Glenn Smith
-
- Online Learning and Analytics 9
- Teaching and Learning Programming 4
-
- Innovative Teaching and Learning Methods 11
- Educational Games and Gamification 10
- Education top 2%
- Online and Blended Learning 19
- Communication top 5%
- Media Technology top 10%
-
- Spatial Cognition and Navigation 9
-
- Visual and Cognitive Learning Processes 4
-
- Augmented Reality Applications 3
- Co-authors
- David FergusonSinan OlkunHermann KurthenJames WhiteArif AltunDeoksoon KimMimi LiSlavko Žitnik
- Journals
- Journal of Educational Computing Research (5 papers)The Internet and Higher Education (4 papers)Computers & Education (2 papers)
- Partner nations
- United StatesTürkiyeSlovenia
In The Last Decade
Glenn Smith
43 papers receiving 740 citations
Peers
Comparison fields: 5 of 85
- Computer Science Applications 204
- Developmental and Educational Psychology 319
- Education 589
- Communication 85
- Media Technology 54
Countries citing papers authored by Glenn Smith
This map shows the geographic impact of Glenn Smith's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Glenn Smith with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Glenn Smith more than expected).
Fields of papers citing papers by Glenn Smith
This network shows the impact of papers produced by Glenn Smith. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Glenn Smith. The network helps show where Glenn Smith may publish in the future.
Co-authorship network
The 16 scholars most cited alongside Glenn Smith, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
| # | Work | ||
|---|---|---|---|
| 1 | Gender and persistent grade performance differences between online and face to face undergraduate classes | 2018 | 5 |
| 2 | 2017 | 22 | |
| 3 | Computer Games versus Maps before Reading Stories: Priming Readers' Spatial Situation Models. | 2011 | 7 |
| 4 | Effect Of Causal Stories In Solving Mathematical Story Problems | 2010 | 5 |
| 5 | Disciplinary Differences in E-learning Instructional Design | 2008 | 18 |
| 6 | 2008 | 15 | |
| 7 | Front-Stage and Back-Stage in Hybrid E-Learning Face-to-Face Courses | 2007 | 33 |
| 8 | 2006 | 8 | |
| 9 | Problems with e-learning we can’t ignore: One size does not fit all | 2005 | 2 |
| 10 | Learning math problem-solving in online courses | 2004 | 2 |
| 11 | Using animations to support teaching of general computing concepts | 2004 | 2 |
| 12 | How Do Computer Games Affect Your Children | 2004 | 8 |
| 13 | LEAP BEFORE YOU LOOK: interact then mentally rotate: spatial skills | 2003 | 1 |
| 14 | Interactive versus Observational Learning of Spatial Visualization of Geometric Transformat. | 2003 | 6 |
| 15 | Two-way online communication of diagrams and math notation: implications for instructional design of e-learning math courses | 2003 | 2 |
| 16 | Distance calculus students’ understanding of derivative | 2003 | 1 |
| 17 | Math and Distance Learning threaded discussions | 2002 | 6 |
| 18 | Online vs Face-to-Face | 2001 | 14 |
| 19 | Interaction Evokes Reflection: Learning Efficiency in Spatial Visualization | 2001 | 12 |
| 20 | Teaching College Courses Online versus Face-to-Face | 2001 | 34 |
About Glenn Smith
Glenn Smith is a scholar working on Computer Science Applications, Developmental and Educational Psychology, Education, Automotive Engineering and Geography, Planning and Development, having authored 48 papers that have together received 892 indexed citations. Recurring topics across this work include Online and Blended Learning (19 papers), Innovative Teaching and Learning Methods (11 papers), Educational Games and Gamification (10 papers), Online Learning and Analytics (9 papers), Spatial Cognition and Navigation (9 papers), Visual and Cognitive Learning Processes (4 papers), Teaching and Learning Programming (4 papers) and Augmented Reality Applications (3 papers). The work is most often cited by research in Computer Science Applications (204 citations), Developmental and Educational Psychology (319 citations), Education (589 citations), Communication (85 citations) and Media Technology (54 citations). Glenn Smith has collaborated with scholars based in United States, Türkiye and Slovenia. Frequent co-authors include David Ferguson, Sinan Olkun, Hermann Kurthen, James White, Arif Altun, Deoksoon Kim, Mimi Li, Slavko Žitnik, Colin Fidge and Robert Haworth. Their work appears in journals such as Journal of Educational Computing Research, The Internet and Higher Education, Computers & Education, Journal of Research in Reading and Educational Technology & Society.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.