Teemu H. Laine

2.9k total citations
100 papers, 1.8k citations indexed

About

Teemu H. Laine is a scholar working on Developmental and Educational Psychology, Computer Vision and Pattern Recognition and Information Systems. According to data from OpenAlex, Teemu H. Laine has authored 100 papers receiving a total of 1.8k indexed citations (citations by other indexed papers that have themselves been cited), including 37 papers in Developmental and Educational Psychology, 31 papers in Computer Vision and Pattern Recognition and 30 papers in Information Systems. Recurrent topics in Teemu H. Laine's work include Educational Games and Gamification (31 papers), Mobile Learning in Education (21 papers) and Virtual Reality Applications and Impacts (18 papers). Teemu H. Laine is often cited by papers focused on Educational Games and Gamification (31 papers), Mobile Learning in Education (21 papers) and Virtual Reality Applications and Impacts (18 papers). Teemu H. Laine collaborates with scholars based in South Korea, Finland and Sweden. Teemu H. Laine's co-authors include Renny S. N. Lindberg, Amir Dirin, Samuli Laato, Erkki Sutinen, A.K.M. Najmul Islam, Lassi Haaranen, Adil Khan, Mike Joy, Asad Masood Khattak and Ali Tufail and has published in prestigious journals such as SHILAP Revista de lepidopterología, NeuroImage and Sensors.

In The Last Decade

Teemu H. Laine

94 papers receiving 1.7k citations

Peers — A (Enhanced Table)

Peers by citation overlap · career bar shows stage (early→late) cites · hero ref

Name h Career Trend Papers Cites
Teemu H. Laine South Korea 24 579 543 465 389 271 100 1.8k
Carmelo Ardito Italy 19 357 0.6× 214 0.4× 652 1.4× 412 1.1× 162 0.6× 96 1.6k
Rosa Lanzilotti Italy 22 358 0.6× 268 0.5× 539 1.2× 485 1.2× 167 0.6× 100 1.7k
Stylianos Mystakidis Greece 19 565 1.0× 500 0.9× 1.2k 2.6× 633 1.6× 179 0.7× 53 2.3k
Brett E. Shelton United States 23 519 0.9× 427 0.8× 417 0.9× 349 0.9× 150 0.6× 57 1.6k
Tim A. Majchrzak Germany 16 623 1.1× 457 0.8× 1.4k 2.9× 699 1.8× 158 0.6× 88 2.6k
Daniel Gonçalves Portugal 21 232 0.4× 653 1.2× 499 1.1× 331 0.9× 336 1.2× 114 1.8k
Jaziar Radianti Norway 15 595 1.0× 457 0.8× 1.3k 2.8× 388 1.0× 161 0.6× 52 2.3k
Νικόλαος Πέλλας Greece 23 603 1.0× 659 1.2× 775 1.7× 534 1.4× 149 0.5× 57 2.0k
Danaë Stanton Fraser United Kingdom 29 643 1.1× 579 1.1× 1.2k 2.6× 791 2.0× 404 1.5× 115 3.1k
Blaine Price United Kingdom 22 365 0.6× 260 0.5× 339 0.7× 624 1.6× 378 1.4× 108 2.4k

Countries citing papers authored by Teemu H. Laine

Since Specialization
Citations

This map shows the geographic impact of Teemu H. Laine's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Teemu H. Laine with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Teemu H. Laine more than expected).

Fields of papers citing papers by Teemu H. Laine

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers produced by Teemu H. Laine. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Teemu H. Laine. The network helps show where Teemu H. Laine may publish in the future.

Co-authorship network of co-authors of Teemu H. Laine

This figure shows the co-authorship network connecting the top 25 collaborators of Teemu H. Laine. A scholar is included among the top collaborators of Teemu H. Laine based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Teemu H. Laine. Teemu H. Laine is excluded from the visualization to improve readability, since they are connected to all nodes in the network.

