Sonam Adinolf
Impact in
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- Educational Games and Gamification
- Human-Computer Interaction top 10%
- Virtual Reality Applications and Impacts
Papers in
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- Digital Games and Media 15
- Impact of Technology on Adolescents 5
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- Educational Games and Gamification 10
- Co-authors
- Selen Türkay (14 shared papers)Roger Altizer (2 shared papers)Ross Brown (4 shared papers)Peta Wyeth (4 shared papers)Devayani Tirthali (1 shared paper)Leonie Simpson (2 shared papers)
- Journals
- International Journal of Human-Computer Interaction (1 paper)Cyberpsychology Journal of Psychosocial Research on Cyberspace (1 paper)Procedia - Social and Behavioral Sciences (3 papers)QUT ePrints (Queensland University of Technology) (1 paper)Digital Games Research Association Conference (1 paper)
- Partner nations
- AustraliaUnited States
In The Last Decade
Sonam Adinolf
17 papers receiving 358 citations
Peers
Comparison fields: 5 of 49
- Developmental and Educational Psychology 104
- Human-Computer Interaction 42
- Sociology and Political Science 262
- Clinical Psychology 82
- Social Psychology 70
Countries citing papers authored by Sonam Adinolf
This map shows the geographic impact of Sonam Adinolf's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Sonam Adinolf with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Sonam Adinolf more than expected).
Fields of papers citing papers by Sonam Adinolf
This network shows the impact of papers produced by Sonam Adinolf. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Sonam Adinolf. The network helps show where Sonam Adinolf may publish in the future.
Co-authors
The 6 scholars most cited alongside Sonam Adinolf, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
| # | Work | ||
|---|---|---|---|
| 1 | 2018 | 101 | |
| 2 | 2020 | 100 | |
| 3 | 2015 | 33 | |
| 4 | 2010 | 27 | |
| 5 | 2012 | 18 | |
| 6 | 2012 | 15 | |
| 7 | 2019 | 14 | |
| 8 | 2020 | 11 | |
| 9 | 2021 | 11 | |
| 10 | 2011 | 8 | |
| 11 | 2019 | 7 | |
| 12 | 2018 | 7 | |
| 13 | Controlling your game controls: interface and customization | 2011 | 5 |
| 14 | 2020 | 4 | |
| 15 | Enjoyment of Customization in Multi User Online Games: A Survey Study with World of Warcraft and City of Heroes/Villains Players | 2010 | 3 |
| 16 | 2017 | 3 | |
| 17 | 2019 | 2 | |
| 18 | 2025 | 0 |
About Sonam Adinolf
Sonam Adinolf is a scholar working on Sociology and Political Science, Developmental and Educational Psychology, Human-Computer Interaction, Clinical Psychology and Social Psychology, having authored 18 papers that have together received 369 indexed citations. Recurring topics across this work include Digital Games and Media (15 papers), Educational Games and Gamification (10 papers), Virtual Reality Applications and Impacts (6 papers), Impact of Technology on Adolescents (5 papers), Gambling Behavior and Treatments (3 papers), Artificial Intelligence in Games (2 papers), Social Robot Interaction and HRI (2 papers) and Sexuality, Behavior, and Technology (2 papers). The work is most often cited by research in Developmental and Educational Psychology (104 citations), Human-Computer Interaction (42 citations), Sociology and Political Science (262 citations), Clinical Psychology (82 citations) and Social Psychology (70 citations). Sonam Adinolf has collaborated with scholars based in Australia and United States. Frequent co-authors include Selen Türkay, Roger Altizer, Ross Brown, Peta Wyeth, Devayani Tirthali and Leonie Simpson. Their work appears in journals such as International Journal of Human-Computer Interaction, Cyberpsychology Journal of Psychosocial Research on Cyberspace, Procedia - Social and Behavioral Sciences, QUT ePrints (Queensland University of Technology) and Digital Games Research Association Conference.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.