Kher Hui Ng

560 total citations
28 papers, 278 citations indexed

About

Kher Hui Ng is a scholar working on Human-Computer Interaction, Computer Vision and Pattern Recognition and Developmental and Educational Psychology. According to data from OpenAlex, Kher Hui Ng has authored 28 papers receiving a total of 278 indexed citations (citations by other indexed papers that have themselves been cited), including 13 papers in Human-Computer Interaction, 6 papers in Computer Vision and Pattern Recognition and 6 papers in Developmental and Educational Psychology. Recurrent topics in Kher Hui Ng's work include Educational Games and Gamification (6 papers), Augmented Reality Applications (6 papers) and Innovative Human-Technology Interaction (6 papers). Kher Hui Ng is often cited by papers focused on Educational Games and Gamification (6 papers), Augmented Reality Applications (6 papers) and Innovative Human-Technology Interaction (6 papers). Kher Hui Ng collaborates with scholars based in Malaysia, United Kingdom and South Sudan. Kher Hui Ng's co-authors include Steve Benford, Tom Rodden, Hai Huang, Boriana Koleva, Claire O’Malley, Halimah Badioze Zaman, Ryoichi Komiya, Ben Bedwell, Martin Flintham and Richard Mortier and has published in prestigious journals such as SHILAP Revista de lepidopterología, Epilepsy & Behavior and International Journal of Human-Computer Interaction.

In The Last Decade

Kher Hui Ng

28 papers receiving 252 citations

Peers — A (Enhanced Table)

Peers by citation overlap · career bar shows stage (early→late) cites · hero ref

Name h Career Trend Papers Cites
Kher Hui Ng Malaysia 11 121 60 53 41 37 28 278
Fares Kayali Austria 10 102 0.8× 45 0.8× 65 1.2× 20 0.5× 57 1.5× 50 367
Patrick Albus Germany 7 190 1.6× 82 1.4× 83 1.6× 41 1.0× 18 0.5× 10 350
Maria Christofi Cyprus 10 113 0.9× 43 0.7× 30 0.6× 21 0.5× 31 0.8× 18 255
Luciana Cabral Portugal 9 187 1.5× 67 1.1× 75 1.4× 42 1.0× 47 1.3× 16 353
Christopher J. Headleand United Kingdom 10 121 1.0× 105 1.8× 35 0.7× 9 0.2× 51 1.4× 33 296
Eva Brooks Denmark 6 43 0.4× 26 0.4× 35 0.7× 29 0.7× 19 0.5× 37 187
Vicente Nacher Spain 11 135 1.1× 47 0.8× 66 1.2× 111 2.7× 56 1.5× 21 367
Jinsil Hwaryoung Seo United States 9 139 1.1× 61 1.0× 17 0.3× 26 0.6× 56 1.5× 68 283
Anthony Scavarelli Canada 4 198 1.6× 124 2.1× 55 1.0× 43 1.0× 18 0.5× 7 299
Cati Vaucelle United States 8 222 1.8× 63 1.1× 17 0.3× 37 0.9× 148 4.0× 13 356

Countries citing papers authored by Kher Hui Ng

Since Specialization
Citations

This map shows the geographic impact of Kher Hui Ng's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Kher Hui Ng with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Kher Hui Ng more than expected).

Fields of papers citing papers by Kher Hui Ng

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers produced by Kher Hui Ng. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Kher Hui Ng. The network helps show where Kher Hui Ng may publish in the future.

Co-authorship network of co-authors of Kher Hui Ng

This figure shows the co-authorship network connecting the top 25 collaborators of Kher Hui Ng. A scholar is included among the top collaborators of Kher Hui Ng based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Kher Hui Ng. Kher Hui Ng is excluded from the visualization to improve readability, since they are connected to all nodes in the network.

