Audrey Serna

781 total citations
18 papers, 216 citations indexed

About

Audrey Serna is a scholar working on Sociology and Political Science, Human-Computer Interaction and Developmental and Educational Psychology. According to data from OpenAlex, Audrey Serna has authored 18 papers receiving a total of 216 indexed citations (citations by other indexed papers that have themselves been cited), including 7 papers in Sociology and Political Science, 7 papers in Human-Computer Interaction and 7 papers in Developmental and Educational Psychology. Recurrent topics in Audrey Serna's work include Educational Games and Gamification (7 papers), Virtual Reality Applications and Impacts (4 papers) and Online Learning and Analytics (3 papers). Audrey Serna is often cited by papers focused on Educational Games and Gamification (7 papers), Virtual Reality Applications and Impacts (4 papers) and Online Learning and Analytics (3 papers). Audrey Serna collaborates with scholars based in France, Germany and Canada. Audrey Serna's co-authors include Élise Lavoué, Stuart Hallifax, Jean‐Charles Marty, Vincent Rialle, Hélène Pigot, Sébastien George, Guillaume Loup, Christine Michel, Jörn Hurtienne and Dominique L. Scapin and has published in prestigious journals such as IEEE Transactions on Visualization and Computer Graphics, International Journal of Human-Computer Studies and International Journal of Medical Informatics.

In The Last Decade

Audrey Serna

15 papers receiving 208 citations

Peers — A (Enhanced Table)

Peers by citation overlap · career bar shows stage (early→late) cites · hero ref

Name h Career Trend Papers Cites
Audrey Serna France 5 123 61 43 40 38 18 216
Nur Azlina Mohamed Mokmin Malaysia 9 74 0.6× 51 0.8× 55 1.3× 27 0.7× 72 1.9× 41 314
Zachary Fitz-Walter Australia 9 208 1.7× 74 1.2× 37 0.9× 95 2.4× 70 1.8× 17 320
Florian Mehm Germany 7 121 1.0× 32 0.5× 31 0.7× 48 1.2× 47 1.2× 12 203
Mauro Tavella Italy 8 150 1.2× 61 1.0× 37 0.9× 43 1.1× 34 0.9× 17 243
Hiroshi Kato Japan 8 118 1.0× 123 2.0× 49 1.1× 23 0.6× 92 2.4× 35 346
Paula Escudeiro Portugal 10 121 1.0× 54 0.9× 30 0.7× 26 0.7× 103 2.7× 76 319
Pauliina Tuomi Finland 9 171 1.4× 106 1.7× 23 0.5× 49 1.2× 56 1.5× 24 350
Borja Manero Spain 8 149 1.2× 47 0.8× 14 0.3× 86 2.1× 55 1.4× 23 249
Indy Y.T. Hsiao Taiwan 7 104 0.8× 40 0.7× 24 0.6× 41 1.0× 80 2.1× 13 283
Eleanor F. Toye United Kingdom 10 90 0.7× 53 0.9× 66 1.5× 36 0.9× 117 3.1× 12 327

Countries citing papers authored by Audrey Serna

Since Specialization
Citations

This map shows the geographic impact of Audrey Serna's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Audrey Serna with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Audrey Serna more than expected).

Fields of papers citing papers by Audrey Serna

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers produced by Audrey Serna. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Audrey Serna. The network helps show where Audrey Serna may publish in the future.

Co-authorship network of co-authors of Audrey Serna

This figure shows the co-authorship network connecting the top 25 collaborators of Audrey Serna. A scholar is included among the top collaborators of Audrey Serna based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Audrey Serna. Audrey Serna is excluded from the visualization to improve readability, since they are connected to all nodes in the network.

All Works

18 of 18 papers shown
1.
Lavoué, Élise, et al.. (2025). Impact of communication modalities on social presence and regulation processes in a collaborative game. Journal on Multimodal User Interfaces. 19(1). 101–118.
2.
Lavoué, Guillaume, et al.. (2025). How Should I React? Learning to Face Chemical Risks with Virtual Reality. SPIRE - Sciences Po Institutional REpository. 1418–1419.
3.
Serna, Audrey, et al.. (2023). Adaptive and Privacy-Aware Persuasive Strategies to Promote Healthy Eating Habits: Position Paper. SPIRE - Sciences Po Institutional REpository. 129–131.
4.
Lavoué, Élise, et al.. (2023). Influence of Scenarios and Player Traits on Flow in Virtual Reality. IEEE Transactions on Visualization and Computer Graphics. 30(9). 6208–6221. 1 indexed citations
5.
Serna, Audrey, et al.. (2023). How does adaptive gamification impact different types of student motivation over time?. Interactive Learning Environments. 32(10). 6043–6062. 4 indexed citations
6.
Serna, Audrey, Stuart Hallifax, & Élise Lavoué. (2023). Investigating the Effects of Tailored Gamification on Learners’ Engagement over Time in a Learning Environment. Proceedings of the ACM on Human-Computer Interaction. 7(CHI PLAY). 264–288. 2 indexed citations
7.
Michel, Christine, et al.. (2022). Challenges and Opportunities for Multi-Device Management in Classrooms. ACM Transactions on Computer-Human Interaction. 29(6). 1–27. 1 indexed citations
8.
Hallifax, Stuart, et al.. (2022). The Impact of Game Elements on Learner Motivation: Influence of Initial Motivation and Player Profile. IEEE Transactions on Learning Technologies. 15(1). 42–54. 25 indexed citations
9.
Lavoué, Élise, et al.. (2021). Analyzing the relationships between learners’ motivation and observable engaged behaviors in a gamified learning environment. International Journal of Human-Computer Studies. 154. 102670–102670. 28 indexed citations
10.
Hallifax, Stuart, Audrey Serna, Jean‐Charles Marty, & Élise Lavoué. (2019). Adaptive Gamification in Education: A Literature Review of Current Trends and Developments. Lecture notes in computer science. 294–307. 94 indexed citations
11.
Loup, Guillaume, et al.. (2018). A Visual Programming Tool to Design Mixed and Virtual Reality Interactions. International Journal of Virtual Reality. 18(2). 19–29. 3 indexed citations
12.
Hurtienne, Jörn, et al.. (2015). Towards Intelligent and Implicit Assistance for People with Dementia. 1–4. 2 indexed citations
13.
George, Sébastien, et al.. (2014). Évaluation de l’impact d’un jeu sérieux en réalité mixte. Sciences et Technologies de l Information et de la Communication pour l Éducation et la Formation. 21(1). 589–614. 2 indexed citations
14.
George, Sébastien, et al.. (2013). Wizard of Oz in Designing a Collaborative Learning Serious Game on Tabletops. International Journal of Information and Education Technology. 325–329. 3 indexed citations
15.
Winckler, Marco, et al.. (2009). Profiling User Requirements for Multi-Target e-Government Applications: a case study. 2 indexed citations
16.
Serna, Audrey, Hélène Pigot, & Vincent Rialle. (2007). A computational model of activities performance decrease in Alzheimer's disease. International Journal of Medical Informatics. 76. S377–S383. 3 indexed citations
17.
Serna, Audrey, Hélène Pigot, & Vincent Rialle. (2007). Modeling the progression of Alzheimer’s disease for cognitive assistance in smart homes. User Modeling and User-Adapted Interaction. 17(4). 415–438. 45 indexed citations
18.
Serna, Audrey, Vincent Rialle, & Hélène Pigot. (2006). Computational representation of Alzheimer's disease evolution applied to a cooking activity.. PubMed. 124. 587–92. 1 indexed citations

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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