Martin Flintham

2.8k total citations
64 papers, 1.8k citations indexed

About

Martin Flintham is a scholar working on Human-Computer Interaction, Sociology and Political Science and Computer Vision and Pattern Recognition. According to data from OpenAlex, Martin Flintham has authored 64 papers receiving a total of 1.8k indexed citations (citations by other indexed papers that have themselves been cited), including 43 papers in Human-Computer Interaction, 22 papers in Sociology and Political Science and 19 papers in Computer Vision and Pattern Recognition. Recurrent topics in Martin Flintham's work include Innovative Human-Technology Interaction (31 papers), Virtual Reality Applications and Impacts (14 papers) and Digital Games and Media (12 papers). Martin Flintham is often cited by papers focused on Innovative Human-Technology Interaction (31 papers), Virtual Reality Applications and Impacts (14 papers) and Digital Games and Media (12 papers). Martin Flintham collaborates with scholars based in United Kingdom, Ireland and Sweden. Martin Flintham's co-authors include Steve Benford, Andy Crabtree, Adam Drozd, Matt Adams, Nick Tandavanitj, Chris Greenhalgh, Ju Row-Farr, Rob Anastasi, Mark Paxton and Khaled Bachour and has published in prestigious journals such as Food Quality and Preference, Foods and ACM Transactions on Computer-Human Interaction.

In The Last Decade

Martin Flintham

62 papers receiving 1.6k citations

Peers

Martin Flintham
Paul Coulton United Kingdom
Daniela Petrelli United Kingdom
Andruid Kerne United States
Eamonn O’Neill United Kingdom
Anind K. Dey United States
Matt Adams United Kingdom
Paul Coulton United Kingdom
Martin Flintham
Citations per year, relative to Martin Flintham Martin Flintham (= 1×) peers Paul Coulton

Countries citing papers authored by Martin Flintham

Since Specialization
Citations

This map shows the geographic impact of Martin Flintham's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Martin Flintham with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Martin Flintham more than expected).

Fields of papers citing papers by Martin Flintham

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers produced by Martin Flintham. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Martin Flintham. The network helps show where Martin Flintham may publish in the future.

Co-authorship network of co-authors of Martin Flintham

This figure shows the co-authorship network connecting the top 25 collaborators of Martin Flintham. A scholar is included among the top collaborators of Martin Flintham based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Martin Flintham. Martin Flintham is excluded from the visualization to improve readability, since they are connected to all nodes in the network.

All Works

20 of 20 papers shown
1.
Koleva, Boriana, et al.. (2023). Gifting the Past in the Present: An Exploration of Evoking Nostalgia through Hybrid Gifts. Repository@Nottingham (University of Nottingham). 1047–1059. 2 indexed citations
2.
Chadborn, Neil, Helena Webb, Boriana Koleva, et al.. (2023). “It’s not just for the Past but it’s for the Here and Now”: Gift-Giver Perspectives on the Memory Machine to Gift Digital Memories. Repository@Nottingham (University of Nottingham). 987–1001. 3 indexed citations
3.
Spence, Jocelyn, et al.. (2023). “More than a cliché”: Experiencing Hybrid Gifting in the Wild. ACM Transactions on Computer-Human Interaction. 30(4). 1–31. 2 indexed citations
5.
Flintham, Martin, et al.. (2020). Plastic Buttons, Complex People: An Ethnomethodology-informed Ethnography of a Video Game Museum. 594–605. 3 indexed citations
6.
Baurley, Sharon, et al.. (2020). Modalities of Expression. Archive of research processes and output produced by RCA (Royal College of Art). 785–797. 9 indexed citations
7.
Crabtree, Andy, et al.. (2019). Probing IoT-based consumer services: ‘insights’ from the connected shower. Personal and Ubiquitous Computing. 24(5). 595–611. 5 indexed citations
8.
Pantidi, Nadia, et al.. (2017). Bread stories. Cork Open Research Archive (University College Cork, Ireland). 152–161. 1 indexed citations
9.
Chowanda, Andry, et al.. (2016). Computational Models of Emotion, Personality, and Social Relationships for Interactions in Games: (Extended Abstract). Repository@Nottingham (University of Nottingham). 1343–1344. 13 indexed citations
10.
Chowanda, Andry, et al.. (2016). Computational Models of Emotion, Personality, and Social Relationships for Interactions in Games: (Extended Abstract). Adaptive Agents and Multi-Agents Systems. 1343–1344. 5 indexed citations
11.
Houghton, Robert, et al.. (2014). Majority Report: Citizen Empowerment through Collaborative Sensemaking. ISCRAM. 6 indexed citations
12.
Sharples, Sarah, et al.. (2013). Less is more: classifying mobile interactions to support context sensing in journeys. 8. 2 indexed citations
13.
Chamberlain, Alan, Mark Paxton, Kevin Glover, et al.. (2013). Understanding mass participatory pervasive computing systems for environmental campaigns. Personal and Ubiquitous Computing. 18(7). 1775–1792. 11 indexed citations
14.
Chamberlain, Alan, Leif Oppermann, Martin Flintham, et al.. (2011). Locating experience: touring a pervasive performance. Personal and Ubiquitous Computing. 15(7). 717–730. 8 indexed citations
15.
Flintham, Martin, Chris Greenhalgh, Tom Lodge, et al.. (2011). A case study of exploding places, a mobile location-based game. 1–8. 6 indexed citations
16.
Greenhalgh, Chris, Steve Benford, Adam Drozd, et al.. (2007). Addressing mobile phone diversity in ubicomp experience development. 4717. 447–464. 7 indexed citations
17.
Crabtree, Andy, Steve Benford, Mauricio Capra, et al.. (2007). The Cooperative Work of Gaming: Orchestrating a Mobile SMS Game. Computer Supported Cooperative Work (CSCW). 16(1-2). 167–198. 22 indexed citations
18.
Flintham, Martin, Rob Anastasi, Steve Benford, et al.. (2003). Uncle Roy all around you: mixing games and theatre on the city streets. 21 indexed citations
19.
Flintham, Martin, Steve Benford, Rob Anastasi, et al.. (2003). Where on-line meets on the streets. 18 indexed citations
20.
Benford, Steve, Jeffrey S. Bowers, Paul Chandler, et al.. (2001). Unearthing Virtual History: Using Diverse Interfaces to Reveal Hidden Virtual Worlds. 225–231. 13 indexed citations

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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