDiego Pérez-LiébanaTommy ThompsonJerry W. LeeJulian TogeliusSpyridon Samothrakis
- Journals
- Communications of the ACM (1 paper)IEEE Transactions on Computational Intelligence and AI in Games (1 paper)DH (1 paper)Journal of Korea Game Society (1 paper)Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (4 papers)
- Partner nations
- United StatesTaiwanQatar
In The Last Decade
Chong-U Lim
18 papers receiving 194 citations
Peers
Comparison fields: 5 of 38
- Artificial Intelligence 157
- Developmental and Educational Psychology 34
- Sociology and Political Science 111
- Human-Computer Interaction 13
- Computer Vision and Pattern Recognition 48
Countries citing papers authored by Chong-U Lim
This map shows the geographic impact of Chong-U Lim's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Chong-U Lim with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Chong-U Lim more than expected).
Fields of papers citing papers by Chong-U Lim
This network shows the impact of papers produced by Chong-U Lim. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Chong-U Lim. The network helps show where Chong-U Lim may publish in the future.
Co-authorship network
The 14 scholars most cited alongside Chong-U Lim, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
| # | Work | ||
|---|---|---|---|
| 1 | 2017 | 7 | |
| 2 | 2017 | 5 | |
| 3 | 2016 | 1 | |
| 4 | 2015 | 2 | |
| 5 | 2015 | 2 | |
| 6 | 2015 | 2 | |
| 7 | Developing Computational Models of Players' Identities and Values from Videogame Avatars. | 2015 | 7 |
| 8 | 2015 | 8 | |
| 9 | 2015 | 5 | |
| 10 | 2015 | 109 | |
| 11 | The Chimeria Platform: User Empowerment through Expressing Social Group Membership Phenomena. | 2014 | 2 |
| 12 | 2014 | 4 | |
| 13 | Authoring conversational narratives in games with the Chimeria platform. | 2014 | 6 |
| 14 | 2014 | 4 | |
| 15 | 2014 | 25 | |
| 16 | The Chimeria Platform: An Intelligent Narrative System for Modeling Social Identity-Related Experiences | 2014 | 4 |
| 17 | 2013 | 5 | |
| 18 | 2013 | 6 |
About Chong-U Lim
Chong-U Lim is a scholar working on Artificial Intelligence, Human-Computer Interaction, Sociology and Political Science, Communication and Developmental and Educational Psychology, having authored 18 papers that have together received 204 indexed citations. Recurring topics across this work include Digital Games and Media (13 papers), Artificial Intelligence in Games (11 papers), Educational Games and Gamification (3 papers), Gambling Behavior and Treatments (2 papers), Data Visualization and Analytics (2 papers), Video Analysis and Summarization (2 papers), Cross-Cultural and Social Analysis (1 paper) and Knowledge Management and Sharing (1 paper). The work is most often cited by research in Artificial Intelligence (157 citations), Developmental and Educational Psychology (34 citations), Sociology and Political Science (111 citations), Human-Computer Interaction (13 citations) and Computer Vision and Pattern Recognition (48 citations). Chong-U Lim has collaborated with scholars based in United States, Taiwan and Qatar. Frequent co-authors include D. Fox Harrell, Tom Schaul, Adrien Couëtoux, Diego Pérez-Liébana, Tommy Thompson, Jerry W. Lee, Julian Togelius, Spyridon Samothrakis, Simon M. Lucas and Dominic Kao. Their work appears in journals such as Communications of the ACM, IEEE Transactions on Computational Intelligence and AI in Games, DH, Journal of Korea Game Society and Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.