Stefano Gualeni
About
In The Last Decade
Stefano Gualeni
35 papers receiving 247 citations
Peers
Comparison fields: 5 of 72
- Human-Computer Interaction 108
- Sociology and Political Science 90
- Genetics 64
- Social Psychology 50
- Developmental and Educational Psychology 42
Countries citing papers authored by Stefano Gualeni
This map shows the geographic impact of Stefano Gualeni's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Stefano Gualeni with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Stefano Gualeni more than expected).
Fields of papers citing papers by Stefano Gualeni
This network shows the impact of papers produced by Stefano Gualeni. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Stefano Gualeni. The network helps show where Stefano Gualeni may publish in the future.
Co-authorship network of co-authors of Stefano Gualeni
This figure shows the co-authorship network connecting the top 25 collaborators of Stefano Gualeni. A scholar is included among the top collaborators of Stefano Gualeni based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Stefano Gualeni. Stefano Gualeni is excluded from the visualization to improve readability, since they are connected to all nodes in the network.
All Works
| # | Work | Indexed citations |
|---|---|---|
| 1 | 0 | |
| 2 | 1 | |
| 3 | 3 | |
| 4 | Fictional Games and Utopia: The Case of Azad | 1 |
| 5 | 6 | |
| 6 | 27 | |
| 7 | 0 | |
| 8 | 5 | |
| 9 | 8 | |
| 10 | 5 | |
| 11 | Games on Games. Game Design as Critical Reflexive Practice | 3 |
| 12 | Situated Knowledges through Game Design: A Transformative Exercise with Ants | 4 |
| 13 | Self-reflexive videogames : observations and corollaries on virtual worlds as philosophical artifacts | 9 |
| 14 | The negative effects of praise and flattery | 4 |
| 15 | Freer than we think: game design as a liberation practice | 2 |
| 16 | Felino : The Philosophical Practice of Making an Interspecies Videogame | 25 |
| 17 | A framework for biometric playtesting of games | 2 |
| 18 | La Voce del Sonnambulismo Contemporaneo | 1 |
| 19 | 8 | |
| 20 | Gua-Le-Ni; or the horrendous parade | 2 |
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.