Helen Kennedy
- Gender Studies top 5%
- Gender, Feminism, and Media 6
- Human Factors and Ergonomics top 5%
- Communication top 10%
- Human-Computer Interaction top 5%
-
- Digital Games and Media 13
- Digital Economy and Work Transformation 3
- Emotional Labor in Professions 2
-
- Cultural Industries and Urban Development 7
-
- Cinema and Media Studies 5
-
- Educational Games and Gamification 3
-
- Ethics and Social Impacts of AI 2
Helen Kennedy
34 papers receiving 528 citations
Peers
Comparison fields: 5 of 84
- Gender Studies 131
- Human Factors and Ergonomics 30
- Communication 78
- Human-Computer Interaction 57
- Sociology and Political Science 392
Countries citing papers authored by Helen Kennedy
This map shows the geographic impact of Helen Kennedy's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Helen Kennedy with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Helen Kennedy more than expected).
Fields of papers citing papers by Helen Kennedy
This network shows the impact of papers produced by Helen Kennedy. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Helen Kennedy. The network helps show where Helen Kennedy may publish in the future.
Co-authorship network
The 17 scholars most cited alongside Helen Kennedy, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
| # | Work | ||
|---|---|---|---|
| 1 | 2025 | 0 | |
| 2 | 2024 | 3 | |
| 3 | 2024 | 1 | |
| 4 | 2023 | 14 | |
| 5 | 2020 | 2 | |
| 6 | 2018 | 31 | |
| 7 | 2017 | 4 | |
| 8 | Inside-the-scenes: The rise of experiential cinema | 2016 | 7 |
| 9 | 2011 | 1 | |
| 10 | 2011 | 33 | |
| 11 | 2010 | 19 | |
| 12 | 2010 | 4 | |
| 13 | Going the Extra Mile Emotional and Commercial Imperatives in New Media Work | 2009 | 12 |
| 14 | 2009 | 1 | |
| 15 | Technicity: power and difference in game cultures | 2007 | 3 |
| 16 | 2006 | 80 | |
| 17 | 2004 | 1 | |
| 18 | Lara Croft: feminist icon or cyberbimbo? On the limits of textual analysis | 2002 | 92 |
| 19 | 1957 | 5 | |
| 20 | 1954 | 5 |
About Helen Kennedy
Helen Kennedy is a scholar working on Urban Studies, Human Factors and Ergonomics and Gender Studies, having authored 35 papers that have together received 624 indexed citations. Recurring topics across this work include Digital Games and Media (13 papers), Cultural Industries and Urban Development (7 papers), Gender, Feminism, and Media (6 papers), Cinema and Media Studies (5 papers), Digital Economy and Work Transformation (3 papers), Educational Games and Gamification (3 papers), Emotional Labor in Professions (2 papers) and Ethics and Social Impacts of AI (2 papers). The work is most often cited by research in Gender Studies (131 citations), Human Factors and Ergonomics (30 citations) and Communication (78 citations). Helen Kennedy has collaborated with scholars based in United Kingdom, United States and China. Frequent co-authors include Jonathan Dovey, Flis Henwood, Simon Evans, Patrick Crogan, Gus Xia, Steve Benford, Nick Bryan–Kinns, Seth Giddings, Jeba Rezwana and Alan Chamberlain. Their work appears in journals such as The Laryngoscope, New Media & Society and Information Communication & Society.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.