Patrick O’Shea

624 total citations
26 papers, 392 citations indexed

About

Patrick O’Shea is a scholar working on Information Systems, Computer Vision and Pattern Recognition and Human-Computer Interaction. According to data from OpenAlex, Patrick O’Shea has authored 26 papers receiving a total of 392 indexed citations (citations by other indexed papers that have themselves been cited), including 11 papers in Information Systems, 10 papers in Computer Vision and Pattern Recognition and 7 papers in Human-Computer Interaction. Recurrent topics in Patrick O’Shea's work include Augmented Reality Applications (10 papers), Virtual Reality Applications and Impacts (7 papers) and Educational Games and Gamification (5 papers). Patrick O’Shea is often cited by papers focused on Augmented Reality Applications (10 papers), Virtual Reality Applications and Impacts (7 papers) and Educational Games and Gamification (5 papers). Patrick O’Shea collaborates with scholars based in United States, Ghana and Portugal. Patrick O’Shea's co-authors include Douglas J. Hacker, Linda Bol, Dennis Beck, Leonel Morgado, Chris Dede, Rebecca Mitchell, Catherine Johnston, Peter B. Baker, James Folkestad and Dwight W. Allen and has published in prestigious journals such as The Journal of Experimental Education, Virtual Reality and IEEE Transactions on Learning Technologies.

In The Last Decade

Patrick O’Shea

20 papers receiving 364 citations

Peers — A (Enhanced Table)

Peers by citation overlap · career bar shows stage (early→late) cites · hero ref

Name h Career Trend Papers Cites
Patrick O’Shea United States 8 157 121 107 97 86 26 392
Shih‐Jou Yu Taiwan 9 88 0.6× 77 0.6× 133 1.2× 88 0.9× 114 1.3× 10 340
Ruixue Liu China 7 116 0.7× 61 0.5× 103 1.0× 110 1.1× 153 1.8× 18 357
Qinna Feng China 9 107 0.7× 106 0.9× 76 0.7× 92 0.9× 180 2.1× 20 346
Nikoleta Yiannoutsou Greece 12 103 0.7× 109 0.9× 64 0.6× 44 0.5× 187 2.2× 31 386
Aishah Abdul Razak Malaysia 8 259 1.6× 59 0.5× 77 0.7× 117 1.2× 49 0.6× 37 467
Silke Grafe Germany 12 82 0.5× 88 0.7× 128 1.2× 179 1.8× 167 1.9× 48 436
Xiaozhe Yang China 7 74 0.5× 49 0.4× 64 0.6× 77 0.8× 141 1.6× 16 376
Sarah D’Angelo United States 10 79 0.5× 110 0.9× 58 0.5× 50 0.5× 235 2.7× 24 414
Dirk Börner Netherlands 11 118 0.8× 46 0.4× 107 1.0× 85 0.9× 74 0.9× 31 422
Hilary Smith United Kingdom 12 125 0.8× 94 0.8× 129 1.2× 116 1.2× 167 1.9× 24 445

Countries citing papers authored by Patrick O’Shea

Since Specialization
Citations

This map shows the geographic impact of Patrick O’Shea's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Patrick O’Shea with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Patrick O’Shea more than expected).

Fields of papers citing papers by Patrick O’Shea

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers produced by Patrick O’Shea. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Patrick O’Shea. The network helps show where Patrick O’Shea may publish in the future.

Co-authorship network of co-authors of Patrick O’Shea

This figure shows the co-authorship network connecting the top 25 collaborators of Patrick O’Shea. A scholar is included among the top collaborators of Patrick O’Shea based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Patrick O’Shea. Patrick O’Shea is excluded from the visualization to improve readability, since they are connected to all nodes in the network.