All Works

20 of 20 papers shown
1.
Laine, Teemu H., et al.. (2025). Building confidence in the metaverse: Implementation and evaluation of a multi-user virtual reality application for overcoming fear of public speaking. International Journal of Human-Computer Studies. 199. 103487–103487. 1 indexed citations
2.
Laine, Teemu H., et al.. (2024). Lightlore: An Adaptation Framework for Design and Development of xAPI-Based Adaptive Context-Aware Learning Environments. Electronics. 13(13). 2498–2498. 1 indexed citations
3.
Kim, Eunha, et al.. (2024). Using immersive virtual reality in testing empathy type for adolescents. Current Psychology. 43(18). 16183–16197. 2 indexed citations
5.
Dirin, Amir, et al.. (2023). Correction to: Emotional contagion in collaborative virtual reality learning experiences: an eSports approach. Education and Information Technologies. 29(3). 3753–3754. 1 indexed citations
6.
Dirin, Amir & Teemu H. Laine. (2023). The Influence of Virtual Character Design on Emotional Engagement in Immersive Virtual Reality: The Case of Feelings of Being. Electronics. 12(10). 2321–2321. 11 indexed citations
7.
Laine, Teemu H., et al.. (2023). Influence of Avatar Facial Appearance on Users’ Perceived Embodiment and Presence in Immersive Virtual Reality. Electronics. 12(3). 583–583. 28 indexed citations
8.
Jeon, Hayoung, et al.. (2023). Immersive virtual reality game for cognitive-empathy education: Implementation and formative evaluation. Education and Information Technologies. 29(2). 1559–1590. 5 indexed citations
9.
Dirin, Amir, Marko Nieminen, & Teemu H. Laine. (2022). Feelings of Being for Mobile User Experience Design. International Journal of Human-Computer Interaction. 39(20). 4059–4079. 20 indexed citations
10.
Laine, Teemu H., et al.. (2022). Data Collection Framework for Context-Aware Virtual Reality Application Development in Unity: Case of Avatar Embodiment. Sensors. 22(12). 4623–4623. 13 indexed citations
11.
Laine, Teemu H., et al.. (2022). A Reusable Multiplayer Game for Promoting Active School Transport: Development Study. JMIR Serious Games. 10(1). e31638–e31638. 10 indexed citations
12.
Laine, Teemu H., et al.. (2021). Multimodal Interaction Systems Based on Internet of Things and Augmented Reality: A Systematic Literature Review. Applied Sciences. 11(4). 1738–1738. 41 indexed citations
13.
Agbo, Friday Joseph, Solomon Sunday Oyelere, Jarkko Suhonen, & Teemu H. Laine. (2021). Co-design of mini games for learning computational thinking in an online environment. Education and Information Technologies. 26(5). 5815–5849. 38 indexed citations
14.
Laine, Teemu H., et al.. (2020). A Distributed Multiplayer Game to Promote Active Transport at Workplaces: User-Centered Design, Implementation, and Lessons Learned. IEEE Transactions on Games. 12(4). 386–397. 12 indexed citations
16.
Luimula, Mika, et al.. (2017). NeuroCar Virtual Driving Environment: Simultaneous Evaluation of Driving Skills and Spatial Perceptual-attentional Capacity. Acta Technica Jaurinensis. 10(1). 21–21. 3 indexed citations
17.
Lindberg, Renny S. N., et al.. (2016). Enhancing Physical Education with Exergames and Wearable Technology. IEEE Transactions on Learning Technologies. 9(4). 328–341. 81 indexed citations
18.
Laine, Teemu H. & Carolina Islas Sedano. (2015). Distributed Pervasive Worlds: The Case of Exergames. Educational Technology & Society. 18(1). 50–66. 10 indexed citations
19.
Sedano, Carolina Islas, et al.. (2012). Designing Hypercontextualized Games: A Case Study with LieksaMyst. Educational Technology & Society. 15(2). 257–270. 13 indexed citations
20.
Laine, Teemu H., et al.. (2011). Active and passive technology integration in context-aware learning spaces. Warwick Research Archive Portal (University of Warwick). 2011(1). 719–728. 1 indexed citations

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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