Jesper Juul
About
In The Last Decade
Jesper Juul
25 papers receiving 1.2k citations
Hit Papers
Peers
Comparison fields: 5 of 89
- Sociology and Political Science 1.1k
- Developmental and Educational Psychology 515
- Artificial Intelligence 389
- Literature and Literary Theory 225
- Human-Computer Interaction 171
Countries citing papers authored by Jesper Juul
This map shows the geographic impact of Jesper Juul's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Jesper Juul with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Jesper Juul more than expected).
Fields of papers citing papers by Jesper Juul
This network shows the impact of papers produced by Jesper Juul. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Jesper Juul. The network helps show where Jesper Juul may publish in the future.
Co-authorship network of co-authors of Jesper Juul
This figure shows the co-authorship network connecting the top 25 collaborators of Jesper Juul. A scholar is included among the top collaborators of Jesper Juul based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Jesper Juul. Jesper Juul is excluded from the visualization to improve readability, since they are connected to all nodes in the network.
All Works
| # | Work | Indexed citations |
|---|---|---|
| 1 | 1 | |
| 2 | Games Telling Stories | 3 |
| 3 | 20 | |
| 4 | Handmade Pixels: Independent Video Games and the Quest for Authenticity | 31 |
| 5 | The Aesthetics of the Aesthetics of the Aesthetics of Video Games:Walking Simulators as Response to the problem of Optimization | 2 |
| 6 | The Arts of Failure: Jack Halberstam in Conversation with Jesper Juul Moderated by Bonnie Ruberg | 1 |
| 7 | Good Feedback for bad Players? A preliminary Study of ‘juicy’ Interface feedback | 9 |
| 8 | The Hopelessly Compromised: Independent Games as a Movement against Mainstream AAA Video Games | 1 |
| 9 | The Counterfactual Nostalgia of Indie Games | 1 |
| 10 | High-Tech Low-Tech Authenticity: The Creation of Independent Style at the Independent Games Festival | 19 |
| 11 | Zero-Player Games - What We Talk about When We Talk about Players | 6 |
| 12 | Depth in one minute: a conversation about Bejeweled Blitz | 1 |
| 13 | Vom Gehorsam zur Verantwortung | 0 |
| 14 | 27 | |
| 15 | The magic circle and the puzzle piece | 48 |
| 16 | 18 | |
| 17 | 30 | |
| 18 | Half-Real: Video Games between Real Rules and Fictional Worlds breakdown → | 990 |
| 19 | 44 | |
| 20 | The repeatedly lost art of studying games. | 8 |
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.