Damien Djaouti
About
In The Last Decade
Damien Djaouti
18 papers receiving 191 citations
Peers
Comparison fields: 5 of 60
- Developmental and Educational Psychology 124
- Sociology and Political Science 85
- Artificial Intelligence 46
- Human-Computer Interaction 46
- Computer Vision and Pattern Recognition 27
Countries citing papers authored by Damien Djaouti
This map shows the geographic impact of Damien Djaouti's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Damien Djaouti with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Damien Djaouti more than expected).
Fields of papers citing papers by Damien Djaouti
This network shows the impact of papers produced by Damien Djaouti. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Damien Djaouti. The network helps show where Damien Djaouti may publish in the future.
Co-authorship network of co-authors of Damien Djaouti
This figure shows the co-authorship network connecting the top 25 collaborators of Damien Djaouti. A scholar is included among the top collaborators of Damien Djaouti based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Damien Djaouti. Damien Djaouti is excluded from the visualization to improve readability, since they are connected to all nodes in the network.
All Works
| # | Work | Indexed citations |
|---|---|---|
| 1 | 4 | |
| 2 | 0 | |
| 3 | 0 | |
| 4 | A Pedagogical Experiment Involving Game Design Students in Producing Non-Violence Serious Games | 1 |
| 5 | 10 | |
| 6 | 0 | |
| 7 | 5 | |
| 8 | 严肃游戏导论 | 3 |
| 9 | 28 | |
| 10 | An introduction to Serious game Definitions and concepts | 54 |
| 11 | Des "Mods" au "Gaming 2.0":tour d'horizon des outils pour faciliter le processus de conception de jeux | 1 |
| 12 | Le « Jeu 2.0 » peut-il aider à concevoir des « Serious Games » ? Une étude comparative | 2 |
| 13 | 9 | |
| 14 | Concevoir l'interactivité ludique : une vue d'ensemble des méthodologies de « Game Design » | 2 |
| 15 | 专注于医疗保健的严肃游戏分类 | 2 |
| 16 | 61 | |
| 17 | Vers une classification des jeux vidéo | 5 |
| 18 | The nature of gameplay: a videogame classification | 2 |
| 19 | Play, game, world: anatomy of a videogame | 6 |
| 20 | 6 |
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.