Ian Bogost
About
In The Last Decade
Ian Bogost
32 papers receiving 1.9k citations
Hit Papers
Peers
Comparison fields: 5 of 120
- Sociology and Political Science 1.2k
- Developmental and Educational Psychology 411
- Literature and Literary Theory 323
- Artificial Intelligence 276
- Human-Computer Interaction 268
Countries citing papers authored by Ian Bogost
This map shows the geographic impact of Ian Bogost's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Ian Bogost with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Ian Bogost more than expected).
Fields of papers citing papers by Ian Bogost
This network shows the impact of papers produced by Ian Bogost. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Ian Bogost. The network helps show where Ian Bogost may publish in the future.
Co-authorship network of co-authors of Ian Bogost
This figure shows the co-authorship network connecting the top 25 collaborators of Ian Bogost. A scholar is included among the top collaborators of Ian Bogost based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Ian Bogost. Ian Bogost is excluded from the visualization to improve readability, since they are connected to all nodes in the network.
All Works
| # | Work | Indexed citations |
|---|---|---|
| 1 | 1 | |
| 2 | Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games | 58 |
| 3 | Reviewing Games of Empire: Global Capitalism and Video Games | 2 |
| 4 | 0 | |
| 5 | Pretty Hate Machines: A Review of Gameplay Mode . | 4 |
| 6 | 0 | |
| 7 | 3 | |
| 8 | 56 | |
| 9 | What is an Art History of Games | 1 |
| 10 | 7 | |
| 11 | 6 | |
| 12 | Platform Studies: Frequently Questioned Answers | 76 |
| 13 | Videogames and the future of education | 3 |
| 14 | The phenomenology of videogames | 3 |
| 15 | Persuasive Games breakdown → | 599 |
| 16 | 7 | |
| 17 | 32 | |
| 18 | Unit Operations: An Approach to Videogame Criticism | 188 |
| 19 | 9 | |
| 20 | 9 |
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.