Gonzalo Frasca
-
- Educational Games and Gamification 2
- Human-Computer Interaction top 10%
- Interactive and Immersive Displays 1
- Virtual Reality Applications and Impacts 1
-
- Digital Games and Media 7
-
- Cinema History and Criticism 1
-
- Artificial Intelligence in Games 3
-
- Gender Roles and Identity Studies 1
-
- Media and Digital Communication 1
- Cited by
- Developmental and Educational PsychologyHuman-Computer InteractionLiterature and Literary Theory
- Journals
- SHILAP Revista de lepidopterología (1 paper)Digital Creativity (1 paper)LA Referencia (Red Federada de Repositorios Institucionales de Publicaciones Científicas) (1 paper)
In The Last Decade
Gonzalo Frasca
8 papers receiving 346 citations
Peers
Comparison fields: 5 of 64
- Developmental and Educational Psychology 122
- Human-Computer Interaction 52
- Literature and Literary Theory 102
- Sociology and Political Science 324
- Visual Arts and Performing Arts 31
Countries citing papers authored by Gonzalo Frasca
This map shows the geographic impact of Gonzalo Frasca's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Gonzalo Frasca with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Gonzalo Frasca more than expected).
Fields of papers citing papers by Gonzalo Frasca
This network shows the impact of papers produced by Gonzalo Frasca. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Gonzalo Frasca. The network helps show where Gonzalo Frasca may publish in the future.
Co-authorship network
The 4 scholars most cited alongside Gonzalo Frasca, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
| # | Work | ||
|---|---|---|---|
| 1 | 2022 | 0 | |
| 2 | 2013 | 114 | |
| 3 | 2012 | 6 | |
| 4 | Juego, Videojuego y Creación de Sentido: Una Introducción | 2009 | 0 |
| 5 | Sim Sin City: some thoughts about Grand Theft Auto 3. | 2003 | 20 |
| 6 | 2003 | 152 | |
| 7 | 2002 | 1 | |
| 8 | 2002 | 63 | |
| 9 | 2001 | 60 | |
| 10 | The Sims: Grandmothers are cooler than trolls. | 2001 | 19 |
About Gonzalo Frasca
Gonzalo Frasca is a scholar working on Visual Arts and Performing Arts, Human-Computer Interaction and Sociology and Political Science, having authored 10 papers that have together received 435 indexed citations. Recurring topics across this work include Digital Games and Media (7 papers), Artificial Intelligence in Games (3 papers), Educational Games and Gamification (2 papers), Gender Roles and Identity Studies (1 paper), Interactive and Immersive Displays (1 paper), Virtual Reality Applications and Impacts (1 paper), Media and Digital Communication (1 paper) and Cinema History and Criticism (1 paper). The work is most often cited by research in Developmental and Educational Psychology (122 citations), Human-Computer Interaction (52 citations) and Literature and Literary Theory (102 citations). Gonzalo Frasca has collaborated with scholars based in Uruguay, Japan and Germany. Frequent co-authors include Marie‐Laure Ryan, Yoshihiro Watanabe, Álvaro Cassinelli and Masatoshi Ishikawa. Their work appears in journals such as SHILAP Revista de lepidopterología, Digital Creativity and LA Referencia (Red Federada de Repositorios Institucionales de Publicaciones Científicas).
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.