Hit papers significantly outperform the citation benchmark for their cohort. A paper qualifies
if it has ≥500 total citations, achieves ≥1.5× the top-1% citation threshold for papers in the
same subfield and year (this is the minimum needed to enter the top 1%, not the average
within it), or reaches the top citation threshold in at least one of its specific research
topics.
GameFlow
20051.3k citationsPenelope Sweetser, Peta WyethComputers in entertainmentprofile →
Peers — A (Enhanced Table)
Peers by citation overlap · career bar shows stage (early→late)
cites ·
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This map shows the geographic impact of Peta Wyeth's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Peta Wyeth with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Peta Wyeth more than expected).
This network shows the impact of papers produced by Peta Wyeth. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Peta Wyeth. The network helps show where Peta Wyeth may publish in the future.
Co-authorship network of co-authors of Peta Wyeth
This figure shows the co-authorship network connecting the top 25 collaborators of Peta Wyeth.
A scholar is included among the top collaborators of Peta Wyeth based on the total number of
citations received by their joint publications. Widths of edges
represent the number of papers authors have co-authored together.
Node borders
signify the number of papers an author published with Peta Wyeth. Peta Wyeth is excluded from
the visualization to improve readability, since they are connected to all nodes in the network.
Tyack, April, Peta Wyeth, & Daniel Johnson. (2016). The appeal of MOBA games: What makes people start, stay, and stop. QUT ePrints (Queensland University of Technology).3 indexed citations
Wyeth, Peta, et al.. (2014). Instructional objectives to core-gameplay : a serious game design technique. QUT ePrints (Queensland University of Technology).2 indexed citations
Wyeth, Peta, et al.. (2013). Motivation during videogame play : analysing playerexperience in terms of cognitive action. QUT ePrints (Queensland University of Technology).1 indexed citations
11.
Fitz-Walter, Zachary, Peta Wyeth, Dian Tjondronegoro, & Bridie Scott‐Parker. (2013). Driven to drive : designing gamification for a learner logbook smartphone application. QUT ePrints (Queensland University of Technology).
Wyeth, Peta, et al.. (2004). Combining Developmental Theories and Interaction Design Techniques to Inform the Design of Children's Software. Queensland's institutional digital repository (The University of Queensland).1 indexed citations
Wyeth, Peta & Gordon Wyeth. (2001). Electronic blocks: Tangible programming elements for preschoolers. Queensland's institutional digital repository (The University of Queensland). 1. 496–503.60 indexed citations
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive
bibliographic database. While OpenAlex provides broad and valuable coverage of the global
research landscape, it—like all bibliographic datasets—has inherent limitations. These include
incomplete records, variations in author disambiguation, differences in journal indexing, and
delays in data updates. As a result, some metrics and network relationships displayed in
Rankless may not fully capture the entirety of a scholar's output or impact.