All Works

20 of 20 papers shown
1.
Morgado, Leonel, Dennis Beck, & Patrick O’Shea. (2025). Bridging the gaps: an updated mapping of the uses of immersive learning environments. Virtual Reality. 29(3).
2.
Beck, Dennis, Leonel Morgado, & Patrick O’Shea. (2023). Educational Practices and Strategies With Immersive Learning Environments: Mapping of Reviews for Using the Metaverse. IEEE Transactions on Learning Technologies. 17. 319–341. 61 indexed citations
3.
O’Shea, Patrick, William Whitacre, & Jeffrey A. Hoffman. (2018). Lost at Sea Skymark Positioning using Multiple Hypothesis Tracking. 2018 AIAA Guidance, Navigation, and Control Conference.
4.
O’Shea, Patrick, et al.. (2015). Augmented Reality in Education: An Exploration and Analysis of Pedagogical Design in Mobile Augmented Reality Applications. Society for Information Technology & Teacher Education International Conference. 2015(1). 3525–3532. 2 indexed citations
5.
O’Shea, Patrick, et al.. (2013). Teaching Public Library Administration through Epistemic Gaming. Journal of Education for Library and Information Science. 54(3). 235–243. 1 indexed citations
6.
Collins, Andrew J., et al.. (2013). Simulation and mathematical programming decision-making support for smallholder farming. Environment Systems & Decisions. 33(3). 427–439. 13 indexed citations
7.
O’Shea, Patrick & James Folkestad. (2012). An Analysis of Engagement in a Combination Indoor/Outdoor Augmented Reality Educational Game. EdMedia: World Conference on Educational Media and Technology. 2012(1). 1127–1147. 2 indexed citations
8.
O’Shea, Patrick, et al.. (2011). Crowdsourced Grading: Exploring the Validity and Effects of Student-Authored and Student-Evaluated Textbooks. Global Learn. 2011(1). 1266–1271. 1 indexed citations
9.
Folkestad, James & Patrick O’Shea. (2011). An Analysis of Engagement in a Combination Indoor/Outdoor Augmented Reality Educational Game. i-manager s Journal on School Educational Technology. 7(1). 30–37. 7 indexed citations
10.
O’Shea, Patrick, et al.. (2011). A Technological Reinvention of the Textbook. Journal of Digital Learning in Teacher Education. 27(3). 109–114. 1 indexed citations
11.
O’Shea, Patrick, et al.. (2011). Research Note. International Journal of Gaming and Computer-Mediated Simulations. 3(2). 57–66. 12 indexed citations
12.
Dede, Chris, Patrick O’Shea, Matt Dunleavy, & Eric Klopfer. (2010). Augmenting Reality for Learning with Wireless Mobile Devices, Part 2. 1882–1884. 1 indexed citations
13.
O’Shea, Patrick, Chris Dede, & Rebecca Mitchell. (2009). A Study of the efficacy of an Augmented Reality curriculum. Society for Information Technology & Teacher Education International Conference. 2009(1). 1510–1514. 3 indexed citations
14.
O’Shea, Patrick. (2008). The Handheld Augmented Reality Project (HARP): Using GPS-enabled Handheld Computers to Teach Content. EdMedia: World Conference on Educational Media and Technology. 2008(1). 5334–5335. 1 indexed citations
15.
O’Shea, Patrick, et al.. (2008). Is Higher Education Ready to Switch to Digital Course Materials? Let a Thousand Wikibooks Bloom.. ˜The œchronicle of higher education. 55(14). 1 indexed citations
16.
O’Shea, Patrick. (2008). Developing an Augmented Reality Game: Lessons Learned from Gray Anatomy. Society for Information Technology & Teacher Education International Conference. 2008(1). 1776–1777. 1 indexed citations
17.
O’Shea, Patrick, et al.. (2008). Student-authored Wikibooks: Textbooks of the Future?. 2008(1). 2644–2647. 2 indexed citations
18.
O’Shea, Patrick, et al.. (2007). New Levels of Student Participatory Learning: A WikiText for the Introductory Course in Education. 6(3). 227–244. 20 indexed citations
19.
Bol, Linda, et al.. (2005). The Influence of Overt Practice, Achievement Level, and Explanatory Style on Calibration Accuracy and Performance. The Journal of Experimental Education. 73(4). 269–290. 152 indexed citations
20.
O’Shea, Patrick, et al.. (2002). QIICC - Using Technology to Involve Students In Assessment. EdMedia: World Conference on Educational Media and Technology. 2002(1). 1508–1508. 1 indexed citations

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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