All Works

20 of 20 papers shown
1.
Ng, Kher Hui, et al.. (2024). NeuroPAIN app: Usefulness of a mobile pain application evaluation system for children with cerebral palsy. Brain and Development. 47(1). 104308–104308. 1 indexed citations
2.
Ng, Kher Hui, et al.. (2023). Sentiment Analysis to Understand the Perception and Requirements of a Plant-Based Food App for Cancer Patients. Human Behavior and Emerging Technologies. 2023. 1–11. 4 indexed citations
4.
Ng, Kher Hui, et al.. (2022). Maker Education for Cultural Awareness With a Serious 3d Game Authoring Tool: Design Considerations. SSRN Electronic Journal. 1 indexed citations
5.
Ng, Kher Hui, et al.. (2022). Gamified Mobile Sensing Storytelling Application for Enhancing Remote Cultural Experience and Engagement. International Journal of Human-Computer Interaction. 40(6). 1383–1396. 12 indexed citations
6.
Ng, Kher Hui, et al.. (2022). Integrating Internet-of-Things (IoT) into a Cultural Game Authoring Tool: An Innovative Approach in Maker Education. SHILAP Revista de lepidopterología. 50–50. 2 indexed citations
7.
Ng, Kher Hui, et al.. (2021). Lecture-based, virtual reality game-based and their combination: which is better for higher education?. Journal of Applied Research in Higher Education. 14(4). 1286–1302. 8 indexed citations
8.
Ng, Kher Hui, et al.. (2021). A Systematic Literature Review on Digital Storytelling Authoring Tool in Education: January 2010 to January 2020. International Journal of Human-Computer Interaction. 38(9). 851–867. 40 indexed citations
9.
Huang, Hai & Kher Hui Ng. (2020). Designing for cultural learning and reflection using IoT serious game approach. Personal and Ubiquitous Computing. 25(3). 509–524. 15 indexed citations
10.
Huang, Hai, Kher Hui Ng, Ben Bedwell, & Steve Benford. (2020). A card-based internet of things game ideation tool for museum context. Journal of Ambient Intelligence and Humanized Computing. 12(10). 9229–9240. 10 indexed citations
11.
Zaman, Halimah Badioze, et al.. (2019). SCREENING TEST ON DYSCALCULIA LEARNERS TO DEVELOP A SUITABLE AUGMENTED REALITY (AR) ASSISTIVE LEARNING APPLICATION. Malaysian Journal of Computer Science. 92–107. 13 indexed citations
12.
Hai, Huang, et al.. (2018). Enhancing reflective learning experiences in museums through interactive installations. UWE Research Repository (UWE Bristol). 2. 5 indexed citations
13.
Ng, Kher Hui, et al.. (2016). Design of a mobile garden guide based on Artcodes. 61. 23–28. 4 indexed citations
14.
Rennick‐Egglestone, Stefan, Lesley Axelrod, Ruth Turk, et al.. (2009). A design framework for a home-based stroke rehabilitation system: Identifying the key components. ePrints Soton (University of Southampton). 34 indexed citations
15.
Wyeth, Peta, Geraldine Fitzpatrick, Judith Good, et al.. (2008). Learning through treasure hunting: the role of mobile devices. 10 indexed citations
16.
Walker, Brendan, Holger Schnädelbach, Stefan Rennick‐Egglestone, et al.. (2007). Augmenting amusement rides with telemetry. 115–122. 12 indexed citations
17.
Ng, Kher Hui, Boriana Koleva, & Steve Benford. (2007). The iterative development of a tangible pin-board to symmetrically link physical and digital documents. Personal and Ubiquitous Computing. 11(3). 145–155. 2 indexed citations
18.
Ng, Kher Hui, Steve Benford, & Boriana Koleva. (2005). PINS push in and POUTS pop out. 1981–1984. 4 indexed citations
19.
Ng, Kher Hui & Ryoichi Komiya. (2003). A global multimedia test-bed: Malaysia's Multimedia Super Corridor. 4. 2459–2463. 1 indexed citations
20.
Ng, Kher Hui & Ryoichi Komiya. (2002). Multimedia textbook for virtual education environment. Engineering Science and Education Journal. 11(2). 73–79. 7 indexed citations

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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