Sean C. Duncan

940 total citations
15 papers, 571 citations indexed

About

Sean C. Duncan is a scholar working on Sociology and Political Science, Developmental and Educational Psychology and Communication. According to data from OpenAlex, Sean C. Duncan has authored 15 papers receiving a total of 571 indexed citations (citations by other indexed papers that have themselves been cited), including 10 papers in Sociology and Political Science, 6 papers in Developmental and Educational Psychology and 3 papers in Communication. Recurrent topics in Sean C. Duncan's work include Digital Games and Media (9 papers), Educational Games and Gamification (6 papers) and Impact of Technology on Adolescents (3 papers). Sean C. Duncan is often cited by papers focused on Digital Games and Media (9 papers), Educational Games and Gamification (6 papers) and Impact of Technology on Adolescents (3 papers). Sean C. Duncan collaborates with scholars based in United States and Australia. Sean C. Duncan's co-authors include Constance Steinkuehler, Joanne E. Barton, P.A. O’Brien, Elisabeth Hayes, Matthew Berland, Ryan D. Tweney, Richard B. Anderson, Elizabeth Ellcessor, Ben DeVane and Kurt Squire and has published in prestigious journals such as Memory & Cognition, Journal of Science Education and Technology and E-Learning and Digital Media.

In The Last Decade

Sean C. Duncan

15 papers receiving 474 citations

Peers

Sean C. Duncan
Sinem Siyahhan United States
Eric Zimmerman United Kingdom
Corey Brady United States
Terrance Brown United States
Kimberly A. Scott United States
Michael W. Smith United States
Jacqueline Leonard United States
Robert Lücking United States
Mark Grabe United States
Sinem Siyahhan United States
Sean C. Duncan
Citations per year, relative to Sean C. Duncan Sean C. Duncan (= 1×) peers Sinem Siyahhan

Countries citing papers authored by Sean C. Duncan

Since Specialization
Citations

This map shows the geographic impact of Sean C. Duncan's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Sean C. Duncan with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Sean C. Duncan more than expected).

Fields of papers citing papers by Sean C. Duncan

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers produced by Sean C. Duncan. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Sean C. Duncan. The network helps show where Sean C. Duncan may publish in the future.

Co-authorship network of co-authors of Sean C. Duncan

This figure shows the co-authorship network connecting the top 25 collaborators of Sean C. Duncan. A scholar is included among the top collaborators of Sean C. Duncan based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Sean C. Duncan. Sean C. Duncan is excluded from the visualization to improve readability, since they are connected to all nodes in the network.

All Works

15 of 15 papers shown
1.
Duncan, Sean C.. (2019). Well-played and well-debated: Understanding perspective in contested affinity spaces. Figshare. 1 indexed citations
2.
Berland, Matthew & Sean C. Duncan. (2016). Computational Thinking in the Wild: Uncovering Complex Collaborative Thinking through Gameplay.. Educational Technology archive. 56(3). 29–35. 14 indexed citations
3.
Duncan, Sean C.. (2016). “Games with learning”: adpositions and the lusory attitude. On the Horizon The International Journal of Learning Futures. 24(3). 246–256. 4 indexed citations
4.
Duncan, Sean C., et al.. (2015). From Lurking to Participatory Spectatorship: Understanding Affordances of the Dota 2 Noob Stream. Computer Supported Collaborative Learning. 6 indexed citations
5.
Hayes, Elisabeth & Sean C. Duncan. (2012). Learning in video game affinity spaces. Peter Lang eBooks. 36 indexed citations
6.
Hayes, Elisabeth & Sean C. Duncan. (2012). Learning in Video Game Affinity Spaces. New Literacies and Digital Epistemologies. Volume 51.. 4 indexed citations
7.
Duncan, Sean C.. (2011). Minecraft, beyond construction and survival. Figshare. 1(1). 1–22. 52 indexed citations
8.
Ellcessor, Elizabeth & Sean C. Duncan. (2011). Forming The Guild. International Journal of Game-Based Learning. 1(2). 82–95. 7 indexed citations
9.
Duncan, Sean C.. (2010). A dual-level approach for investigating design in online affinity spaces. 346–347. 1 indexed citations
10.
Duncan, Sean C.. (2010). Gamers as Designers: A Framework for Investigating Design in Gaming Affinity Spaces. E-Learning and Digital Media. 7(1). 21–34. 27 indexed citations
11.
Squire, Kurt, et al.. (2008). Gamer communities, design, and learning. 27. 31–33. 1 indexed citations
12.
Steinkuehler, Constance & Sean C. Duncan. (2008). Scientific Habits of Mind in Virtual Worlds. Journal of Science Education and Technology. 17(6). 530–543. 291 indexed citations
13.
Anderson, Richard B., et al.. (1997). Need probability affects retention: A direct demonstration. Memory & Cognition. 25(6). 867–872. 28 indexed citations
14.
Duncan, Sean C., Joanne E. Barton, & P.A. O’Brien. (1993). Analysis of variation in isolates of Rhizoctonia solani by random amplified polymorphic DNA assay. Mycological Research. 97(9). 1075–1082. 98 indexed citations
15.
Duncan, Sean C., et al.. (1978). Hope: a negative force?. PubMed. 74(10). 22–3. 1 indexed citations

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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